- Oct 19, 2022
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I agree with many of your words.Just to balance things out I'd like to chime in since I like kinetic novels and don't like major decisions. Branching stories just annoy me if they hide content. What works for me, if there needs to be choices, is flavour choices where player decides how the MC is going to solve a problem or how some situation plays out as long as ultimately the story will end up at the same place. Of course the option to reject certain LI is also ok as long as it is then honored and the story doesn't make the player feel like crap about it. Also dom/sub/vanilla choices are ok too, again if the story stays pretty much the same, even though they reduce the content in each update.
I rarely find any interest in VN's that have huge decision trees because the amount of content on the path I like is just a small part of any update and I don't see the fun in replaying just to try all options when those options are not something I enjoy.
Also I hate fake harems where you can have a harem but only some specific combination of LI's but that usually falls under a decision tree, just a more annoying variant.
I'm not playing to repeatedly watch the same animation, if I wanna get my rocks off I go find a vid of Natasha Nice, I play these games/read these novels for some relaxing titilation while doing light reading.
Ideally I just click through the screens at my reading pace and see the whole story/snag all the womens, happy harem ending hurray, on to the next game.
Despite that, I think dev should focus on what they're most interested in, as that'll be better for the game's sake and the dev's. If that is something sandbox-y please go as little gringo as possible (allow things to repeat sure, but don't require us to repeat the bj scene ten times with no dialogue changes to get the 69 scene) and please make sure the hint system is SO clear, I'm tired from braining to pay my bills all day, I'm not out here trying to Sherlock my way to some digital boobies, I don't have the spoons for that.