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3.90 star(s) 22 Votes

asahibito

Active Member
Modder
Jan 17, 2021
949
3,083
JoyFI Games At the end of Episode 1 after clicking on the main menu button and the looking for translators screen the game restarts the episode instead of going to the main menu.
 

JoyFI Games

Hardenville
Game Developer
May 9, 2022
166
1,037
JoyFI Games At the end of Episode 1 after clicking on the main menu button and the looking for translators screen the game restarts the episode instead of going to the main menu.
Thanks for reporting this issue. The bug has been fixed in the upcoming version 0.2.3. The fix involved removing the "return" from the label play_ep1_intro within the video.rpy file.

OLD:

Code:
label play_ep1_intro:
    play music "music/Episode 1/Episode1Intro_Music.mp3" noloop
    play ambient "sfx/Episode 1/Episode1Intro_Ambient.mp3" noloop
    show screen ep1_intro_video_screen
    voice "voice/Episode 1/Episode1Intro_Voice.mp3"
   
    $ renpy.pause(initial_delay + sum(subtitle_durations) + 1)
    return

NEW:
Code:
label play_ep1_intro:
    play music "music/Episode 1/Episode1Intro_Music.mp3" noloop
    play ambient "sfx/Episode 1/Episode1Intro_Ambient.mp3" noloop
    show screen ep1_intro_video_screen
    voice "voice/Episode 1/Episode1Intro_Voice.mp3"
   
    $ renpy.pause(initial_delay + sum(subtitle_durations) + 1)
 

player6969666

Member
Jan 30, 2020
317
142
The last 2 pictures in the gallery did not unlock either by playing the game or using the code. I was using a mod. Any ideas?
 

asahibito

Active Member
Modder
Jan 17, 2021
949
3,083
The last 2 pictures in the gallery did not unlock either by playing the game or using the code. I was using a mod. Any ideas?
Not sure what mod you used but unless the mod changed the script, those should unlock asking the dildo question in the Never Have I game.
 

JoyFI Games

Hardenville
Game Developer
May 9, 2022
166
1,037
Feedback Requested
I've seen a lot of reviews saying there's no introduction to the characters and the MC, making it hard to know who they are and what they're like. Since Episode 1 released three weeks ago, the general review score for Hardenville has dropped (average 1 star down) in this thread, though it's stayed the same on Steam (61%).

Questions
  • Do you think the game should have focused more on introducing the characters earlier?
  • What kind of introduction would you want to see?
  • Which AVNs do a good job at this?

OR
  • Do you think it's better to keep it as it is, getting to know the characters more throughout the story as I originally intended? There will be a lot of character interaction in Episode 2 to help you get a better feel for their personalities. But is that "too late"?

General Feedback Requested As Well
I've received a lot of constructive feedback since Episode 1, and I agree with many suggestions on how Hardenville can improve and get better. I still want more feedback, but please use acceptable language to make it easier for me to gather and understand your suggestions.
 
Last edited:

asahibito

Active Member
Modder
Jan 17, 2021
949
3,083
Feedback Requested
I've seen a lot of reviews saying there's no introduction to the characters and the MC, making it hard to know who they are and what they're like. Since Episode 1 released three weeks ago, the general review score for Hardenville has "tanked" (average 1 star down) in this thread, though it's stayed the same on Steam (61%).

Questions
  • Do you think the game should have focused more on introducing the characters earlier?
  • What kind of introduction would you want to see?
  • Which AVNs do a good job at this?

OR
  • Do you think it's better to keep it as it is, getting to know the characters more throughout the story as I originally intended? There will be a lot of character interaction in Episode 2 to help you get a better feel for their personalities. But is that "too late"?

General Feedback Requested As Well
I've received a lot of constructive feedback since Episode 1, and I agree with many suggestions on how Hardenville can improve and get better. I still want more feedback, but please use acceptable language to make it easier for me to gather and understand your suggestions.
I rather liked the “in media res” wedding prologue. Feels like you are stepping into the shoes of someone and any sort of formal introduction would feel out of character.

The main issue for me is that there are too many characters introduced in a relatively short amount of time. For example all the new characters in the supermarket scene. The scene focuses on them so it says they are important but then nothing more about them. The cashier for example could have waited till her content to be introduced. You could always use a flashback if you really need to tie her to the supermarket event.

Perhaps, too, the character relations screen could be beefed up with more bio and how the MC meets them as they are introduced.

I can’t think of a single at the moment that does the introductions well primarily due to the nature of development of these games. With long periods between updates no matter how well they were introduced the players will forget some characters. I often resort to the character bios screens, if available, to refresh my memory.
 

flaviopaganini

Well-Known Member
Feb 25, 2024
1,282
2,619
Feedback Requested
I've seen a lot of reviews saying there's no introduction to the characters and the MC, making it hard to know who they are and what they're like. Since Episode 1 released three weeks ago, the general review score for Hardenville has dropped (average 1 star down) in this thread, though it's stayed the same on Steam (61%).

Questions
  • Do you think the game should have focused more on introducing the characters earlier?
  • What kind of introduction would you want to see?
  • Which AVNs do a good job at this?

OR
  • Do you think it's better to keep it as it is, getting to know the characters more throughout the story as I originally intended? There will be a lot of character interaction in Episode 2 to help you get a better feel for their personalities. But is that "too late"?

General Feedback Requested As Well
I've received a lot of constructive feedback since Episode 1, and I agree with many suggestions on how Hardenville can improve and get better. I still want more feedback, but please use acceptable language to make it easier for me to gather and understand your suggestions.
When I started playing, I was surprised there wasn't an introduction. It was a bit of a shock having all the information presented at once. However, since they are teenagers, I thought maybe they don't have much history to introduce.

Perhaps you could include a Prologue chapter where they are at school or the mall, and you can calmly introduce who each one is and a bit of their personalities. I had difficulty distinguishing my relatives, my friends, and the staff at the party.

But the game as it is did not affect my experience, because in chapter two all my doubts were cleared up.
 

Bloodguard

Engaged Member
Feb 20, 2021
2,808
4,378
Feedback Requested
I've seen a lot of reviews saying there's no introduction to the characters and the MC, making it hard to know who they are and what they're like. Since Episode 1 released three weeks ago, the general review score for Hardenville has dropped (average 1 star down) in this thread, though it's stayed the same on Steam (61%).

Questions
  • Do you think the game should have focused more on introducing the characters earlier?
  • What kind of introduction would you want to see?
  • Which AVNs do a good job at this?

OR
  • Do you think it's better to keep it as it is, getting to know the characters more throughout the story as I originally intended? There will be a lot of character interaction in Episode 2 to help you get a better feel for their personalities. But is that "too late"?

General Feedback Requested As Well
I've received a lot of constructive feedback since Episode 1, and I agree with many suggestions on how Hardenville can improve and get better. I still want more feedback, but please use acceptable language to make it easier for me to gather and understand your suggestions.
I think Fresh Women did a good job of introducing the characters that felt fairly natural but didn't get bogged down in exposition.
Granted none of the ladies lived with the MC, and I didn't play until the entire first season was done, so I don't know how it looked in Dev.
Honestly, I think the lack of content in the game is what is holding it back the most.
Probably too early for early access on Steam, that's what the majority of negative reviews there seem to indicate.
Once it gets a few more updates under its belt it will probably be fine. (y)
 
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Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,536
24,661
OR
  • Do you think it's better to keep it as it is, getting to know the characters more throughout the story as I originally intended? There will be a lot of character interaction in Episode 2 to help you get a better feel for their personalities. But is that "too late"?
Yes. Before you know, they will want you to just download it and fecking play it for them...and want their godamn spoon as well.

Not everything needs knowing immediately....
 
  • Like
Reactions: JoyFI Games

JoyFI Games

Hardenville
Game Developer
May 9, 2022
166
1,037
I rather liked the “in media res” wedding prologue. Feels like you are stepping into the shoes of someone and any sort of formal introduction would feel out of character.

Perhaps, too, the character relations screen could be beefed up with more bio and how the MC meets them as they are introduced.

I can’t think of a single at the moment that does the introductions well primarily due to the nature of development of these games. With long periods between updates no matter how well they were introduced the players will forget some characters. I often resort to the character bios screens, if available, to refresh my memory.
I agree that the relationship screens could benefit from several improvements. They have the potential to be much more useful than they are currently. Personally, I think there are too many clicks required to access a character right now. One idea I have is to organize all characters into a mosaic-style screen, prioritizing the most important household members first. Idle characters could be displayed at 50% transparency, hovering over a selected character would be at 0% transparency, while their household members would be at 25% transparency. This setup would make it easy to understand who shares a house with whom. Implementing this would take some time, but I believe it would be worthwhile.

Additionally, I could incorporate zodiac signs for each character and create a notes section where you can jot down details you learn about them. For instance, if Millie mentions loving pancakes in Episode 3, that detail would be added to her note. Then in Episode 4, if you decide to create a bed and breakfast for Millie, you might choose between making her omelette, pancakes, or cereal.

When I started playing, I was surprised there wasn't an introduction. It was a bit of a shock having all the information presented at once. However, since they are teenagers, I thought maybe they don't have much history to introduce.

Perhaps you could include a Prologue chapter where they are at school or the mall, and you can calmly introduce who each one is and a bit of their personalities. I had difficulty distinguishing my relatives, my friends, and the staff at the party.

But the game as it is did not affect my experience, because in chapter two all my doubts were cleared up.
I'm glad Episode 1 provided you with more understanding. At some point, I'll need to remake The Prologue to update all the characters. I might also expand its content by adding more options and possibly remove the porta-potty scene entirely. This should make the game less cringeworthy, more professional, and improve the overall experience.

I think Fresh Women did a good job of introducing the characters that felt fairly natural but didn't get bogged down in exposition.
Granted none of the ladies lived with the MC, and I didn't play until the entire first season was done, so I don't know how it looked in Dev.
Honestly, I think the lack of content in the game is what is holding it back the most.
Probably too early for early access on Steam, that's what the majority of negative reviews there seem to indicate.
Once it gets a few more updates under its belt it will probably be fine. (y)
Theoretically, it's a positive sign that people are interested in the game and eager for more content. Additional content will be added over time. While some developers release larger batches of 3 to 5 Episodes per season, I plan to release 9 Episodes, with each one expanding in size. Some reviews may be influenced by delays, which is understandable. The Steam store page has always provided information about the estimated playtime for The Prologue and the combined length of The Prologue and Episode 1, along with details about the current release version. Therefore, people were realistically aware of the current content length and what the full release will involve.

Moreover, it's a great deal to purchase AVNs on Steam with a one-time payment and receive all future updates. The release timing for Episode 1 on Steam was aligned with all Patreon tiers due to the delay. Many people pay $25 a month to access the latest releases 1 to 2 weeks before lower tiers. Purchasing the game now for $7 (or $5 on sale right now, the cheapest price was $4 in June) is a reasonable price compared to a cup of coffee that lasts only 5-10 minutes. The game stays in your library forever and will continue to improve and expand.

Unfortunately, many negative reviews on Steam don't fully understand how much they can impact sales and the potential for stable investment for solo AVN developers who pour significant resources into their projects. Negative feedback can hinder steady progress, including the addition of new assets for future releases. Let’s hope that after Episode 2, the game can shift from a “Mixed” to a “Positive” rating on Steam. Recent months have seen more wishlist deletions than additions every day, which is understandable—who wants a “Mixed” rated game on their wishlist?

---

Thank you for the feedback. However, Ariel wants more!

Hardenville Ariel Feedback.png

Scene Creation: Approximately 1 hour

Render Time: 33 minutes

Post-Processing: 3 minutes

Total Time: 1 hour and 36 minutes


Iterations: 2,000 (Forced Stop)


Resolution: 2880 x 3840 pixels

GPU: NVIDIA RTX 4090 FE

CPU: Intel i9-14900K

RAM: 128 GB DDR5
 
Last edited:

Jhon27

Member
Jul 24, 2024
447
1,471

Just now

Which perspective do you think best fits Hardenville?

Third-person, first-person, or a combination of both? Keep in mind that choosing first-person only would mean no cinematics like the opening intro in Episode 1, and no third-person or cinematic angles during upcoming erotic scenes.

The bedroom scenes at the beginning of Episode 1 used a third-person perspective. Should these have been in first-person instead? Or is a mix of perspectives acceptable, or does it disrupt the flow?

Feel free to leave any other suggestions, ideas, or feedback in the comments below.
Screenshot_20240801_162343_Brave.png
VOTE
 

The Pointman

Member
Feb 16, 2023
466
630

Just now

Which perspective do you think best fits Hardenville?

Third-person, first-person, or a combination of both? Keep in mind that choosing first-person only would mean no cinematics like the opening intro in Episode 1, and no third-person or cinematic angles during upcoming erotic scenes.

The bedroom scenes at the beginning of Episode 1 used a third-person perspective. Should these have been in first-person instead? Or is a mix of perspectives acceptable, or does it disrupt the flow?

Feel free to leave any other suggestions, ideas, or feedback in the comments below.
View attachment 3889498
VOTE
Honestly i have always liked POV view but it can be changed depending on the scene.
 
  • Like
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JoyFI Games

Hardenville
Game Developer
May 9, 2022
166
1,037
Dev Log #13 | Episode 2
Published on , , , , and .
Status Update.png

Introduction and Progress Update
Thank you for supporting my project, Hardenville. This past year has been a challenging journey, with more personal ups and downs than I anticipated. However, I’m thrilled by how much I’ve grown in coding and rendering since The Prologue. Several key improvements have been made for Episode 2, including:

  • Enhanced Field of View and Camera Positioning: Adjustments for a more immersive first-person experience.
  • Improved Lighting: Optimized lighting setups for more realistic and visually appealing scenes.
  • Better Character Rigging: Significant improvements to character bones and rigging, making it easier to create natural poses and expressions.
  • Rendering Optimizations: These changes lead to faster rendering times, allowing for quicker updates and progress.

These improvements are all aimed at making Hardenville a more polished and enjoyable experience.

Episode 2: A Shift in Focus
Based on the feedback I received from Episode 1, I’ve made significant improvements to the script and overall flow for Episode 2. This episode will continue the detailed style you enjoyed in Episode 1 but with a new focus on romance and professionalism. The cringe humor from The Prologue has been greatly reduced, allowing for a more mature and engaging narrative. Inspired by titles like Summer Heat by Naughty Fox Games and Summer's Gone by Ocean, I’m committed to creating something uniquely Hardenville—a game that stands out for its style and emotional depth.

This new direction will make Hardenville more appealing to a broader audience while maintaining the essence of what makes it special.

The Importance of Episode 2
Delivering a perfect Episode 2 is crucial for the future of Hardenville. The success of this episode will directly impact my ability to attract more players, improve reviews, and generate the income needed to continue development at the pace this project deserves. If Episode 2 is well-received, I can dedicate more time to Hardenville, resulting in shorter development cycles between updates. Conversely, a lukewarm reception might force me to split my time with other jobs to maintain a steady income.

Rest assured, I will never abandon Hardenville, no matter what. However, the reception of Episode 2 will significantly influence how quickly and frequently I can deliver new content.

Financial Situation and Time Constraints
Currently, I’m in a tight financial situation, with credit cards maxed out because every cent has gone into this project. I can continue working on Hardenville as planned until November or December. My goal is to see Hardenville move from a Mixed to a Positive rating on by the end of the year, thanks to the improvements and new content in Episode 2, including deeper romance and enhanced erotic elements.

Feedback and Release Schedule Adjustments
I’ve heard your feedback, especially from and members who feel they aren't getting enough value. As a result, I’ll be focusing more on these platforms moving forward, sharing more frequent Dev Logs, polls, and development updates. Currently, these two platforms are my primary sources of revenue, with leading at $148 a month before taxes. My hope is that this increased focus will attract more members and provide the necessary support to sustain Hardenville’s development.

To manage expectations better, I need to set the release date for Episode 2 to simply "2024" and leave the release dates for Episodes 3 through 9 as TBA until I have a better handle on the time required for each episode.

Development Timeline and Rendering Goals
If everything goes according to plan, I’ll begin rendering later this week—at the latest, early next week. Episode 2 will feature nearly 1,000 renders and a few erotic animations for the sex scenes. Once the rendering phase begins, I expect to produce between 50 and 120 static renders each week, depending on other tasks such as coding and script development.

Member Benefits and Platform-Specific Updates
Member Benefits:

  • Gold Members and Above: Receive major game updates, including the first releases of each episode in an Alpha state, one week before the stable release.
  • Silver Members and Above: Receive major game updates in a Beta state three days before the stable release.
  • Bronze Members, , and Owners: Receive the stable release one week after the Alpha, ensuring the highest quality upon release on platforms like and .

All minor updates within episodes will be released simultaneously across all platforms, meaning only the initial episode releases will have Alpha and Beta stages.

To my and buyers, I want you to know that you’re not being left out. You will still receive updates, release notes, and major news like release dates. However, due to the different requirements for banners, image sizes, and file formats on these platforms, I’m focusing my detailed updates on and . This approach allows me to dedicate more time to development while keeping you informed.

Many Thanks
Thank you again for your continued support! I am committed to making Hardenville the best it can be, and with your help, we can achieve great things. I’m excited to deliver an Episode 2 that exceeds your expectations and helps Hardenville reach new heights.

Discord
Please remember to join our Discord channel with over 600 members!
Discord Link:

Poll | Current Summary
Do you think Ariel (18) should have braces?
Patreon Poll Link:
SubscribeStar Poll Link:
Braces Poll Summary.png
 
Last edited:

Dessolos

Devoted Member
Jul 25, 2017
11,753
15,140
Poll | Current Summary
Do you think Ariel (18) should have braces?
Patreon Poll Link:
SubscribeStar Poll Link:
View attachment 3928514
can't vote I did buy this on steam tho. My 2 cents is she looks alot better with braces and is rare to see in a AVN , so I really like it. But if you do make this change it should be after the party and a small time skip or something and mention she went to the dentist otherwise would see really random that she all of sudden now has braces.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,536
24,661
Dev Log #13 | Episode 2
Published on , , , , and .
View attachment 3928513

Introduction and Progress Update
Thank you for supporting my project, Hardenville. This past year has been a challenging journey, with more personal ups and downs than I anticipated. However, I’m thrilled by how much I’ve grown in coding and rendering since The Prologue. Several key improvements have been made for Episode 2, including:

  • Enhanced Field of View and Camera Positioning: Adjustments for a more immersive first-person experience.
  • Improved Lighting: Optimized lighting setups for more realistic and visually appealing scenes.
  • Better Character Rigging: Significant improvements to character bones and rigging, making it easier to create natural poses and expressions.
  • Rendering Optimizations: These changes lead to faster rendering times, allowing for quicker updates and progress.

These improvements are all aimed at making Hardenville a more polished and enjoyable experience.

Episode 2: A Shift in Focus
Based on the feedback I received from Episode 1, I’ve made significant improvements to the script and overall flow for Episode 2. This episode will continue the detailed style you enjoyed in Episode 1 but with a new focus on romance and professionalism. The cringe humor from The Prologue has been greatly reduced, allowing for a more mature and engaging narrative. Inspired by titles like Summer Heat by Naughty Fox Games and Summer's Gone by Ocean, I’m committed to creating something uniquely Hardenville—a game that stands out for its style and emotional depth.

This new direction will make Hardenville more appealing to a broader audience while maintaining the essence of what makes it special.

The Importance of Episode 2
Delivering a perfect Episode 2 is crucial for the future of Hardenville. The success of this episode will directly impact my ability to attract more players, improve reviews, and generate the income needed to continue development at the pace this project deserves. If Episode 2 is well-received, I can dedicate more time to Hardenville, resulting in shorter development cycles between updates. Conversely, a lukewarm reception might force me to split my time with other jobs to maintain a steady income.

Rest assured, I will never abandon Hardenville, no matter what. However, the reception of Episode 2 will significantly influence how quickly and frequently I can deliver new content.

Financial Situation and Time Constraints
Currently, I’m in a tight financial situation, with credit cards maxed out because every cent has gone into this project. I can continue working on Hardenville as planned until November or December. My goal is to see Hardenville move from a Mixed to a Positive rating on by the end of the year, thanks to the improvements and new content in Episode 2, including deeper romance and enhanced erotic elements.

Feedback and Release Schedule Adjustments
I’ve heard your feedback, especially from and members who feel they aren't getting enough value. As a result, I’ll be focusing more on these platforms moving forward, sharing more frequent Dev Logs, polls, and development updates. Currently, these two platforms are my primary sources of revenue, with leading at $148 a month before taxes. My hope is that this increased focus will attract more members and provide the necessary support to sustain Hardenville’s development.

To manage expectations better, I need to set the release date for Episode 2 to simply "2024" and leave the release dates for Episodes 3 through 9 as TBA until I have a better handle on the time required for each episode.

Development Timeline and Rendering Goals
If everything goes according to plan, I’ll begin rendering later this week—at the latest, early next week. Episode 2 will feature nearly 1,000 renders and a few erotic animations for the sex scenes. Once the rendering phase begins, I expect to produce between 50 and 120 static renders each week, depending on other tasks such as coding and script development.

Member Benefits and Platform-Specific Updates
Member Benefits:

  • Gold Members and Above: Receive major game updates, including the first releases of each episode in an Alpha state, one week before the stable release.
  • Silver Members and Above: Receive major game updates in a Beta state three days before the stable release.
  • Bronze Members, , and Owners: Receive the stable release one week after the Alpha, ensuring the highest quality upon release on platforms like and .

All minor updates within episodes will be released simultaneously across all platforms, meaning only the initial episode releases will have Alpha and Beta stages.

To my and buyers, I want you to know that you’re not being left out. You will still receive updates, release notes, and major news like release dates. However, due to the different requirements for banners, image sizes, and file formats on these platforms, I’m focusing my detailed updates on and . This approach allows me to dedicate more time to development while keeping you informed.

Many Thanks
Thank you again for your continued support! I am committed to making Hardenville the best it can be, and with your help, we can achieve great things. I’m excited to deliver an Episode 2 that exceeds your expectations and helps Hardenville reach new heights.

Discord
Please remember to join our Discord channel with over 600 members!
Discord Link:

Poll | Current Summary
Do you think Ariel (18) should have braces?
Patreon Poll Link:
SubscribeStar Poll Link:
View attachment 3928514
Also can;t vote...but no braces, please. Don't ruin your best character.
 

Radnos Salazar

Active Member
Dec 4, 2023
917
1,546
Dev Log #13 | Episode 2
Published on , , , , and .
View attachment 3928513

Introduction and Progress Update
Thank you for supporting my project, Hardenville. This past year has been a challenging journey, with more personal ups and downs than I anticipated. However, I’m thrilled by how much I’ve grown in coding and rendering since The Prologue. Several key improvements have been made for Episode 2, including:

  • Enhanced Field of View and Camera Positioning: Adjustments for a more immersive first-person experience.
  • Improved Lighting: Optimized lighting setups for more realistic and visually appealing scenes.
  • Better Character Rigging: Significant improvements to character bones and rigging, making it easier to create natural poses and expressions.
  • Rendering Optimizations: These changes lead to faster rendering times, allowing for quicker updates and progress.

These improvements are all aimed at making Hardenville a more polished and enjoyable experience.

Episode 2: A Shift in Focus
Based on the feedback I received from Episode 1, I’ve made significant improvements to the script and overall flow for Episode 2. This episode will continue the detailed style you enjoyed in Episode 1 but with a new focus on romance and professionalism. The cringe humor from The Prologue has been greatly reduced, allowing for a more mature and engaging narrative. Inspired by titles like Summer Heat by Naughty Fox Games and Summer's Gone by Ocean, I’m committed to creating something uniquely Hardenville—a game that stands out for its style and emotional depth.

This new direction will make Hardenville more appealing to a broader audience while maintaining the essence of what makes it special.

The Importance of Episode 2
Delivering a perfect Episode 2 is crucial for the future of Hardenville. The success of this episode will directly impact my ability to attract more players, improve reviews, and generate the income needed to continue development at the pace this project deserves. If Episode 2 is well-received, I can dedicate more time to Hardenville, resulting in shorter development cycles between updates. Conversely, a lukewarm reception might force me to split my time with other jobs to maintain a steady income.

Rest assured, I will never abandon Hardenville, no matter what. However, the reception of Episode 2 will significantly influence how quickly and frequently I can deliver new content.

Financial Situation and Time Constraints
Currently, I’m in a tight financial situation, with credit cards maxed out because every cent has gone into this project. I can continue working on Hardenville as planned until November or December. My goal is to see Hardenville move from a Mixed to a Positive rating on by the end of the year, thanks to the improvements and new content in Episode 2, including deeper romance and enhanced erotic elements.

Feedback and Release Schedule Adjustments
I’ve heard your feedback, especially from and members who feel they aren't getting enough value. As a result, I’ll be focusing more on these platforms moving forward, sharing more frequent Dev Logs, polls, and development updates. Currently, these two platforms are my primary sources of revenue, with leading at $148 a month before taxes. My hope is that this increased focus will attract more members and provide the necessary support to sustain Hardenville’s development.

To manage expectations better, I need to set the release date for Episode 2 to simply "2024" and leave the release dates for Episodes 3 through 9 as TBA until I have a better handle on the time required for each episode.

Development Timeline and Rendering Goals
If everything goes according to plan, I’ll begin rendering later this week—at the latest, early next week. Episode 2 will feature nearly 1,000 renders and a few erotic animations for the sex scenes. Once the rendering phase begins, I expect to produce between 50 and 120 static renders each week, depending on other tasks such as coding and script development.

Member Benefits and Platform-Specific Updates
Member Benefits:

  • Gold Members and Above: Receive major game updates, including the first releases of each episode in an Alpha state, one week before the stable release.
  • Silver Members and Above: Receive major game updates in a Beta state three days before the stable release.
  • Bronze Members, , and Owners: Receive the stable release one week after the Alpha, ensuring the highest quality upon release on platforms like and .

All minor updates within episodes will be released simultaneously across all platforms, meaning only the initial episode releases will have Alpha and Beta stages.

To my and buyers, I want you to know that you’re not being left out. You will still receive updates, release notes, and major news like release dates. However, due to the different requirements for banners, image sizes, and file formats on these platforms, I’m focusing my detailed updates on and . This approach allows me to dedicate more time to development while keeping you informed.

Many Thanks
Thank you again for your continued support! I am committed to making Hardenville the best it can be, and with your help, we can achieve great things. I’m excited to deliver an Episode 2 that exceeds your expectations and helps Hardenville reach new heights.

Discord
Please remember to join our Discord channel with over 600 members!
Discord Link:

Poll | Current Summary
Do you think Ariel (18) should have braces?
Patreon Poll Link:
SubscribeStar Poll Link:
View attachment 3928514
NO on the braces part, if any opinions on a pirate site matter. She looks way to beautiful for braces.
 

Old Grumpy Wolf

Devoted Member
Jul 17, 2021
8,916
13,630
Dev Log #13 | Episode 2
Published on , , , , and .
View attachment 3928513

Introduction and Progress Update
Thank you for supporting my project, Hardenville. This past year has been a challenging journey, with more personal ups and downs than I anticipated. However, I’m thrilled by how much I’ve grown in coding and rendering since The Prologue. Several key improvements have been made for Episode 2, including:

  • Enhanced Field of View and Camera Positioning: Adjustments for a more immersive first-person experience.
  • Improved Lighting: Optimized lighting setups for more realistic and visually appealing scenes.
  • Better Character Rigging: Significant improvements to character bones and rigging, making it easier to create natural poses and expressions.
  • Rendering Optimizations: These changes lead to faster rendering times, allowing for quicker updates and progress.

These improvements are all aimed at making Hardenville a more polished and enjoyable experience.

Episode 2: A Shift in Focus
Based on the feedback I received from Episode 1, I’ve made significant improvements to the script and overall flow for Episode 2. This episode will continue the detailed style you enjoyed in Episode 1 but with a new focus on romance and professionalism. The cringe humor from The Prologue has been greatly reduced, allowing for a more mature and engaging narrative. Inspired by titles like Summer Heat by Naughty Fox Games and Summer's Gone by Ocean, I’m committed to creating something uniquely Hardenville—a game that stands out for its style and emotional depth.

This new direction will make Hardenville more appealing to a broader audience while maintaining the essence of what makes it special.

The Importance of Episode 2
Delivering a perfect Episode 2 is crucial for the future of Hardenville. The success of this episode will directly impact my ability to attract more players, improve reviews, and generate the income needed to continue development at the pace this project deserves. If Episode 2 is well-received, I can dedicate more time to Hardenville, resulting in shorter development cycles between updates. Conversely, a lukewarm reception might force me to split my time with other jobs to maintain a steady income.

Rest assured, I will never abandon Hardenville, no matter what. However, the reception of Episode 2 will significantly influence how quickly and frequently I can deliver new content.

Financial Situation and Time Constraints
Currently, I’m in a tight financial situation, with credit cards maxed out because every cent has gone into this project. I can continue working on Hardenville as planned until November or December. My goal is to see Hardenville move from a Mixed to a Positive rating on by the end of the year, thanks to the improvements and new content in Episode 2, including deeper romance and enhanced erotic elements.

Feedback and Release Schedule Adjustments
I’ve heard your feedback, especially from and members who feel they aren't getting enough value. As a result, I’ll be focusing more on these platforms moving forward, sharing more frequent Dev Logs, polls, and development updates. Currently, these two platforms are my primary sources of revenue, with leading at $148 a month before taxes. My hope is that this increased focus will attract more members and provide the necessary support to sustain Hardenville’s development.

To manage expectations better, I need to set the release date for Episode 2 to simply "2024" and leave the release dates for Episodes 3 through 9 as TBA until I have a better handle on the time required for each episode.

Development Timeline and Rendering Goals
If everything goes according to plan, I’ll begin rendering later this week—at the latest, early next week. Episode 2 will feature nearly 1,000 renders and a few erotic animations for the sex scenes. Once the rendering phase begins, I expect to produce between 50 and 120 static renders each week, depending on other tasks such as coding and script development.

Member Benefits and Platform-Specific Updates
Member Benefits:

  • Gold Members and Above: Receive major game updates, including the first releases of each episode in an Alpha state, one week before the stable release.
  • Silver Members and Above: Receive major game updates in a Beta state three days before the stable release.
  • Bronze Members, , and Owners: Receive the stable release one week after the Alpha, ensuring the highest quality upon release on platforms like and .

All minor updates within episodes will be released simultaneously across all platforms, meaning only the initial episode releases will have Alpha and Beta stages.

To my and buyers, I want you to know that you’re not being left out. You will still receive updates, release notes, and major news like release dates. However, due to the different requirements for banners, image sizes, and file formats on these platforms, I’m focusing my detailed updates on and . This approach allows me to dedicate more time to development while keeping you informed.

Many Thanks
Thank you again for your continued support! I am committed to making Hardenville the best it can be, and with your help, we can achieve great things. I’m excited to deliver an Episode 2 that exceeds your expectations and helps Hardenville reach new heights.

Discord
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Poll | Current Summary
Do you think Ariel (18) should have braces?
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View attachment 3928514
I like the braces. But you have to take into consideration that it could cause facial posing issues. But if you're confident you can pull it off, I'd say do it.
 
3.90 star(s) 22 Votes