- Jul 25, 2018
- 697
- 1,089
Completely agree. The save system is nuts.This game would also benefit if you could make a manual save and not only store some of the autosaves
Completely agree. The save system is nuts.This game would also benefit if you could make a manual save and not only store some of the autosaves
sadly the error i get is 'WinRTError: The parameter is incorrect'. i clear that away and i am let with an empty window and no files to unpackI had this problem. Just unpack everything except the Info and Guide.url thing. Then it worked perfectly.
Completely agree. I would also like a possibility to stop the text crawl. I'd rather just see it pop up, since I read quicker than the crawl and it's tiring having to wait.This game's ok... But there's this thing I fucking hate about it... which is that every single sentence ends in ellipses... and it makes it very annoying to read... so if you're considering developing this game further... please... fix... that... thanks...
Each period character displayed causes a very short pause in the text display. The ellipsis are used to create small crawl pauses between sentences while keeping the UI 'responsive' as it displays each period in independent small delays. This can be easily turned into a setting when preprocessing the text to use periods or ellipsis.This game's ok... But there's this thing I fucking hate about it... which is that every single sentence ends in ellipses... and it makes it very annoying to read... so if you're considering developing this game further... please... fix... that... thanks...
A click or space-bar press while the text is crawling causes it to display immediately. Using double-clicks or double space bar press to advance dialogs for example, will make text always pop-up immediately. This can also be easily configurableCompletely agree. I would also like a possibility to stop the text crawl. I'd rather just see it pop up, since I read quicker than the crawl and it's tiring having to wait.
Updated OP with the latest Mac build.Any chance for the latest Mac build?
I used that and the unarchiver, and it shows the icon, but when I try to open the new version it just says "Can't be opened" Any advice?Updated OP with the latest Mac build.
Note that you needYou must be registered to see the linksto extract .7z archives on Mac.
Yes, but this click needs to me to have my hand on the mouse at all times (which is annoying for several reasons ^^', but the most important one being a wrist injury). The second, and more detrimental reason to your game, is that it often happens one click goes too quickly by accident, and dialogue is skipped without being able to turn it back. This is not limited to your game, I've seen this happen in many different games.Each period character displayed causes a very short pause in the text display. The ellipsis are used to create small crawl pauses between sentences while keeping the UI 'responsive' as it displays each period in independent small delays. This can be easily turned into a setting when preprocessing the text to use periods or ellipsis.
A click or space-bar press while the text is crawling causes it to display immediately. Using double-clicks or double space bar press to advance dialogs for example, will make text always pop-up immediately. This can also be easily configurable
Sorry. I got no advice. I can reupload a .zip version later today if you don't find outI used that and the unarchiver, and it shows the icon, but when I try to open the new version it just says "Can't be opened" Any advice?
The Unarchiver also works fine for .7z archives, but the problem is not the extractor; I did a comparison of the packet contents for version 2.1 (which works fine) and version 2.5 (which, like @kcoope89 says, can't be opened). Noticed (among other things) that various files (such as Contents/Resources/Data/globalgamemanagers), although present in both versions, are not of the same format -- in version 2.1, they are Unix Executable Files, while in version 2.5, they are simple TextEdit documents.Updated OP with the latest Mac build.
Note that you needYou must be registered to see the linksto extract .7z archives on Mac.
I see. If you can compare the permissions for files and folders for 0.2.1, and try to make them the same for 0.2.5, it might work. I haven't done any changes to the files that was published by the developer, and I don't have a Mac to make a fixed version myself. If you can't fix it by changing file permissions yourself, you'd need to wait for a fix from @The Architect. Not sure how he packages the game after porting it to Mac, but often when unpacking and repacking and archive in Windows, file permissions will be all wrong for Mac and Linux.The Unarchiver also works fine for .7z archives, but the problem is not the extractor; I did a comparison of the packet contents for version 2.1 (which works fine) and version 2.5 (which, like @kcoope89 says, can't be opened). Noticed (among other things) that various files (such as Contents/Resources/Data/globalgamemanagers), although present in both versions, are not of the same format -- in version 2.1, they are Unix Executable Files, while in version 2.5, they are simple TextEdit documents.
So extracting the archives isn't the problem; it's the actual porting to Mac that wasn't done correctly for 2.5
permissions appear to be the same [between v2.1 and v2.5] for the (few) files I comparedI see. If you can compare the permissions for files and folders for 0.2.1, and try to make them the same for 0.2.5, it might work. I haven't done any changes to the files that was published by the developer, and I don't have a Mac to make a fixed version myself. If you can't fix it by changing file permissions yourself, you'd need to wait for a fix from @The Architect. Not sure how he packages the game after porting it to Mac, but often when unpacking and repacking and archive in Windows, file permissions will be all wrong for Mac and Linux.