nathe

Newbie
Feb 3, 2020
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In my experience, graphtreon undervalues creators pages by quite a lot, your estimation is even more off. One factor they don't seem to account for is pay up front charges, which are from those people who pledge then immediately unpledge, which does not add to the patron or $ money count on the site.

I'm only one person though, so I do everything myself aside from getting community help from time to time. People have offered their services for writing, modeling, or animation but it's not something I'm able to accept. Writers typically don't have my same vision or dedication to find all the nuances written in the story, nor would they likely have my background and thus motivation to write the things I do, and modeling or animation is very easy for me. My only bottle neck is coming up with story, but I've seemed to be able to balance 8 consecutive story lines so far. I don't want to work on another at the moment because I would spread myself too thin. I could hire someone to do it for me, but I don't think they would be able to do it well enough. I also take time off to recover the creative side of my brain, which I believe is one thing keeping me from getting burnt out. This is very much creative work, and you can't force creativity.




I have lore in my head that none of you will likely ever see going back hundreds of thousands of years and forwards the same amount of time (this doesn't mean I have every detail planned), a past and a future help define the present in a story. I have solid plans for what a potential story for HH2 would be. The only problem with an HH2 is that no matter what, it would have to focus less on the characters and more on the world. You already find out most about the characters, develop a relationship with them, and grow in this game, so if another were to be developed, it would be about a defined goal all of the characters use their unique skills to overcome.

May have to split these games into parts though, because renpy has size limits.
Glad to see our hero join the discussion. Single person development is really hard(sometimes easier tho since there is no annoying co-worker who always comes with different ideas). these 8 amazing stories in a single game is already stunning.

I also like the exhibition and the dungeon scenes since I'm the ultimate pervert, but isn't it slightly off the topic and has no interaction with the main part of the game(love route). are you still planning on working on them, or you are just not a fan of exhibitionism or BDSM, didn't plan on it, and dont know/want to write that kind of storylines, but add them anyway because dedicators ask for it? (maybe just abandon them or stop further development so the whole game can be better? or dig them a bit further to make interaction?)

and what kinda lore will it be? pervert things or serious things(wars/revolution/manumission) or both? you know, a game's influence sometimes depending on how it gives player expectation. Targeted marketing isn't just for money but also helps planned development.

yeah, i didn't say HH2 tho, i was talking about HH:R,HH:E,HH:Final dance(TV shows can have same characters in many seasons), or just start limiting the numbers of characters by now? something like this. but I also wonder what means more to you, the world, or the characters? I saw your hard work on building this entire world setting. Did you consider also make different games in the same world? So it can still use the world setting, and can also create new characters and stories without considering how to deal with old ones.

At least, for me, personally, the thing that attracts me is not these characters or world, it's you the creator. As long as your games keep the same style, a HH2, or HH3, or even SS1 can attract players too. (they may need to stay in the same world setting since you have already kinda implanted the world setting into fans' mind, most players refuse to change world setting more than change character, one of the best things in this game is you keep the main character under camouflage, so players won't resist that much about changing MC). Some new characters can even be related to old ones(co-worker, android in the same production line, classmate). You must have a more interesting character idea, and I'm sure many players can wait to see them in this game, but my suggestion would be, give them some fermentation, make them a proper story, and put them into another game. you know, quality over quantity.

However, of course, if you are a superman that can make everything perfect, then just ignore my suggestions. (You have already been quite superman to me, I'm also a software developer and musician, but i can never make a porn game like that.)
 

Skode

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Mar 9, 2020
1,467
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We both want the same but there is more thing about developing games.

First, lets say, after 5 years of developing, old players may not interested anymore(someone might be like:"i have a child now and this game still not finished"). And new players may not want to invest in an old game. During development, there can be new technics, new engine, new software(although in pron game field that's actually fine). And that's how exactly a game been abandoned.

Second, Runey currently does earn money, but what about the future? will Runey still make the same game even there is no more new profit? will Runey get tired of developing the same game? That's not something personal because it's common sense. Developers are human too, they would lose interest, they would need to do other important things in their life, they would get old and different. They would be tired and lose passion and new inspirations
Break the game apart is a really great way to rearrange everything.

Thirdly, put all the fun and different tags into a single game is really a bad idea, and it may even ruin some good ideas. Most events would be just awkward/doest fit the other event/the main game system anymore. You can tell me if there is any game that can make it.

finally, as a system engineer(but can't find a job because fuking covid), i would say lower complexity can always be helpful. physically, mentally and it prevents some future problems.
Your talking hypothetical 5 year from now scenarios and stating "what if" situations regarding the dev making money from his project... you would have him drastically change his approach to his development and a successful endeavour (and not just a flash in the pan either, its been a long project with more to come) because of if, but and maybes?
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,755
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Your talking hypothetical 5 year from now scenarios and stating "what if" situations regarding the dev making money from his project... you would have him drastically change his approach to his development and a successful endeavour (and not just a flash in the pan either, its been a long project with more to come) because of if, but and maybes?
As the old Southern saying goes, "If it ain't broke, don't fix it."
 
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nathe

Newbie
Feb 3, 2020
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Your talking hypothetical 5 year from now scenarios and stating "what if" situations regarding the dev making money from his project... you would have him drastically change his approach to his development and a successful endeavour (and not just a flash in the pan either, its been a long project with more to come) because of if, but and maybes?
wow its not "hypothetical scenario and what if", its from analyzing existed porn games and my knowledge as an artist, engineer, coder. When i say what if, it normally means over 80%.

And it do seems like you miss the point, its not only about " making money ", its more about consistency. Making money is one of the many parts. An optimized system also can make developer waste less time, and provide better solutions.

Or lets say, can you find an existing game that success that way? If you can find one, i will be really happy to play it, count how many "massive" games fail at the end, and how many of them still not completed after 4+ years of development? Many people come with a Massive blueprint that will finally consume all their creativity and energy, and leaving with an unfinished game.

Why don't i give our gifted creator some advice to avoid that then? As far as i know, Management, system, coding, art, and writing are not in the same field. Runey has already been a great artist and writer and he can code, what if he is just not that good at management, system design, and optimization?

Also, i don't really understand how you come up with the conclusion" drastically change his approach to his development ", well, i cant see "drastically change" there, still, modeling, coding, writing, just put the story and events to the better place.

I wonder is it like, you don't really understand what i am talking about, but can only see "money" and a bunch of words, so you decide to understand it like "drastically change", i mean, its fine, its not like everyone is well trained. Just don't come with some funny understanding alright? say something actually meaningful
 

Skode

Well-Known Member
Mar 9, 2020
1,467
2,259
Spare me you're pessimistic prattle and especially the condescending tone will you? if you are so sure of you expertise in your analysis on porn games, acute "as far as i understand it" intimate knowledge of their development and foresight in how games work then make one yourself and show, not tell that you know what you are talking about before you query why literally no one is agreeing with you here.

Sure if Runey wants your advice he will ask for it, in the meantime i dont see a success in a market littered with failure (there are hundreds of abandoned projects here) as being the right place for your unasked for projections, go save a game which is not succeeding, maybe they can pay you for your intervention and it will save us your projected misery from real life circumstances in the place we come to relax and have fun.

As is all i can say is that i disagree, no point me going on paragraph after paragraph of rebuttal to you every time you make a post anymore when less is more is all that is required. You even go so of on tangent you start talking about actual game publishers which make games on all most platforms as a parallel when discussing an solo creators porn game on a pirate site... ive little more to say to you and its not from lack of understanding, a single minded focus on money or anything such like. Its because your simply fucking annoying and no longer worthy of me wasting my time with.
 

Skode

Well-Known Member
Mar 9, 2020
1,467
2,259
Yo, just dragging this conversation back to a porn game.

I need to see more Autumn tiddies around a rod!
I think shes potentially most ideal candidate for rare footjob content too given her chastity and her place in the current story regarding that every changing. Weve only seen it in two instances so far that i recall both FemDom themed (naturally, its awesome for those) as well as Lin in very specific circumstance of being in the kitchen, and wearing the apron for anyone curious as to how you access it. Either way im hyped for more Autumn content and really starting to like her sister now shes actually getting screentime too (her grandmother likewise, hope its not the last weve seen of her commentary lol)
 
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Larzeranna

Member
Jul 5, 2020
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I think shes potentially most ideal candidate for rare footjob content too given her chastity and her place in the current story regarding that every changing. Weve only seen it in two instances so far that i recall both FemDom themed (naturally, its awesome for those) as well as Lin in very specific circumstance of being in the kitchen, and wearing the apron for anyone curious as to how you access it. Either way im hyped for more Autumn content and really starting to like her sister now shes actually getting screentime too (her grandmother likewise, hope its not the last weve seen of her commentary lol)
She's more or less a blank slate, indeed.

So much to be excited for with these characters!
 
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Zarathos4

Trial Moderator
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Jul 25, 2018
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I know Violet isnt considered canon, but will she ever be put in the game, or is she forever to be an extra?
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
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We both want the same but there is more thing about developing games.
No, I don't.

I want a dev, who like to work at a game, enjoy what he does and don't give up. Additional I like to have a steady continuation of the game and story.

First, lets say, after 5 years of developing, old players may not interested anymore(someone might be like:"i have a child now and this game still not finished"). And new players may not want to invest in an old game. During development, there can be new technics, new engine, new software(although in pron game field that's actually fine). And that's how exactly a game been abandoned.
Are you speaking for yourself or do you have a market analysis? And the future is the future and is highly unpredictably for a single case.

Second, Runey currently does earn money, but what about the future? will Runey still make the same game even there is no more new profit? will Runey get tired of developing the same game? That's not something personal because it's common sense. Developers are human too, they would lose interest, they would need to do other important things in their life, they would get old and different. They would be tired and lose passion and new inspirations
Break the game apart is a really great way to rearrange everything.
There human too, yes, here I can agree.
So, how would your ideas change anything? If Runey become bored of Harem Hotel, he could abandoned this project. How does this have anything to do if with how he develop and present his ideas?

Thirdly, put all the fun and different tags into a single game is really a bad idea, and it may even ruin some good ideas. Most events would be just awkward/doest fit the other event/the main game system anymore. You can tell me if there is any game that can make it.
Strongly depens on the game and the dev. I would be the last, who would request that any dev put a kink in his game only to please the crowd. Yet we are looking on a game, who is neither in the planning phase nor early phase and is working so far.

And as another already said, don't need to fix it if it isn't broken.

finally, as a system engineer(but can't find a job because fuking covid), i would say lower complexity can always be helpful. physically, mentally and it prevents some future problems
So, you are a system engineer, good for you. Do you know what we are, certainly not. Your words doesn't gain weight only because of the job you've learned.

If I wanted to brag, I could say that of the project I've worked for were some for space, but I don't. Because it isn't important. Regardless of our individual expierence and knowledge, we only can voice our opinion. If the other aren't intrested in it or for what of any of the other reasons, he will not take it, simple as this.

wow its not "hypothetical scenario and what if", its from analyzing existed porn games and my knowledge as an artist, engineer, coder. When i say what if, it normally means over 80%.
Back to a previous point from me. Were is the market analysis for this?
I can also say from analyzing the world economics the need of chocolate vampire will increase at least 25% for the next year. If I didn't show why I think so, my words are only worth as much as my words are worth. And even if I was Warren Buffet it didn't change that is only a prediction.

I wonder is it like, you don't really understand what i am talking about, but can only see "money" and a bunch of words, so you decide to understand it like "drastically change", i mean, its fine, its not like everyone is well trained. Just don't come with some funny understanding alright? say something actually meaningful
As fair as I see, you also won't see our points of the argumentation. And from what I understand you want to change the development model of Harem Hotel from a single game with all the content in to a bunch of games, who are shorter and more streamlined. In my eyes, this would be a major change for this game.

But as Skode said, I also can't see what future discuss would bring.
 
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nathe

Newbie
Feb 3, 2020
60
54
Spare me you're pessimistic prattle and especially the condescending tone will you? if you are so sure of you expertise in your analysis on porn games, acute "as far as i understand it" intimate knowledge of their development and foresight in how games work then make one yourself and show, not tell that you know what you are talking about before you query why literally no one is agreeing with you here.

Sure if Runey wants your advice he will ask for it, in the meantime i dont see a success in a market littered with failure (there are hundreds of abandoned projects here) as being the right place for your unasked for projections, go save a game which is not succeeding, maybe they can pay you for your intervention and it will save us your projected misery from real life circumstances in the place we come to relax and have fun.

As is all i can say is that i disagree, no point me going on paragraph after paragraph of rebuttal to you every time you make a post anymore when less is more is all that is required. You even go so of on tangent you start talking about actual game publishers which make games on all most platforms as a parallel when discussing an solo creators porn game on a pirate site... ive little more to say to you and its not from lack of understanding, a single minded focus on money or anything such like. Its because your simply fucking annoying and no longer worthy of me wasting my time with.
wow, so you read through all my reply and decide its "so fucking annoying", such an interesting self-torture lover. "I can not just skip the reviews i do not want to read, I NEED TO REED IT AND STOP PEOPLE FROM SPEAKING ANYTHING I DONT LIKE! ITS MY VOCATION"

I mean, come on, we are both adults (you are, right?) in an online adult community, it's very obvious that you are not some "International cop" here. So, if you dont like it, just leave it, or come with something that makes sense, like tell me one successful game been developed like this and let me enjoy it so you can convince someone?

I am not even sure what's your point here. Do you really think i want to "show off" here? anonymously on a porn forum? its like, dude, wow. The thing is when i graduated from university, i have time to play a bunch of games again, so i checked all my favorite uncompleted games a few years ago, they either be abandoned or ended poorly. Combined with all my knowledge, and coop experience, its pretty easy to find most individual game developer dont have a proper guide
 

nathe

Newbie
Feb 3, 2020
60
54
No, I don't.

I want a dev, who like to work at a game, enjoy what he does and don't give up. Additional I like to have a steady continuation of the game and story.


Are you speaking for yourself or do you have a market analysis? And the future is the future and is highly unpredictably for a single case.


There human too, yes, here I can agree.
So, how would your ideas change anything? If Runey become bored of Harem Hotel, he could abandoned this project. How does this have anything to do if with how he develop and present his ideas?


Strongly depens on the game and the dev. I would be the last, who would request that any dev put a kink in his game only to please the crowd. Yet we looking on a game, who is neither in the planning phase nor early phase and is working so far.

And as another already said, don't need to fix it if it isn't broken.


So, you are a system engineer, good for you. Do you know what we are, certainly not. Your words doesn't gain weight only because of the job you've learned.

If I wanted to brag, I could say that of the project I've worked for were some for space, but I don't. Because it isn't important. Regardless of our individual expierence and knowledge, we only can voice our opinion. If the other aren't intrested in it or for what of any of the other reasons, he will not take it, simple as this.


Back to a previous point from me. Were is the market analysis for this?
I can also say from analyzing the world economics the need of chocolate vampire will increase at least 25% for the next year. If I didn't show why I think so, my words are only worth as much as my words are worth. And even if I was Warren Buffet it didn't change that is only a prediction.


As fair as I see, you also won't see our points of the argumentation. And from what I understand you want to change the development model of Harem Hotel from a single game with all the content in to a bunch of games, who are shorter and more streamlined. In my eyes, this would be a major change for this game.

But as Skode said, I also can't see what future discuss would bring.
yeah, future discussions with you won't bring anything. Because i am not really trying to convince you. And i thought you can come up with some logic or evidence that made me change my view/use some games as examples so i can play them.

Actually, another engineer can instantly tell if I'm real or not. So, yeah, i did say it to convince you, its just I'm showing my" position". system engineers are not "porn game" masters. There is just some fields that a system engineer knows better than others. Telling this may help to find some actual mistakes in my logic. And how come you have the idea" weight only because of the job you've learned" This is quite funny, does an engineer's word really have that much weight in your mind in game development? i ain't development, i ain't software development manager, i ain't even working in a big game company, i am just a system engineer. Dont you think you kinda overestimate "engineer"

I am not sure what you want all this time, do you want to convince me? or you want to convince someone else dont agree with me? or you want to prove me wrong about my forecasts and solutions?

But you come with nothing, just keep denying, so i would say discuss with you is meaningless.
As far as i saw, all you do is just denying without any goal. However i can understand that, Denialism is really common on internet.
 
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Zarathos4

Trial Moderator
Trial Moderator
Jul 25, 2018
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Looking at the misc info to see what I have left it says Kate - 0/4. Who is Kate? I don't think I've met her.
 
4.70 star(s) 450 Votes