- Oct 27, 2023
- 74
- 44
It's not really a big deal but, I see what you mean...thanks for the reply..I can't remember enough now to say who that might be. But that's a typical QC problem with this and other games by this dev team. Most likely the variable for the character speaking is one letter off from another or something.
Just as a generic example, let's say a game creates a character called you (that will be the MC); this information includes how the character's name shows up, what portrait they have, etc. Then later, let's say they have another character called youm (for "Young Man"). It's pretty easy to see how a typo can cause the wrong portrait to show up because the wrong character gets assigned as the speaker for some lines of dialogue.
But again, testing your own code and having beta testers run through it should identify this stuff so it gets corrected. If something like the above scenario is the problem, it's incredibly easy and fast to fix. That's what I mean by poor QC by this team of developers.