- Sep 7, 2020
- 43
- 62
Wtf is going on with her ass hanging out between her legs the character looks malformed. That badly drawn anatomy is incredibly distracting lol
How will you know she's dummy thick if her ass cheeks aren't peeking out from behind the middle of her thighs?Wtf is going on with her ass hanging out between her legs the character looks malformed. That badly drawn anatomy is incredibly distracting lol
Akanemachi Sideshow had a ton of gender mismatches. That's not something a human translator does. Hell, that's not something a human editor of an MTL script lets through. I generally give them the benefit of the doubt but that game was 100% a barely edited MTL.Still, there is no way in hell Kagura Games translations are MTL.
Got save-editor, there's a secret ending, no lewd, one cutsceneCan I pay off the debt with just dungeon crawling and without providing "services"? Is corruption avoidable and can I keep her pure?
Throw it, either at enemy or wall.Hi, maybe I've missed something, but how to take items from boxes? identification and others?
In general yes. I've been trying to keep a log of item values as I'm curious what's the least you can "progress" to still clear the debt. I've attached the text file I've been tracking it all from. (Note: all values I've been converting to "full price" of the base item per the Company standard. Cursed and Enhanced items modify this. Unsure of how adding elements affects item price. And dungeon merchants aren't exactly 200%...they normally give a better price for items than the company from what I've seen, with the notable exception being on treasure items. Those they undercut you by a large margin.)I'm in the first dungeon and I've filled up my inventory.
How can I tell the value of items, so I can figure out what to throw and what to keep?
Am I correct in assuming that scrolls and potions are worth the least, equipment is worth average, and special items worth the most?
Oh yeah I need to figure out how I'm going to fix this. Do you have a save with this item by any chance?dazedanon
In item descriptions, especially for weapons and shields, very often the text is too long (or the font too large) and we can't read the last lines at the bottom.
Here's an example from the very first item I picked up
(No idea if that part was translated by stonefred767 or by you)
dazedanon
In item descriptions, especially for weapons and shields, very often the text is too long (or the font too large) and we can't read the last lines at the bottom.
Here's an example from the very first item I picked up
(No idea if that part was translated by stonefred767 or by you)
I've basically not sold any items other than to dungeon merchants in this run. So plenty to check in the chest. Similar item in inventory alreadyOh yeah I need to figure out how I'm going to fix this. Do you have a save with this item by any chance?
Oh yeah I need to figure out how I'm going to fix this. Do you have a save with this item by any chance?
Basically, all elemental enhancements do this, when inspected on the equipment (water, fire, wind, earth, holy).I've basically not sold any items other than to dungeon merchants in this run. So plenty to check in the chest. Similar item in inventory already
Thank you.In general yes. I've been trying to keep a log of item values as I'm curious what's the least you can "progress" to still clear the debt. I've attached the text file I've been tracking it all from. (Note: all values I've been converting to "full price" of the base item per the Company standard. Cursed and Enhanced items modify this. Unsure of how adding elements affects item price. And dungeon merchants aren't exactly 200%...they normally give a better price for items than the company from what I've seen, with the notable exception being on treasure items. Those they undercut you by a large margin.)
Elements are viewable in the item details (select item > details > arrow keys to scroll pages or highlight item and hit S to shortcut to the details page) if you want to see what they are.Thank you.
How do you add elements to equipment? I'm still in the goblin dungeon. Does this get added later on or am I missing something?
I believe it's just human. I've got about 20 hours into the game over the course of the last few days (probably less time actually played, that's the time on my savegame and I think RPGM operates on a faster time scale or something, lol) and I haven't seen a single scene with monsters, no defeat scenes either. I'm basically at the very end of the game now, just have a few things left to do but I've already paid off all of the debt levels and every single H-scene so far has been with humans.
When choosing your difficulty in-game, it says something about selecting the Hard mode difficulty so that it's easier to get defeat scenes without having to force yourself to lose, but I'm not sure why the OG translator said this because as far as I can tell there are zero defeat or monster scenes--in fact, every combat defeat results in a game over and a kick back to the main menu. I don't think dazedanon's TL tool inserted that difficulty description text, it should probably be removed.
Unrelatedly, but similarly, there are a few text insertions that should probably be removed. I should have commented about them here when I first encountered them, but neglected to and now I'll have to go back and search for them. The OG translator added a few bits of personal text to mark his progress with the translation. Specifically I can think of two scenes that have text inserted by the translator after the scenes end, I forget the context of the first one, but the second one I saw was him basically saying "This is probably the last scene I'll be able to translate for a while, for XYZ reasons," which is a fairly standard thing you see in incomplete games or translations.
I assume these bits of text just got missed when the TL was finalized, and I assume the same is true for the difficulty description at the beginning of the game. That difficulty description doesn't really make sense in my opinion since there are no defeat scenes and losing in combat always results in a game over.
There are indeed defeat scenes once you reach the third dungeon.I think I have removed most of the TL Notes that reference unfinished translations though I might have missed some.
I also believe you are correct about the Defeat events notes so I will remove them for now. Though just in case, maybe stonefred767 can chime in on the reason they are there.