- Nov 15, 2022
- 1,062
- 2,060
I only just completed the (probably canon) Haley ending, and one thing I will say is... that path got mind-numbingly dragged out in the second half, and asked no input from the player starting with the halfway point. Which is strange, since I was not aware this was a kinetic novel rather than a VN. And the ending was expected, yet still incredibly rushed. The story flashes forward 6 months, but still bombards you with "this & that happened" right after the skip (which completely invalidates its inclusion) and then the story picks up with the "major" reveal and... ends almost 3 whole scenes later.Just finished all endings. The Sandra seemed to be the best laid out, but they all seemed a bit rushed and had lots of programming and language errors. Even had one slide in Adriana's ending where Haley's bush wasn't there at the beginning of the scene, but was back by the end.
I somehow didn't trigger either "non pregnant" ending for Sandra or Haley solo - it was easy to not trigger it in the Adriana ending (walk through told you as much). I just like to get all of the endings, but I'm not going to go back and try to replay for them = I watched them with the "preview" after I was done with all of the other routes I played.
One huge disappointment was that they never got back to the "other Haley" and showed the aftermath and impact (at least I didn't get it if they did). Even a news story flashing across the TV or a newspaper left on the table, or a Dad bringing up "did you hear about your old teacher?" conversation would have been nice. All that we know is that a couple of goons came to town and something happened.
Other disappointments were the lack of interactions with the side girls - at least one more scene with each for Diane, Alana and Lisa would have been nice. Finally, while I'm not big into MILF games, I wanted to see "Mom" in all her glory - a shower walk-in or something. That model is cute and reminds me so much of Robyn Lively, as rendered, that I really want to see her somewhere in action.
One final thought is that the music seemed to become an afterthought at the end as well. It was matched reasonably through much of the VN, but there was this one "ominous" track that would play in places where it just didn't seem to fit, or overplayed will after it should have stopped - it really broke the mood.
This one started with lots of promise and kept it going pretty well about 70% of the way, but fizzled in the end.
I haven't played any other paths (and now I don't intend to), but this whole fiasco smells like a typical case of a developer moving on to new projects before properly finishing their original project.
Disappointingly so, given it started out relatively engaging.