On that note, would it maybe be worthwhile to allow researching learned/seen skills so that we can see what the actual unlock requirements are? I saw a skill called "Chastity" for Raine on one playthrough that made her immune to masturbation, but I exhausted her list on this playthrough without seeing it again, so I'm really curious about what its requirement is, along with other more obscure skills. Maybe there could also be a more advanced version of the Brainstorm spell that let's us manually pick a skill from the full list that we've researched (as long as the requirements are met). Or, if it would be more balanced, maybe just let us pick a certain number of researched skills that are guaranteed to *not* show up.
I have a system in mind for better control of skills and more information about their learn requirements, yeah. I know there are a lot of people who will enjoy having more of an ability to plan out character builds. As for Chastity, just because it's Locktober, I don't mind giving you a glimpse behind the curtain.
(I also wanted to make a Superintendent Chalmers meme about the fact that I have yet to encounter the Localized Aurora event outside of a dark room, which means I never got to see my characters get put into a trance. "Aurora Borealis? At this time of year? Localized entirely in your dungeon?" "Yes." "May I see it?" "No." For real though, I really wanted to see it, but I've only encountered that trap twice across all playthroughs. I'm curious if there are any other sources of the Trance status, as well.)
Localized Aurora is the rarest trap in the game right now, at least in terms of rarity rating (comment about spawn requirements below). Although it doesn't have any special requirements to spawn other than being deeper than floor 2, it has a rarity rating of 19 (out of 20). Also there are only two sources of Trance currently. Even I thought there were more, but then I guess one or two of them just barely failed to make the time cut for when I was adding threat content.
Oof. And if I'm not mistaken, the Exposed effect that you gave it as a placeholder would make that even worse.
Actually no. Exposed only increases trap accuracy (for dodging the first trigger), not trap complexity. Still nasty though.
Meanwhile I am having trouble finding out what the 15th trap is, I have seen the tentacle hole exactly 1 time which was on my very first run, there are 4 enemies I have yet to see, and 2 curses I have yet to trigger.
Oh yeah, there's definitely more than 15 curses. I have 16 fully researched and still two unidentified ones on a single character. I also have 11 monsters and 14 traps, same as you, so that might be all of those in the current version.
Rosen King said:
Edit 2: Okay, after reaching the 10th floor for the first time, I just got a message saying that there are 15 monsters and 16 traps currently in the game... But I've only seen the same amount as you. I wonder if it's just that certain monsters are only at the lowest floors, which I rushed through? Because I'm pretty sure I've seen every monster and trap (except the Localized Aurora) at least 5-10 times.
Spawn requirements are actually fairly light, so this did prompt me to double check their ability to spawn naturally and I've realized that while the things you're likely missing CAN spawn naturally, I made an oopsie making them WAY rarer than they should be. This'll be fixed in the coming update, so don't stress yourself over trying to get them to happen right now.
1) There doesn't seem to be any way to change resolution settings from the title screen without exiting the game, since it doesn't take effect after exiting the menu.
2) A "simple font" option for at least the dialogue would be appreciated. I understand what you're going for, but personally I find it distracting.
3) Once you've clicked one of the forward/backward buttons, pressing enter to advance the text will advance it, but releasing enter will then activate that button. So if you pressed the back button previously, you'll move forward when you press enter and then back when you release it, and if you pressed forward you'll advance a second text box when you release enter. This doesn't seem to happen with space, and alt-tabbing in and out appears to stop it sometimes.
4) The portraits should go away when a person isn't talking, or least fade out or darken. That's the standard convention for these sort of dialogue scenes, and it's more immediately obvious than the presence or absence of a name tag.
1) There's probably a good solution for this, but I haven't figured out how to get Godot to do mid-execution resolution changing without messing up ui and especially font scaling. Needing the game reset seemed like an okay work around that isn't TOO terribly inconvenient, even if it isn't ideal.
2) There are 4 font options between the combination large/small and the minimal pixel style. Are all of them a problem?
3) Ah, I see. Those buttons are able to get keyboard focus when they shouldn't. Easy fix. Good catch.
4) I usually follow this, but on a couple of occasions purposely don't due to having the character's monologue specifically focusing on the character in question. I guess it makes it look like a mistake when I do it so rarely though.
Edit: In a new "get every skill and every curse" run, and I'm still getting lustless masturbation with Elli. Others gain lust normally, so it does seem to be related to her exclusive skills somehow.
Interesting... Although Elli's only actual EXCLUSIVE skills are Finish Line and Grace. There are some skills she's way more likely to be able to access than the others though, so you may think of some of those as exclusive to her when they're not.
Oh also I wouldn't mind seeing a list of what curses you have gotten to trigger. I believe there are 20 curses in the current release version, so I could double check on any of the ones you haven't been able to figure out/get.
What are your endgames with this game?
what tags are you planning to ad?
will you add cgs or animations to the game?
it seams quite promising right now
There is a future plans list and subject to change tag list on the itch.io page. CGs depend on what you mean. There are some bits of art for some scenes (although the art itself is fairly small), and there is only going to be more as things go on. Animations seem pretty unlikely unless I start working with an artist (I am not an artist, I just know how to use GIMP), which I'm not against I just don't really know how to get started on that, especially when I'd have to pay out of pocket for it.
Rosen King said:
Getting a lot of crashes this run, too... This is the first run I've started using the witch to reveal the map, and two of the crashes happened immediately after that. Not sure if the other crashes are connected.
Alright, I've tested it enough times to say with some degree of certainty that I crash as a result of finishing a floor after getting the Witch to remove its darkness.
I'm going to guess this is another pathfinding thing, although at least it seems to have a pretty obvious direction to look for it.