So can someone explain if the mc just watches them have sex with the monsters or if the mc has any scenes with the girls cus its taking a long ass time
((
There is sex between the player character and the knights.
Usually they require the character to already have high enough lust/be in enough trouble that you should probably have an eye on them anyway? In most cases anyway.
At high corruption, maybe, but I can't always keep up with them any time they're at high lust, which happens all the time. I also don't always *know* they're at high lust, since I don't always have that part of the UI open.
Actually, this might be a good time to bring up that parts of the UI are starting to get a bit too big. I know making a second "minimalist" version of each UI element would be a lot of work, but the more elements get added, the more screen space they each take up. I'm guessing you've been designing things with higher resolutions in mind, but I rely on lower resolution to keep things readable, and... Well...
I tend to hide the left and top ones unless they're completely necessary, but I also shrink the bottom ones more often than not. Maybe there can be two tiers of pulling those out, with the first one leaving out the static stats (Physique etc.)? And maybe something similar for the top one. When a dungeon square is clicked it could show the name/modifier and the "dynamic" stats like health and rearm time, then when pulled out all the way it would show the whole thing.
Basically something like this, maybe. I haven't thought it all the way through, but in terms of what's necessary and what's not...
That pretty much doubles the amount of screen real estate in the center there. Actually, as an unexpected bonus, I think the relevant numbers just feel easier to process at a glance here. Maybe those other numbers really were getting in the way.
...Come to think of it, is there an option to zoom out the dungeon map? I don't think there is, but there definitely should be. I mean, it won't help that much in *that* mess, but it is a pretty standard feature in these kinds of games that could come in handy for making the most out of the space we have. (Just... please let it work in steps instead of having a "slider" where I can easily lose my precise place. OCD and all. At least a "reset to default" option, if so.)
Edit: Oh dear lord, grouping them together makes it *entirely* unreasonable.
Incidentally, I learned while grabbing these screenshots that the girls have no interest in stopping their masturbating leader in a dark room when on follow. Although maybe this is just part of the whole mess of interaction bugs going on right now.
Unfortunate. I rather like it actually.
Well, I think this is an issue with my motion sensitivity. I mentioned a while back that I can't play some games in 60fps, but that this one wasn't a problem because nothing moves quite so much/fast to actually cause an issue. The new sex animation is an outlier in that sense.
This is a "special skill ready" indicator, but there isn't really anything telling you that's what it is I guess (and I forgot to put it in the patch notes).
Perhaps this could be moved to a part of the UI that isn't normally static, or changed to something that is static? Maybe even more of a consistent (and slow) "aura" effect. As it stands, it's just this periodic blip that keeps calling attention to a corner of the screen.
This is a good game with no ntr
Well, setting aside technical arguments over what counts as "NTR", I would say that most people who say "I don't like NTR" are referring to a particular feeling rather than whether it checks off a set of specific criteria.
(There are other things I'd say about people's usage of the term in general, but that's a whole other can of prejudices.) To that end, I'd say that focusing on whether the game evokes those feelings is more important than on whether it "has NTR".