Son of Durin

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Jul 5, 2021
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As much as I'm truly enjoying this VN, as it nears the end, it seems the script QC trailed way off - I'm seeing way more grammar and spelling issues since the point where Haley and MC got their new office. Each major scene/day now seems to have as many errors as the entire VN up to the office move. I guess Dev had started work on Brat by that point and had his attention split. Render and scene quality seems to be maintaining, but it's disappointing that the whole of the VN couldn't maintain.

Just did a run-through of another Dev's 1st and completed VN immediately before this one, and the quality of it improved throughout, with errors decreasing (as one would expect) even though he was also developing his (currently top rated/almost top rated) VN.

And the quest continues...
 

Son of Durin

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Says you, not science ( ). There's clear evidence that you refuse to accept. Fine, you apparently know more than those with credentials. I'm think I'm done with the conversation now.
You're talking about rarities and exceptions - yes, those exist, but they are absolutely not what anyone expects (well, most people do expect dark pubes on a "blond"). If one has to explain away inconsistency in this setting with "well, science says it's possible", that's just a way of excusing something that may have been done the easy way (more good dark assets than red assets?) instead of the way exceedingly more prevalent in nature. But, hey, get pissy because I'm talking about overwhelming reality rather than miniscule possibility.
 

Walter Victor

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Dec 27, 2017
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As much as I'm truly enjoying this VN, as it nears the end, it seems the script QC trailed way off - I'm seeing way more grammar and spelling issues since the point where Haley and MC got their new office. Each major scene/day now seems to have as many errors as the entire VN up to the office move. I guess Dev had started work on Brat by that point and had his attention split. Render and scene quality seems to be maintaining, but it's disappointing that the whole of the VN couldn't maintain.
QC was always this team's weak point. It has continued in The Brat.

The team did start to lose interest in this game when Patreon forced them to create a non-incest version (which makes no sense and loses the forbidden nature of the relationship). It shows when you get to the endings.
 
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Son of Durin

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It shows when you get to the endings.
Just finished all endings. The Sandra seemed to be the best laid out, but they all seemed a bit rushed and had lots of programming and language errors. Even had one slide in Adriana's ending where Haley's bush wasn't there at the beginning of the scene, but was back by the end.

I somehow didn't trigger either "non pregnant" ending for Sandra or Haley solo - it was easy to not trigger it in the Adriana ending (walk through told you as much). I just like to get all of the endings, but I'm not going to go back and try to replay for them = I watched them with the "preview" after I was done with all of the other routes I played.

One huge disappointment was that they never got back to the "other Haley" and showed the aftermath and impact (at least I didn't get it if they did). Even a news story flashing across the TV or a newspaper left on the table, or a Dad bringing up "did you hear about your old teacher?" conversation would have been nice. All that we know is that a couple of goons came to town and something happened.

Other disappointments were the lack of interactions with the side girls - at least one more scene with each for Diane, Alana and Lisa would have been nice. Finally, while I'm not big into MILF games, I wanted to see "Mom" in all her glory - a shower walk-in or something. That model is cute and reminds me so much of Robyn Lively, as rendered, that I really want to see her somewhere in action.

One final thought is that the music seemed to become an afterthought at the end as well. It was matched reasonably through much of the VN, but there was this one "ominous" track that would play in places where it just didn't seem to fit, or overplayed will after it should have stopped - it really broke the mood.

This one started with lots of promise and kept it going pretty well about 70% of the way, but fizzled in the end.
 
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Walter Victor

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Dec 27, 2017
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One huge disappointment was that they never got back to the "other Haley" and showed the aftermath and impact (at least I didn't get it if they did). Even a news story flashing across the TV or a newspaper left on the table, or a Dad bringing up "did you hear about your old teacher?" conversation would have been nice. All that we know is that a couple of goons came to town and something happened.
We are in complete agreement on this one. Klaus triggered the biggest dramatic event of the game, which was then the main subject of multiple releases, but at the end it was as though it had ever happened.

Not to mention that there are two possibilities for handling (or not handling) Klaus, and the way that not enlisting the goons was just ignored is even more troubling, when you consider the other people directly involved. What the hell happened with the "other Haley" if the goons didn't come to town? Who knows? We were given no clue. That one REALLY bothered me!

All in all, a lot of things were set up, but never followed through on.

Oh well, while playing it, I still enjoyed it immensely, and with all its faults, it remains my favorite AVN.
 

elandoor

Member
Nov 26, 2022
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still say good ending if u choose with lisa what u expect from incst?? maybe can be better but still good for me
 

Filipis

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Nov 15, 2022
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Just finished all endings. The Sandra seemed to be the best laid out, but they all seemed a bit rushed and had lots of programming and language errors. Even had one slide in Adriana's ending where Haley's bush wasn't there at the beginning of the scene, but was back by the end.

I somehow didn't trigger either "non pregnant" ending for Sandra or Haley solo - it was easy to not trigger it in the Adriana ending (walk through told you as much). I just like to get all of the endings, but I'm not going to go back and try to replay for them = I watched them with the "preview" after I was done with all of the other routes I played.

One huge disappointment was that they never got back to the "other Haley" and showed the aftermath and impact (at least I didn't get it if they did). Even a news story flashing across the TV or a newspaper left on the table, or a Dad bringing up "did you hear about your old teacher?" conversation would have been nice. All that we know is that a couple of goons came to town and something happened.

Other disappointments were the lack of interactions with the side girls - at least one more scene with each for Diane, Alana and Lisa would have been nice. Finally, while I'm not big into MILF games, I wanted to see "Mom" in all her glory - a shower walk-in or something. That model is cute and reminds me so much of Robyn Lively, as rendered, that I really want to see her somewhere in action.

One final thought is that the music seemed to become an afterthought at the end as well. It was matched reasonably through much of the VN, but there was this one "ominous" track that would play in places where it just didn't seem to fit, or overplayed will after it should have stopped - it really broke the mood.

This one started with lots of promise and kept it going pretty well about 70% of the way, but fizzled in the end.
I only just completed the (probably canon) Haley ending, and one thing I will say is... that path got mind-numbingly dragged out in the second half, and asked no input from the player starting with the halfway point. Which is strange, since I was not aware this was a kinetic novel rather than a VN. And the ending was expected, yet still incredibly rushed. The story flashes forward 6 months, but still bombards you with "this & that happened" right after the skip (which completely invalidates its inclusion) and then the story picks up with the "major" reveal and... ends almost 3 whole scenes later.

I haven't played any other paths (and now I don't intend to), but this whole fiasco smells like a typical case of a developer moving on to new projects before properly finishing their original project.

Disappointingly so, given it started out relatively engaging.
 

OrigamiOcean

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Aug 4, 2022
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Okay I dont know if this has been brought up before, but i just noticed this doing a replay, but one of the hooker candidates when youre with Lisa finding an escort is the Haley from your home town (other haley selling burgers). Theyre the same person ,right?
 

a1fox3

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Okay I dont know if this has been brought up before, but i just noticed this doing a replay, but one of the hooker candidates when youre with Lisa finding an escort is the Haley from your home town (other haley selling burgers). Theyre the same person ,right?
2 different npc's.
Look at the eyes, nose and mouth on them and you will see there different.
 

Nemo56

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Jan 7, 2018
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2 different npc's.
Look at the eyes, nose and mouth on them and you will see there different.
But it was a bit of a quick&dirty morph without adapting the textures, even the mark on the chin is at the same spot :)
 
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Net-Bunny

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Feb 29, 2020
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I legit fell for Haley during my play-through. Granted, she could be a bit TOO immature at some points, but overall I found her surprisingly well developed and three-dimensional for a game like this. I was also glad that you could navigate this world of easy women without having to take any of them to bed. My biggest complaints echo what many have already said; once the "6 Months Later" transition kicks in, the writing takes a steep drop in quality and care, the events become far more reduced in scope and the ending arrives way too fast.

I was really looking forward to following along with the pregnancy and navigating the coming months with the parents buzzing around. Also, the plot regarding Klaus was left grossly unresolved for how much focus it originally received. Personally, I didn't want anything bad to happen to him necessarily, but I wanted to see Haley's full recovery from that trauma and we didn't. Lastly, on a more superficial level, I was a bit miffed I couldn't stop MC from shaving her after asking her to grow out her bush.

Overall, I did enjoy my time with the game, but unless the creator revisits it at some future point to provide a bit more closure and fan service, I doubt I will be unable to look back on this game with too much fondness.
 

Filipis

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Nov 15, 2022
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I legit fell for Haley during my play-through. Granted, she could be a bit TOO immature at some points, but overall I found her surprisingly well developed and three-dimensional for a game like this. I was also glad that you could navigate this world of easy women without having to take any of them to bed. My biggest complaints echo what many have already said; once the "6 Months Later" transition kicks in, the writing takes a steep drop in quality and care, the events become far more reduced in scope and the ending arrives way too fast.

I was really looking forward to following along with the pregnancy and navigating the coming months with the parents buzzing around. Also, the plot regarding Klaus was left grossly unresolved for how much focus it originally received. Personally, I didn't want anything bad to happen to him necessarily, but I wanted to see Haley's full recovery from that trauma and we didn't. Lastly, on a more superficial level, I was a bit miffed I couldn't stop MC from shaving her after asking her to grow out her bush.

Overall, I did enjoy my time with the game, but unless the creator revisits it at some future point to provide a bit more closure and fan service, I doubt I will be unable to look back on this game with too much fondness.
I dare say that the game dragged on for too long even before the flash-forward. The repeated visits to their hometown did very little, if at all, character development for MC & Haley. It didn't serve as any sort of guilt-trip or obstacle (due to the father catching on to their 'activities') to deepen their relationship. It was just... there. And then the writing forgot about MC & Haley's bosses that would certainly have a comment or two on
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Just terrible ending overall, but the game was heading downhill well before that point. Especially when remembering that there were no consequences for choosing to deal with Klaus.
 

-CookieMonster666-

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I dare say that the game dragged on for too long even before the flash-forward. The repeated visits to their hometown did very little, if at all, character development for MC & Haley. It didn't serve as any sort of guilt-trip or obstacle (due to the father catching on to their 'activities') to deepen their relationship. It was just... there. And then the writing forgot about MC & Haley's bosses that would certainly have a comment or two on
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Just terrible ending overall, but the game was heading downhill well before that point. Especially when remembering that there were no consequences for choosing to deal with Klaus.
While I agree overall, I don't think Haley's pregnancy would have to be something commented on other than the standard congratulations or whatever. Do you tell everyone you work with it about a relationship you're in? I'm not judging or anything, but personally I don't do that type of thing, so I really wouldn't reveal that either. And questions about it could just be summarized with things like, "He's a great guy" or "We're really in love" or similar. No reason for anything more to be said, really.
 
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