One of Coraline's chats seems to be cut off. It was... Dammit, it's not there anymore. But it took up the whole chat space and "ended" with a comma.
"I'm just saying that you can't be held morally accountable for anything that happens between people in a dream, y'know?"
I actually remember checking if this would fit because it's the longest chat message and I guess I didn't notice the missing y'know.
I think the criteria for getting ankle-bit by the Hungry Room is off. I've been letting Raine get attacked for like 20 turns now, with her active Reflex being 8, and she only gets licked or spit at. The first event I saw from the room was the ankle bite, though, and it was when Elli was in a pretty good state... Did you maybe put >22 Reflex instead of <22?
Looks like I did.
Y'know, while we're on the subject, how about just telling the total number of spells in the current version?
Presently:
Skills: 116
Curses: 37
Spells: 69 (haha sex number)
Ack, could you not have the Witch's text change while I'm in the middle of reading it? Especially when there's already a "make the Witch's text change" button. ...And *especially* when they don't loop so I can't see the one that I missed.
I could probably slow down the rate of automatic chat switches. Originally, there was no chat button at all and you would have just had to wait if you wanted to see more, so I kept the time between new chats relatively small.
...Goddammit. There doesn't seem to be a way to rewatch the scenes leading into the Experiments plotline. Actually, there doesn't seem to be a way to rewatch any of the scenes from that plotline. That should probably be addressed.
I'm not sure where to put them, but other than that, sure.
Back to Coraline, I REALLY hope there's a NG+ option to make her tasks available from the start,
Not from the start, but go to new game+ menu, page 3
...So, uh, is there a way to check which tasks you have active? That's gonna be kiiiinda important if you're not allowed to even go back to the dream until after you've completed them. ...Wait, I see the option in the dungeon now. Although I don't see an option to check in camp, which is still pretty important since some are only done in camp.
Check your own status button.
I mean... *Gestures at bug reports*
I'm actually feeling pretty okay about this update since there was nothing so big that it has required me to make and upload a new version. Typos suck but are whatever. The Coraline options being applied to the wrong character thing is unfortunate and I'll have to look into it, but it isn't a HUGE deal. I guess that's kinda setting the bar a little low still, but I at least feel vindicated in taking the extra day to fix things.
Pretty neat shop, I like that sleep now has a function rather than being just a tax.
This is how I feel about sleep in real life too
Hi, I dropped in a while back to ask if a mobile port was even possible, let alone on the radar. Iirc the response was that it's theoretically possible but would be very low priority.
I just wanted to ask if that's still the case, or has the game and scope evolved beyond there being a possibility or any level of priority at all?
The state of other ports
Mac: Would require notarization from apple in order to not get blocked from running, so no. (apparently you can just play the game through wine anyway)
HTML5/Web: The exported game is too large of a single file to host on itch. The game data is all put into a .pac file, but for web hosted games itch has a limit of no singular file being over 200MB. I would need to figure out external hosting I think? I have some doubts that a web version would even run particularly well though.
Android: Exporting to an apk and installing on my own phone seems to work, but when opening it the game simply fails to start (blank screen). I'm probably doing things incorrectly in the export process but the actual documentation for this is already spotty on top of me not knowing anything about apps and mobile development in general.
So aside from Mac which I'm just saying "no" on, the others are still at a level of "on the radar, but I've only made attempts, struggled, and failed to get them to work so far"
Just a little comment. The fluff is not exactly to my tastes but the game is an absolute blast! The mechanics and execution are very well thought through and the game was enjoyable even disregarding the ero stuff.