Yeah that was the same as I was thinking. I mean, the game has a warning that making her violent may have negative consequences, but it is completely irrelevant. Still, a very nice game
I admit I did not try to make her extremely violent, but "negative consequences" does not mean at all femdom, even just making her do some shooting around, can be seen the risk is more that she become "trigger happy before anything else start shooting". Effectively, someone mentioned that one of the endings I did not try
with high violence and low self-esteem, means that she become a kind of "killer on demand" when the MC triggers her, become the low self-esteem makes her dependent on the MC, the violence makes her "kill everybody who moves, and even the ones that stay still" .
The MC is manipulative and controlling, definitively not the type that would get to the in the situation of being submissive (because a femdom requires her to be dominant and him submissive). Effectively, if I remember correctly
the MC has implanted as "safe word" in the subconscious of Lara, so if it seems she is getting out of control with violence, he can switch her off , in that kind of situation, foreseeing in the game the kind of scenario you mentioned about Lara becoming dominant, would mean basically contradicting the whole logic of the game.
That's a good reason (aside any other) for the Architect not to have put it in the game - effectively, none of his games I know about has a scenario of that type, and they could not have it, without being a contradiction with himself.