1) Well like I said, there's PROBABLY a better way to go about it, I just haven't figured it out. Maybe I'm just doing my ui in a way that makes it inconvenient. I'm not sure. I believe there is text that pops up saying that display changes require a restart when you change the resolution drop down though.1) Ah, it's an engine problem? Good to know. I don't know how to improve the experience there, then, other then telling the player (or offering a y/n prompt to restart, if they change resolution on the title screen).
2) The alternative text option is better, my bad for missing that.
4) I went through the intro again specifically looking only at the portraits next to the textbox and honestly couldn't tell whether the portraits were ever being dimmed at all. I thought it might possibly be happening, but the monochrome style makes it hard to tell without a comparison at hand. I'd probably just remove them when the character isn't speaking.
4) I think my answer for this was oddly phrased before. Basically there are a couple of occasions in the text where I've had the main character narrating something about another character (mostly just after having first met them) and thus have kept that character's portrait there even though they're not speaking. It doesn't really matter, so I can probably just take it out the couple of times it happens.
Chastity is the only skill that requires another skill be maxed, although some other skills can have it as a requirement but then have an alternate requirement set (like spellsword). Chastity could probably have more than one requirement set. Although it is pretty useful, it's also quite an investment already having to max Purity for it.I don't know what Locktober is, but... Oh fridge. You're telling me I need to level up some of the skills to unlock other ones? And from your comments about Elli's skills, it sounds like some of them are locked behind certain stat levels. So my "discover as many skills as possible by always getting the skill point and putting a single point into everything" plan was doomed from the start. And from everything else that's been going on, I wouldn't be surprised if there's a certain combination that's technically not even attainable in the current version.
Yeah, and having an idea for how to build a character would be a nice thing for people to engage with and give a better feeling of control. I get it, it's just there's still so much stuff to add. If I changed plans from camp stuff and gave you a way to see all skill requirements, then you wouldn't be able to necessarily meet all of them anyway since there's no good way to manipulate the Knight's desires yet!(Incidentally, I'm not even the kind of min/maxer who plans out their entire build ahead of time. But I'm definitely the type who hates having no idea whether my actions are bringing me closer or further from my desired goal, or if something worthwhile even exists down a different direction.)
Some of the weirdness is probably due to Danger Sense's "While Well Rested" thing. The counter for turns without moving counts up regardless of being well rested (it probably shouldn't), and is maintained between floors, so if you have a bunch of turns waiting in the stairs room for everyone to group up, go to camp and rest, then come back to the dungeon well rested, it'll go off first turn.Edit: Oh yeah, I'm also really confused about Danger Sense. I've never taken the time to trigger it on purpose, but it sometimes activates at the start of a floor when Elli hasn't even had her turn yet, and never seems to activate in other circumstances like sleeping and masturbation that seem to trigger other "when character hasn't moved" effects.
In any case I'm considering dropping the skill or maybe just moving it to an on scry effect anyway. Doesn't really feel good to use, and kind of fits better with scrying thematically anyway.
Esc key (will be in the keybinding menu but right now it's just this)...Once I finally make it to camp. There definitely needs to be a way to skip past the repeated story events, especially when more get added. Having to click through the first curse encounter every playthrough is getting to be a bit much.
Eventually this'll be a thing. Also you can rewatch the Witch cutscene if you don't take Spellcasting in NG+ (since she has to give you the hookups for magic again)(Incidentally, a way to rewatch them would also be useful, particularly for the first Witch encounter that *doesn't* repeat on future playthroughs.)
This all makes sense considering the state of the things that aren't working exactly as intended. I believe one of the curses you don't know probably needs a buff for its compulsion to kick in more easily, one of them you probably just haven't done the trigger for yet, and the third one you probably just didn't end up with the requirements all on one character to roll gaining it.Lists