- May 5, 2020
- 105
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How do you get the Masochism, Rope Bunny, Easily stimulated, Exhibitionist, or Nature's reclamation curses?
You get curses randomly by choosing to take the skill point at the end of each dungeon floor, and can also take curses from the Eschahn Shrine that starts appearing at (I think) floor 5 and higher. There might be certain requirements for certain curses to have a chance of randomly being gained from the end of the floor, but I'm not entirely sure what they'd be. Easily Stimulated probably requires having skills with the Charge tag and/or having had the Charge status multiple times, and Nature's Reclamation is probably the same thing with Thorns. But any curse can show up in shrines regardless of any other requirements.How do you get the Masochism, Rope Bunny, Easily stimulated, Exhibitionist, or Nature's reclamation curses?
Who plays porn games on a tiny phone screen? Like everyone else who's asking for android I have a tablet, no ui redesign necessary just make the build. To be honest html would work just as well too.icollectsouls basically got it in one already, but yeah... So while Godot does have the ability to export to Android, I don't believe that the current UI would be great for phone play (mostly due to small text/clickable items, as I believe that ALMOST everything can be controlled via mouse). Trying to fix that would be one thing, but then there's all the extra work of supporting it (would take more time and almost certainly have more problems than supporting linux along with windows does).
So I don't hate the idea, but at this point the scale of how much work it would take to get any given port would likely be:
HTML5 - My very first export of the game was actually to HTML5. I hosted it privately on itch to a friend I was pitching the whole concept to. It did work, but they reported performance issues that I saw none of, which made me nervous about putting it out there publicly as it could cause bad first impressions that wouldn't even be my fault.
Mac OSX - Possible, but I don't know what the warning of "Notarization is not supported from this OS. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source" means. I also have no means of testing a mac version and am not going to buy one. (Also I have been told that the game works through wine so mac players could do that if they really want to)
Android - Explained above (also my phone is an old piece of garbage that hates running games so that wouldn't help either)
iOS - lmao. lol, even.
I was thinking about this earlier. Probably need to think through how sex partners are decided. Part of the thing that knights do while deciding on their plans for a camp time slot is check with the other knights to see who all would be willing to join their activity. Because they always check with everyone, in order for two characters to have sex without the third joining, that third would have to be unwilling/find their current activity more satisfying... Which would probably not happen terribly often especially in the case of a Raine/Lucette scene with no Elli.
Could also just set up the basics of such a system and say "you mod it in yourself if you want X monster in camp so badly" but then it's not like modding is set up yet either so it's all future concern stuff.
"Why Eschahn did nothing wrong"
At the very least, I believe one of Lucette's chats vaguely alludes to a "pre-conflict" something or other, but I don't believe I've gone very far into lore (some people already say the intro is too long) and don't know how far I will.
Because the Inquisitor has such a good track record of breaking the knights out of trances.
I hope so too.
The curse icons that I made earlier on are a lot more abstractly styled I think. But yeah, it's a hand.
I mean it was months ago but I THINK this is what I intended when making the curse? Scrying a room with a character who has max rank anonymity fails. I guess the wording on it is a little weird though, which is odd because I usually try to be pretty particular about how I word things that could be ambiguous.Anonymity prevents anyone from scrying the knight. The description does not mention at all that you cannot scry them on a space. Just that it doesn't affect the space they are on. A strat I use is to scry after everyone is on the stair case so I can give them a charge for the next floor (or if I have the magic skill that takes the charge and reduces exhaustion/injury/lust it just makes it easier on the next floor). The red glow just shows around the knight and it rejects me from using the skill even if multiple knights are present.
There are some curses that can't. Easily Stimulated is actually one of them just because it seemed like it would be pretty shitty to get it and have it rank up to the point where it has a "have charge or bad thing" effect on a character with no charge generation. Though that's kind of inconsistent now that I look at it because Nature's Reclamation CAN appear in shrines even though it has the same thing but with thorns...But any curse can show up in shrines regardless of any other requirements.
If only it were that easy.just make the build
This is the first time I ever embraced that curse once I saw that it syngerized with a lot of Elli's kit (dodgy + shroud + darkness fighting). I brought it up because the embolden curse that increases the ranking wasn't maxed out and she hasn't 100% embraced it and it still wouldn't be scry the staircase with all the knights on it. I did it the next time I went to camp and it didn't work at all which I know that was the effect. I think it would be better worded by scry not working at all if the knight is in that room versus having it say "doesn't affect the space she's on" because then wouldn't that mean it would still affect the other two knights who can still get the scry? And then the original affect is the chance of the room darkening again anyway.I mean it was months ago but I THINK this is what I intended when making the curse? Scrying a room with a character who has max rank anonymity fails. I guess the wording on it is a little weird though, which is odd because I usually try to be pretty particular about how I word things that could be ambiguous.
I think it's okay for the full list of curses to be offered by the shrines, given that it's the player who decides whether to take it on a character that doesn't yet have the relevant skills (and start building around it).There are some curses that can't. Easily Stimulated is actually one of them just because it seemed like it would be pretty shitty to get it and have it rank up to the point where it has a "have charge or bad thing" effect on a character with no charge generation. Though that's kind of inconsistent now that I look at it because Nature's Reclamation CAN appear in shrines even though it has the same thing but with thorns...
You're probably right for the most part though it seems like you're also looking at it from the perspective of somebody who has the curses researched so they can see what they're getting at the shrine rather than having the shrine curses ALSO be random.I think it's okay for the full list of curses to be offered by the shrines, given that it's the player who decides whether to take it on a character that doesn't yet have the relevant skills (and start building around it).
It only feels bad if it's forced by the random stairs-curse, and even then its a design choice whether you want to force players to change their skill building to accommodate random curses. Personally, if that WERE the case, I wouldn't like it and maybe even complain but I'd put up with it.
I unironically wish there was some way to apply this to my own clicking. "Alright, let's just speed this along. Clickclickclickclickclick... Oops, Raine has been Masturbating for six turns and there's no way for any of the knights to reach her in time. :\"
(It's a video of chests being opened with different animations depending on what type/rarity of scroll is inside.)You must be registered to see the links
...I'm hesitant to criticize this because I have a much bigger problem with excessive designs than simplistic ones, and I don't want my critique to result in this turning into something obnoxious. But this literally looks like a mock-up put together in MS Paint, and I should know, because I'm literally gonna do that later in this post. Maybe it's just the fact that it's painted over the cursor, although for practical reasons you'd think that's the way it should be. It's not like you have more need to see the cursor than the health bar, it just *feels* weird to have a moving "cursor" UI element behind a static bar element.
What part doesn't work and why haven't I heard about it before?And then there's Suggestive that doesn't work even when maxed out LUL
No, but that is fixed now.Is it intentional for Easy to be the default on the first floor the shrine is in?
Yeah there are some problems with this current implementation. It looks okayish in game I think but I'd like it to be better. As you kind of said here though, anything to pretty it up makes everything more cluttered with detail....I'm hesitant to criticize this because I have a much bigger problem with excessive designs than simplistic ones, and I don't want my critique to result in this turning into something obnoxious. But this literally looks like a mock-up put together in MS Paint, and I should know, because I'm literally gonna do that later in this post.
I don't know why you would even think that???I fear the game will slow down and crash too often as a result of the visible health bars.
Well, I am getting more attached to the idea of incorporating the enemy health/rearm meter into the top part of the room, although as Raguel pointed out, the counter meter is more of an issue because each knight needs their own. Really, I can't think of any sort of implementation that doesn't end up especially cluttered when all three knights are in a room together. If it was just me, I'd skip out on the counter meter altogether, since I never pay attention to that anyway. But that doesn't help the people who do.Like, I really do like the information being readily available without needing to click but fitting it all in and making it readable and nice to look at is tough. I need to iterate more on it, though I don't have a great direction to go towards in mind.
Both fair points.You're probably right for the most part though it seems like you're also looking at it from the perspective of somebody who has the curses researched so they can see what they're getting at the shrine rather than having the shrine curses ALSO be random.
There is also the reverse issue where gaining a certain curse without the prerequisites would mean that the curse itself ends up being entirely toothless and would essentially be free corruption wave absorption. Insatiable does absolutely nothing if you never get fury. Turnabout does nothing if you don't have both masochism and sadism. That might be more of a design issue with those curses in particular though.
This is a valid concern, although I can sidestep some of it to some degree by adding new game+ rewards to start with progress for things that ends up feeling egregious to have to repeat.Event chains
But would it make sense in-universe? Maybe it wouldn't. Maybe gameplay-story integration in this regard isn't the intention. But I think it's worth thinking about.adding new game+ rewards to start with progress
Maybe this is showing too much behind the curtain, but I have not made a decision on if the new game+ resets are happening diegetically, but would need to maneuver various story things differently if I decided I wanted to make that the case.But would it make sense in-universe? Maybe it wouldn't. Maybe gameplay-story integration in this regard isn't the intention. But I think it's worth thinking about.
If you mean the shrine, then I would correct you here. Shrine (and witch den) spawning is not RNG, but a fixed true/false in the data. If the floor has it set to true, a shrine will always spawn when that floor data is used. I don't disagree with anything else you're saying though.It's already random whether one will spawn in a floor and whether you'll run into it if one does.
I especially agree with this, and hate that it is a thing I struggle with more than other aspects of making the game.Anyway, been away for a few updates, nice to see the game shaping up right. Still could use more and longer, ah, 'content' though.