In-game changes:
- All game code has been completely changed and optimized.
- The errors that have been reported during all this time have been corrected.
- Character bust sizes have been adjusted to match their height.
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- Special outfits and hairstyles for Nova have been added. (Patreons only)
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- Aby, Amy, Margott, Venus and Huntress busts have been added. Additionally, other character busts have been improved.
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- Busts in combat sequences have been changed.
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- Day 4 has been added in-game.
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- A new section has been added to the Grove map.
- All enemies have been visually removed from the maps. Now its appearance is every certain number of steps. (Only enemies that are important or necessary to complete quests have been left visible.)
- Hairstyle variations in sequences have been temporarily removed. These will be available with new hairstyles and skins later in development.
- “Event Gallery” has been added with all the languages currently available in the game.
- “Dream of Drops” have been added to Venus' shop.
- The save data images in the game at the moment don’t work very well.
Well, I think it is a very good summary of what has been done in general terms. An apology to everyone for this delay in the game, but I think I have had to experience what hell is like in game development. When programming the 4th day in the game, I realized how bad programming I had done in the game due to my zero knowledge from when I started. So, if I wanted to add faster updates, I had to correct it before I went further and made it more complicated to correct it. So, I had to redo all the codes which took a lot of time. But it is already corrected and ready for the new thing to come.
Now my way of working will change completely. Since there are 4 playable days in the game, I will not advance any further. What I am doing is adding the side quests, enemies and missing sequences between days. Since due to lack of time I omitted many of them and now I will integrate them. If I did it right, there will be no problems integrating them month after month.
I think I was too optimistic in believing I would finish a game in 5 years. But I think that since its first version the game has evolved and improved. What memories.
I also didn't imagine that I would be able to draw 20 sequences for the game.
The road is long, but I will not give up offering a quality story and game. I hope it ain’t too much text.