Cause developer messed with loader.py file, so every function that is a default Ren'Py engine wil not work.Damn, this is the first game I found that can't run with the universal Ren'py mod. Oh well, let's go at it the old fashioned way.
only used the gallery mod and its NOT compatibleThanks! Putting that in the renpy folder worked like a charm. Took everything from dump123 and put it in the game folder where it belongs and deleted data.extra afterwards.
After that used this
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Seems to mess up the translation but you can look at the code again
For console try this instead as it bypasses a lot of the silly checks.
renpy\common\00console.rpy
Change line 734 from
To thisCode:if config.developer or config.console: console = DebugConsole()
Added mod to skip the disclaimer after you acknowledge it the first time.Code:if True: #config.developer or config.console: console = DebugConsole()
Added mod to unlock the gallery. Hopefully it's forward compatible.
Still works with the new name.
Tested on Goodbye Eternity [v0.6.1]
I'm figuring that it would be a lot more efficient developing various character routes that come in this game through a means of harem or crossing over paths- compared to focusing on an exclusive route to its specific closure; but I wouldn't exactly know since I'm not the dev...Well, I come for a question that bothers me a bit, I really like games with important choices that take a lot of paths, but I have a problem with Goodbye Eternity.
Currently, all the choices seem to come across in a harem, while there are multiple endings marked, is this done on purpose to advance faster or will there be multiple paths for the characters?