For now there is no simple way to reset Rio pregnancy. There is for Charlotte.
But you can disable prego mode entirely in configuration file:
Open hth_config.xml in some simple text editor, find line with “prego_mode”, change “on” to “off”. Restart the game.
However, if you want to keep prego mode and only add a way to unpreg Rio, you can add such option to her dialog yourself:
Open file data/dialog/chat_rio.xml in some simple text editor.
Add following code at the end right before </dialog> line:
<state statename="doll_unpreg">
<text>Prego reset.</text>
<sprite obj="rio.tits" stop="1" />
<sprite obj="rio.belly" stop="1" />
<set vari="rio_pg" value="1" />
<resp newstate="default">Back to dialog start</resp>
<onleave newstate="default" />
</state>
Now add a response leading to that state to dialog states from where you want to have this option available:
<resp newstate="doll_unpreg">Reset Rio pregnancy</resp>
i.e. to "default" state and "scenereturn" or to doll states.
BTW you can add such option to set any prego level in range 1 to 9.
If you want to play more with the game, there is a PDF manual included.
There is nothing but generic gray wolf player drawn in sex scenes. But there is a plan to add player species. It’s not a small task so it will take time.
Default cock is pretty human cock anyway.
The “Completed” tag is wrong, it should be replaced with sCrowed tag.
None of Crowchild’s projects were ever finished and none will ever be. The Crowchild’s way of development is to announce big plans, implement 1/10 of the plan, then abandon that and restart from scratch. Currently abandoned Flash HTH is already third iteration of HTH game. The underlying Flash/AS2 code is such absolute chaos headache that was very hard to maintain/change/fix anymore so he would have to restart HTH development anyway even if Adobe haven’t killed the Flash. I had to replace all important programming with something systematic.
I have no idea how he does with Unity after the only programmer left him. He couldn’t master Flash/ActionScript in 20 years of using it, I really doubt that he can master exponentially more complicated Unity 3D.
You can find the password in readme.txt file along with the reason why it is encrypted in the first place.