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Unity Completed Guilty Force: Wish of the Colony [v0.6] [Team Guilty Force]

3.00 star(s) 4 Votes

TJ412

Member
Sep 24, 2018
235
236
I gotta be real, most of the game I've played so far is tedious as hell, and the rest you can just run through with invisibility (also making it tedious as hell). It feels like the only enemies really worth worrying about are the landmines, and the platforming/climbing sections. They serve to slow down gameplay, with long stretches of nothing really happening - the "challenge" is wait X seconds for a laser to turn off so you can continue playing, ad infinitum. I should add that the glacial speed of climbing/shimmying amplifies this.

I hate to be this critical, and I do so with regret because it's largely out of frustration. As you might be able to guess, I'm on the level that has the huge dog-like robots, sentry turrets and mines, lots of mines.

I do commend the ambition - making a stealth-focused side-scroller on its own is no easy thing - and the overall atmosphere and aesthetic of the game are great. It's just undermined by some really questionable gameplay design and pacing - at least the middle levels, and I haven't got further out of frustration.

My advice for future projects would be to build gameplay around delivering the content the majority of the audience are playing for. Or at least, not to waste the player's time.

As an aside, I couldn't figure how to move toward the blue objective on the fuel depot level - all paths seemed to lead to the bomb.
 
Last edited:

Cristiany

Active Member
Dec 3, 2017
559
217
Version 0.51 is released.

Features:

1) 10 new animations (Ming x PST members);
2) 4 HCGs (gameovers for Kira x Sora / Ouranos / Zero / Sentry Robots);
3) Mini-map (it can affect the performance of the game, so it's disabled by default for now);

Fixed bugs/improvements:
1) V-Sync is enabled by default during the first game launch - turning on V-Sync solves issues with overheat and fixes framerate;
2) The usage of Vulkan API is disabled for Android by default to make the application more stable;
3) Belly inflation movement speed debuff can be disabled, better inflation controls in Settings window;
4) Fixes for Spanish HUD translations;
5) New stat (Lust) is introduced for every character. It can be increased by watching character's romance scene in Command Center, by losing HoloJack minigame with him/her, and by having lots of sexual interactions during missions;
6) Updated relationship indicators for the characters in Command Center;
7) Updated loading screen window;
8) Bugfixes.

Teaser for the second game:
/
soo we will have a 3D rpg full animated of this game? wow wow me like it!
the only problem that i see in here,is that the main caracther Kira is super cute/beautiful/sexy of face and im sure that she not will look of face soo similar,but anyway sex scenes animated is welcome,it is sad see that the CGs game over of this game is not full animated (the penetration/sex) when it is the best that have the game
 
Last edited:

Bunnies

Member
Mar 3, 2018
112
466
WIN x64:
WIN x32:
Android:
MAC:
Linux:
The saves from ver. 0.51 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats). This release was done earlier than new romance lines were implemented, so the scenes for the Ming x Kira decoy device are unlocked in the gallery by default (for now).

Cheats: Click three times on Ming’s belly in the main menu to unlock the gallery.

Full changelog (0.6):

1) 14 new animations (new animations for new Aphrodisiac enhancement and Ming x Kira decoy device);

2) 5 new enhancements;

3) Ming x Kira decoy device;

4) Pregnancy mechanics for some enemies and portraits of main heroines with inflated bellies for in-game cutscenes. It works only if you have the "Belly inflation" option turned on in Settings;

5) Mission 1 is available for replay;

Fixed bugs/improvements:

1) Ability to turn off fall damage in Settings;

2) New game difficulty and new struggle mode difficulty in Settings;

3) The player can persuade all other crewmates to participate in the HoloJack game under certain conditions (if the character has a good relationship with a player, which means having affection above 55 or completed invitation of Riley to VR sessions). You can choose male and female players in HoloJack dialogue;

4) Veteran's Hall wasn't used by anyone, so it was removed and re-purposed as Kira's private cabin in Command Center;

5) HoloJack mini-game gives a random bonus from +1 to +5 Lust instead of +1 Lust bonus in the previous version of the game;

6) Fat Thugs, Flying Female Thugs, PST Troopers, and PST Enforcers can be stunned from above in some cases;

7) Fixed the bug when Upgraded Sprint influenced the speed of movement when using pipes. Fast Walking enhancement affects this speed instead;

8) Fixed a bug with a critical error when hacking mini-game is activated;

9) Fixed a bug with sorting of enhancements in a grid view;

10) The option to turn on slower sex animation framerate was added into Settings. It can be useful for some people that find current animations being too short or fast;

11) Additional rock platform meshes were added into stages 3, 3.1, and 3.2 for better gameplay. Occlusion culling data were baked for all levels to improve performance;

12) Fixed a bug when the scenes with Ouranos are not unlocked in the gallery after completing her mission;

13) Fixed sorting issues of cum particles in some animations.

Do Enjoy :) Dont Forget to Support The Developer ^-^!
 

Cristiany

Active Member
Dec 3, 2017
559
217
Oh, so there is a thread about our game on F95 now, too! :)

Hi, guys!

Thanks! We actually plan to introduce more vertical gameplay/more cover in new side missions and maybe place some of those new cover objects into current Stage 1. Lots of people complained about using only doorways for cover and I understand them.

You can control movement with Arrows, too, it was written in the description of the topic and Help menu in the Settings. I think maybe we should replace word "Directional keys" with "Arrows", it will be more understandable. I also want to duplicate some of the actions to other part of the keyboard, like Z,X,C to B,N,M as well as G for grenades, so the game will become equally good to play with right or left hand. My ideal scheme of controls would be implementing "cursor" controlled by keyboard like they did in Metal Gear Solid V, so we could avoid using mouse in Inventory/Upgrades menu, but I am not sure that I will manage to implement it immediately in the next build.

The description of the game for Patreon was written by our writer, not me, so I guess that was her style? xD Anyways, yes, Deus Ex: HR and Deus Ex: Mandkind Divided inspired me a lot, I like those games. If you have some more constructive ideas about UI, I would be happy to hear them. I played Splinter Cell series and Metal Gear Solid, too, so it's not that I am not familiar with this genre. As for System Shock and old Deus Ex, I didn't touch them (yet).


Everything is cool in the description of this thread, but I have three suggestions:
  1. Please replace last screenshot from Upgrades menu with new screenshot from the game, it's an old screenshot from 2 years ago. I can make some for you, if you want;
  2. The demo of this game has 3 languages: English, Russian and Chinese(Traditional), please update the languages in this thread, too;
  3. There are two walk-through videos that I made for the players if they feel stuck in the game, can you add them to this thread, too? They are hosted on Pornhub: ,

Thanks for your feedback, guys!
A moment ago
if you accept suggestion and a constructive criticism of what could be improved in this game,it would be great to add double jump because You have to go up because many times you find the platforms far away and it's hard to reach them with a jump because you don't jump enough which makes you fall all the way down and you have to start all over again, this makes the game tedious, going up a railing or hanging on it has a very slow animation, it takes a long time this makes the game tedious every time you die or you have to restart because it takes a long time to go through the railing, the animation of kira on the platforms is very bad it doesn't look anything like the Kira of the dialogue and the CGs of game over, you should improve her looks to make her more beautiful, the game over CGs are the best of the game, Kira in the game over CGs is incredibly beautiful and sexy the only thing that could be improved and it would be great is that the game over CGs would have penetration animation this would improve the game a lot, I have seen the guilty force 2 3d trailer, it's a great idea to make a full 3d animated version with the enemy rape and sex scenes fully animated I just hope they can give Kira that sexy and beautiful face she has in guilty force 1 and that her body looks the same.
The melee combat is a nuisance when you attack an enemy it pushes you backwards magically, this should be improved as well.
 

Cristiany

Active Member
Dec 3, 2017
559
217
wow i just test the new version of guilty force
I have seen that moving slowly along the railings and jumping very little is a bug, was solved by opening options and closing them although the double jump could still be good in this game, the melee I notice it very weak and something bug still, these missions where you see scenes having sex with the main caracther like Kira are amazing, it's a pity that the character's sprite look is not as good as the CGs, normally I only look at the CGs because of that, i hope in the future we can see CGs of Kira's gang bang and things like that in these scenes, it's not necessary a game over to see a CG at the end and it should be amaizing, great job with the game and a lot of encouragement, the game has potential.(y)

1637782308787.png
I've seen even that Kira's CGs have animation in the penetration,this animation could be more fluid instead of just looking like jumps between photos, but it is still appreciated, it has improved a lot with that, do you plan to animate the penetration of the old CGs? :unsure:
 
Last edited:

Ndsjade

Newbie
Sep 8, 2017
72
42
I can play v0.5 32 bit, but v0.6 32 bit crashes on startup. Does anyone have the same problem?
 

DarkExecutor

Newbie
Game Developer
Jun 18, 2018
81
143
I can play v0.5 32 bit, but v0.6 32 bit crashes on startup. Does anyone have the same problem?
What OS do you use? Did you try to launch the game from command line, does it write something there or maybe it shows some logs? I don't have x32 OS to test the game and nobody reported this bug before. It may be relevant to updating graphics drivers or .NET framework on Windows, there was one report about this issue of some old game version on Windows 7 before.

Does anyone have a full save so I can do any mission?
You can complete every mission by using proper button in cheats menu (~ key by default) and unlock all missions this way. You will miss some of the items that you could pick there, but I made this feature for game testing and it may help some people that find the game too difficult.

So this is the end of Guilty Force 1?
Man, I wish to see more scenes of Caron.
There is a poll going on right now regarding additional levels for the first game and I think Caron and Siggy will get more levels and animations, because current in-game VR mode isn't balanced for these two ladies - there are too few enemy types for them, so we need more.

There is a lot to say about the second game, but I'm focusing on making the demo for it instead, because I lost more than one month due to moving my stuff to other location. The second game is a little bit different from the first one in terms of gameplay, some people will like it more, some people will not like it, too. I don't want to get into "2D versus 3D" fight as long as it will be possible for me, so both games will be supported for some time.

I believe in making the good (or decent, at least) game first and adding adult content into it afterward. I know that some people in the community don't like this approach and it's okay. Everybody picks the game for their own taste. Also, if you kill anybody during Mission 1.1, the blue (non-lethal) option disappears.
 

Cristiany

Active Member
Dec 3, 2017
559
217
What OS do you use? Did you try to launch the game from command line, does it write something there or maybe it shows some logs? I don't have x32 OS to test the game and nobody reported this bug before. It may be relevant to updating graphics drivers or .NET framework on Windows, there was one report about this issue of some old game version on Windows 7 before.


You can complete every mission by using proper button in cheats menu (~ key by default) and unlock all missions this way. You will miss some of the items that you could pick there, but I made this feature for game testing and it may help some people that find the game too difficult.


There is a poll going on right now regarding additional levels for the first game and I think Caron and Siggy will get more levels and animations, because current in-game VR mode isn't balanced for these two ladies - there are too few enemy types for them, so we need more.


There is a lot to say about the second game, but I'm focusing on making the demo for it instead, because I lost more than one month due to moving my stuff to other location. The second game is a little bit different from the first one in terms of gameplay, some people will like it more, some people will not like it, too. I don't want to get into "2D versus 3D" fight as long as it will be possible for me, so both games will be supported for some time.


I believe in making the good (or decent, at least) game first and adding adult content into it afterward. I know that some people in the community don't like this approach and it's okay. Everybody picks the game for their own taste. Also, if you kill anybody during Mission 1.1, the blue (non-lethal) option disappears.
(i talk about guilty 1 like my old messagues) do you have plans in a future about improve the sprite of the female caracthers like Kira?, the sprite look very ugly,not look as beauty like the picture of she in the CG,actually there are a lot of games platformer/side scrollers that you can take how example like the game of mission mermaiden hasumi and the deep sea sisters or any other that you can see the main caracther that look very similar to CG how you can see in the picture



1637984099293.png
it should be great if in the future you improve the look of the main caracthers sprites like that and you make animation where you can see the penetration of the vagina,because actually the game has a lot of animation of rape for enemies but the interest is only in the CG because the sprites look ugly,i see the a big problem in the explosives,some times them explote when they want even if i talk slowly,the explosives is a shit crazy,the game should look better with less mortal traps that kill you and more sexual traps with special animation or traps that capture you soo the enemies bring you in the special room for breed and the system about that when the alarm goes off and you have a thousand enemies chasing you non-stop it's annoying and impossible, this should be better if you could lose sight of them more easily, you didn't have a thousand enemies, but rather new strong enemies that can capture you or something like that, if they capture you and take you to the breed room you would have an excuse for those accessories that I see in some animations as they cover your eyes or put a slave collar and even at X amount of capture you could put a CG game over.
For make new enemies you have the advantage about it is a ffuturistic game soo you can do more alien races and not only focus robots,have X robot enemie is well... but it not is sexy like enemie with a bicc cock or like that that rape you girl.
 
Last edited:

Ndsjade

Newbie
Sep 8, 2017
72
42
WIN x64: Mega
WIN x32: Mega
Android: Mega
MAC: Mega
Linux: Mega
The saves from ver. 0.51 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats). This release was done earlier than new romance lines were implemented, so the scenes for the Ming x Kira decoy device are unlocked in the gallery by default (for now).

Cheats: Click three times on Ming’s belly in the main menu to unlock the gallery.

Full changelog (0.6):

1) 14 new animations (new animations for new Aphrodisiac enhancement and Ming x Kira decoy device);

2) 5 new enhancements;

3) Ming x Kira decoy device;

4) Pregnancy mechanics for some enemies and portraits of main heroines with inflated bellies for in-game cutscenes. It works only if you have the "Belly inflation" option turned on in Settings;

5) Mission 1 is available for replay;

Fixed bugs/improvements:

1) Ability to turn off fall damage in Settings;

2) New game difficulty and new struggle mode difficulty in Settings;

3) The player can persuade all other crewmates to participate in the HoloJack game under certain conditions (if the character has a good relationship with a player, which means having affection above 55 or completed invitation of Riley to VR sessions). You can choose male and female players in HoloJack dialogue;

4) Veteran's Hall wasn't used by anyone, so it was removed and re-purposed as Kira's private cabin in Command Center;

5) HoloJack mini-game gives a random bonus from +1 to +5 Lust instead of +1 Lust bonus in the previous version of the game;

6) Fat Thugs, Flying Female Thugs, PST Troopers, and PST Enforcers can be stunned from above in some cases;

7) Fixed the bug when Upgraded Sprint influenced the speed of movement when using pipes. Fast Walking enhancement affects this speed instead;

8) Fixed a bug with a critical error when hacking mini-game is activated;

9) Fixed a bug with sorting of enhancements in a grid view;

10) The option to turn on slower sex animation framerate was added into Settings. It can be useful for some people that find current animations being too short or fast;

11) Additional rock platform meshes were added into stages 3, 3.1, and 3.2 for better gameplay. Occlusion culling data were baked for all levels to improve performance;

12) Fixed a bug when the scenes with Ouranos are not unlocked in the gallery after completing her mission;

13) Fixed sorting issues of cum particles in some animations.

Do Enjoy :) Dont Forget to Support The Developer ^-^!
Do you have ver. 0.51 WIN x32 links? I have problems with ver. 0.6.
 

Bunnies

Member
Mar 3, 2018
112
466
Do you have ver. 0.51 WIN x32 links? I have problems with ver. 0.6.
I do bud here Win x32 (0.51) i would wait till Darkexecutor fixes it on the note or unless someone who can figure out the issue with 0.6
 
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DarkExecutor

Newbie
Game Developer
Jun 18, 2018
81
143
Do you have ver. 0.51 WIN x32 links? I have problems with ver. 0.6.
I asked my supporters about the issues with x32 app of version 0.6 a couple of days ago, but nobody reported this kind of crash. Try to use compatibility option for the executable of the app, it may be related to some internal update of Unity version that I used for the new release. Right click on the app -> Properties -> Compatibility -> Select "Windows 7" on the list and click "Apply". I found that other games that use recent Unity 2019.4 subversions can have the same issue:
 

Ndsjade

Newbie
Sep 8, 2017
72
42
I asked my supporters about the issues with x32 app of version 0.6 a couple of days ago, but nobody reported this kind of crash. Try to use compatibility option for the executable of the app, it may be related to some internal update of Unity version that I used for the new release. Right click on the app -> Properties -> Compatibility -> Select "Windows 7" on the list and click "Apply". I found that other games that use recent Unity 2019.4 subversions can have the same issue:
It still doesn't work but thanks anyway.
I can play ver. 0.51 WIN x32, so maybe my PC can't run that update of Unity version.
 

DarkExecutor

Newbie
Game Developer
Jun 18, 2018
81
143
Is there a way to reset the controls layout? I unmapped the character menu and am now unable to assign a new key.
Please look at previous posts about solving this issue:
nvm, changing res worked. i can re assign.
Also, if you don't manage to re-assign controls for some reason, you can try to nuke the registry data of the game to reset the config - the controls configuration is stored there: https://f95zone.to/threads/guilty-force-wish-of-the-colony-v0-5-team-guilty-force.28844/post-5399933
 
3.00 star(s) 4 Votes