- Apr 5, 2019
- 790
- 175
Lol,you can see it in ending...!PLS, Moreeeeeeeeeeeeeeeeeeeeeeeeeeeeeee Pregnancy! XD
Lol,you can see it in ending...!PLS, Moreeeeeeeeeeeeeeeeeeeeeeeeeeeeeee Pregnancy! XD
Select the question mark up right ?, then select evette icon, it will say shes angry, then select clear angry. Worked for meGuys what is the gift I am supposed to buy for evett? I cannot buy anything for evette. She always says leave me alone. I talked to Mia and looked at evette fb page says to buy flowers, candles, choclate, I bought everything still I do not have the option to give her anything since she is always an angry. What gives?
Sorry in the above text I meant "attributes" not "objects" for the girls. All the bugs I've hit so far relate to missing attributes.I've been seeing a lot of exceptions in this release. In my case, I attempted to do a fix. While I'm a programmer, I'm not a renpy expert, so I'm not sure if this is the best fix.
What I saw was that most of the exceptions were due to a girl missing either "ending_1" or "breakup".
What I found is that in script.rpy, there is code that is executed on load that looks for a version object and it not present, does a create the version object (e.g. "version_10_1") and then does renpy commands mostly to add things to individual girl objects. What I found in playing the game is not all girls had these objects setup, in particular "ending_1" and "breakup". From what I can tell all, or at least most girls should have these objects.
As I already had game play and saves, I didn't want to fix it there in the one time operation on starting a this new version.
So instead, I fixed the problems (at least for me) by adding in script.rpy by adding the following two lines at the end of the lines for "class Girl(object):"
ending_1 = 0
breakup = 0
After that when I ran the program on my last save, and was able to continue game play.
This obviously won't fix the problem sonicrules just reported as that object is Detective Lux specific.
Can you please edit my script.rpySorry in the above text I meant "attributes" not "objects" for the girls. All the bugs I've hit so far relate to missing attributes.
Here is your file edited. Although it really isn't too hard to make changes in a .rpy file yourself. You do have to make sure depending on the text editor that you use is when you do indentation, you have to use spaces and not tabs.Can you please edit my script.rpy
error on victoria
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/victoria.rpy", line 1497, in script
if number_relationships(girl,VICTORIA)>0:
File "game/victoria.rpy", line 1497, in <module>
if number_relationships(girl,VICTORIA)>0:
File "game/functions.rpy", line 455, in number_relationships
girl_count+=get_relationship_status(girls,inc)
File "game/functions.rpy", line 446, in get_relationship_status
if status>0 and girl[which].breakup>0 and count_breakup==1: # if you've fucked then you gotta break up
AttributeError: 'Girl' object has no attribute 'breakup'
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 283, in script call
call level_up_begin
File "game/items.rpy", line 506, in script
call screen store_hud()
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/items.rpy", line 382, in execute
screen store_hud():
File "game/items.rpy", line 382, in execute
screen store_hud():
File "game/items.rpy", line 383, in execute
frame background "#000000cc" pos 0,0 xysize 1920,1080:
File "game/items.rpy", line 393, in execute
frame background "#000000cc" pos 125,125 xmaximum 600:
File "game/items.rpy", line 394, in execute
vbox:
File "game/items.rpy", line 462, in execute
if store_name=="Loki's Abyss" and quest_items.has_item(item_molly_ring)==0 and girl[MOLLY].ending_1>0:
AttributeError: 'Girl' object has no attribute 'ending_1'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 283, in script call
call level_up_begin
File "game/items.rpy", line 506, in script
call screen store_hud()
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\ast.py", line 1949, in execute
self.call("execute")
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\ast.py", line 1937, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\statements.py", line 277, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\screen.py", line 440, in per_interact
self.update()
File "H:\egam\GoodnightKiss2-1.11-pc\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/items.rpy", line 382, in execute
screen store_hud():
File "game/items.rpy", line 382, in execute
screen store_hud():
File "game/items.rpy", line 383, in execute
frame background "#000000cc" pos 0,0 xysize 1920,1080:
File "game/items.rpy", line 393, in execute
frame background "#000000cc" pos 125,125 xmaximum 600:
File "game/items.rpy", line 394, in execute
vbox:
File "game/items.rpy", line 462, in execute
if store_name=="Loki's Abyss" and quest_items.has_item(item_molly_ring)==0 and girl[MOLLY].ending_1>0:
File "<screen language>", line 462, in <module>
AttributeError: 'Girl' object has no attribute 'ending_1'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Goodnight Kiss 2 1.11
Thu Oct 15 17:16:48 2020
It needs a mod badly.I don't know why the Dev adds stuff to this game with all the bugs you can never see it. This game has always been buggy as hell fix the bugs then add new stuff.
It's sandbox game, what else?A lot of errors,What is this ?
Are NTR and domination in the game?There are a lot of tags missing from this game. Female Domination, Male Domination, Pregnancy and NTR should be added.
I like the concept of this game but the execution is horrible. It is a buggy mess, which I am willing to give a developer a pass on if it is their first game but there has been no improvement on anything since the previous game. Art is still embarrassingly bad and coding is still a mess. Seriously dev, downloadYou must be registered to see the linksto use with Ren'Py, you'll thank me for it. This dev has potential but needs to put in some work to improve the weak points. Creativity alone isn't enough to get by.