I encountered the game's name several times while browsing the forum, finally decided to give it a shot. I played both good Ashley and bad Ashley and finished playing after the party at that club, Vixenn.
Wrapping my thoughts around this is a tough one. There are so many choices to make my head spin, so writing a proper review, even for such a short period of playing is darn near impossible. My hat's off to the developer efforts.
However, there are a few core problems I've found with the writing, and especially the pacing and characterization of Ashley.
When I'll have the time I'll play and write more. Probably next weekend.
I think you're just encountering the underlying problem when you have branching "personalities" like that. Consider Mass Effect, you have Paragon Shepard and you have Renegade Shepard. And those two storylines overlap to a much further degree than GGGB does. But Paragon Shepard and Renegade Shepard seem similar, they have completely different approaches towards their work.
Paragon Shepard always tries to embody virtue, tries to be an inspiration, and does not let the hopelessness of the situation compromise his integrity. Meanwhile, Renegade Shepard keeps his eyes on the prize (Survival of the Galaxy) and tries to get the Job done - NO. MATTER. WHAT. NO MATTER THE COST. These are two completely different approaches to problems, the idealist vs the pragmatist. But which one is "The" Shepard? The answer is, they're two different people and it makes no sense to review Mass Effect as a character study if the player has control over the character and wants the freedom to switch from Paragon to Renegade however the fancy strikes him.
GGGB deals with an underlying dichotomy of the good girl archetype that just wants to make people around her happy, and the bad girl that is in it for herself. In the story, this is written as a conscious decision "_I_ want to have fun" vs "I can't do that to XYZ". But again, they are completely different metrics, completely different ways in how a problem is analyzed and a situation is resolved. GGAshley will happily cuddle with her dad and even give her ass to him because it makes him happy, even though he is a gross fat loser. BGAshley dumps Eric and visits Wilson the Gangbanger rapist because she's hoping for a hard, rough fuck without the threat of having to commit to anything, not even her own responsibility.
The basic idea behind this GG/BG dichotomy has not been invented by this game, it's "Good Girls go to Heaven, Bad Girls go everywhere" - it's that all women are comprised of both, think angel vs devil on shoulder. Some listen more to one side, some listen more to the other. And the game is meant as a ludic exploration in both sides, with the target audience who will want to explore such a topic being women, not guys.
Similarly to Mass Effect, it does not make much sense to criticise Ashley as inconsistent when this inconsistency is a necessary result of the player's limited freedom to choose either side. The inconsistency is even acknowledged in the game mechanics, insofar you get locked out of certain "Good Girl" choices if you pick many "Bad Girl" choices and vice versa. Note how Mass Effect does a similar thing, in that you can only pick the end game "Renegade Choices" if you've "gained" enough "Renegade Points" during gameplay, so the game tries to force a certain consistency.
That "Starting out Vanilla Ashley" is incongruent with either of the two basic paths is a logical necessity.