slightchance
Well-Known Member
- Mar 25, 2018
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You can collect autosaves (load menu) and rename them.I just played for the first time not knowing where the save button is and where the save is
You can collect autosaves (load menu) and rename them.I just played for the first time not knowing where the save button is and where the save is
Press ESC for the pause menu and click on load at the bottom all your saves are stored there.I just played for the first time not knowing where the save button is and where the save is
View attachment 613454
+ and then click collect so you don't overwrite with a autosavePress ESC for the pause menu and click on load at the bottom all your saves are stored there.
Welp, time to replay while keeping both eyes peeled.Easter eggs are fun !
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C:\Users\your fucking username\AppData\LocalLow\The Architect\Goons Raid HerIf I downloaded saves from here what file should I paste the saves onto? Where in the game folder that is.
While I agree the same question asked again and again is annoying, I find it yet more annoying when software devs drop files all over my hard drive, each in different places too.C:\Users\your fucking username\AppData\LocalLow\The Architect\Goons Raid Her
is it really so hard to use the search in this forum
It's not something the devs intentionally do....It's just that unity save files are stored in that mannerWhile I agree the same question asked again and again is annoying, I find it yet more annoying when software devs drop files all over my hard drive, each in different places too.
I wish it was more often all self contained in a single folder, making it portable but more importantly, easily cleaned up.
NB: nothing directed at The Architect, this is just a general observation
It was on page 102.There will be a 0.5.2 for Mac?
Thanks for the update PatrikYou don't have permission to view the spoiler content. Log in or register now.
Keep up the awesome work broYou don't have permission to view the spoiler content. Log in or register now.
What a weird manner of doing business - to come up with difficulties for yourself and then to refer to them as objective circumstances... Difficulties accumulate even without this with the development of the project, so your path can easily end as an abandoned game... Beware!You don't have permission to view the spoiler content. Log in or register now.
Similarly. Whatever I do , this line never opens..Hey guys, I can't get the 3rd dialogue option even though I have over 60 trust. Is it because of the mind stat being over 50?
Hey guys, I can't get the 3rd dialogue option even though I have over 60 trust. Is it because of the mind stat being over 50?
i think you guys need higher violenceSimilarly. Whatever I do , this line never opens..
I have the same. I thought corrupted save.Similarly. Whatever I do , this line never opens..
Just verified the code and this check is bugged (and has another weird engrish line). Fix in next release.Hey guys, I can't get the 3rd dialogue option even though I have over 60 trust. Is it because of the mind stat being over 50?
Exactly the way it was planned. That's the reason the game is in its final stage. Meaningful choices demands several branches, and one way to make it work without going crazy is not make the story drag more than it needs! This is probably the longest of my projects.What a weird line of doing business - to come up with difficulties for yourself and then to refer to them as objective circumstances... Difficulties accumulate even without this with the development of the project, so your path can easily end as an abandoned game... Beware!