Uthuriel

Conversation Conqueror
Jan 26, 2021
6,891
21,245
Maybe I did not read well enough. XD
The problem Lord Ashram has is that his mods don't have their own threads.
Instead he posts in the game threads and they get flooded by the comments.
As you know he has a thread where he collects those links.
What he actually should do is get the Modder badge and he also should make separate threads for every mod he made or overhauls.
 
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inabikarikuro13

New Member
Aug 25, 2018
10
0
Help?


Code:
I'm sorry, but an uncaught exception occurred.

While processing text tag {/color} in u'What do you want to do, Felicity? {color=#FF0000}(Affection +1){/color}{/color}'.:
  File "game/script.rpy", line 12562, in script call
    $ result = renpy.imagemap("yourroom1.webp", "yourroomh.webp", [
  File "game/scripts/lobby_script.rpy", line 772, in script
    menu:
  File "game/scripts/AON_sensitive_FIX.rpy", line 13, in FIXrender
    child = renpy.display.render.render(self.child, w, h, st, at)
Exception: u'/color' closes a text tag that isn't open.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 12562, in script call
    $ result = renpy.imagemap("yourroom1.webp", "yourroomh.webp", [
  File "game/scripts/lobby_script.rpy", line 772, in script
    menu:
  File "renpy/ast.py", line 1688, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "renpy/exports.py", line 1060, in menu
    rv = renpy.store.menu(new_items)
  File "renpy/exports.py", line 1296, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3839, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2565, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "game/scripts/AON_sensitive_FIX.rpy", line 13, in FIXrender
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 1029, in render
    surf = render(d, width - x, rh, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/behavior.py", line 795, in render
    rv = super(Button, self).render(width, height, st, at)
  File "renpy/display/layout.py", line 1264, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/text/text.py", line 2096, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "renpy/text/text.py", line 610, in __init__
    self.paragraphs = self.segment(text.tokens, style, renders, text)
  File "renpy/text/text.py", line 1039, in segment
    raise Exception("%r closes a text tag that isn't open." % text)
Exception: u'/color' closes a text tag that isn't open.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Harem Hotel v0.15
Fri Apr 15 10:03:05 2022
 

beh123234

Newbie
Dec 11, 2018
66
139
The problem Lord Ashram has is that his mods don't have their own threads.
Instead he posts in the game threads and they get flooded by the comments.
As you know he has a thread where he collects those links.
What he actually should do is get the Modder badge and he also should make separate threads for every mod he made or overhauls.
Go to page 1 of this thread and look at the links. Second link under "Extras" labelled "WT/Cheat Mod" Brings you to Lord Ashram's post. I'm sure Runey will update that link once Lord Ashram eventually releases his finished version.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,705
32,079
The problem Lord Ashram has is that his mods don't have their own threads.
Instead he posts in the game threads and they get flooded by the comments.
As you know he has a thread where he collects those links.
What he actually should do is get the Modder badge and he also should make separate threads for every mod he made or overhauls.
Well, there is this one, but yeah, being dyslexic, I am a slow reader, so when there are walls of text, I tend to skim at best. lol
 
Last edited:
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Uthuriel

Conversation Conqueror
Jan 26, 2021
6,891
21,245
Go to page 1 of this thread and look at the links. Second link under "Extras" labelled "WT/Cheat Mod" Brings you to Lord Ashram's post. I'm sure Runey will update that link once Lord Ashram eventually releases his finished version.
Not trying to be snarky but I know... ;)

e.g. This should be a separate thread for easier management and it would help people to find it faster.
Walkthrough / Cheat Mods (0.15-TEST Public)

Since Lain is still MIA, I decided to give this game my Walkthrough / Cheat Mod treatment based off of her original mod.
I have revamped some of her mod work and updated other parts of her mod.

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Link:
Mega

View attachment 1613971 View attachment 1613972 View attachment 1613973 View attachment 1613974 View attachment 1613975 View attachment 1613976 View attachment 1613977 View attachment 1613978 View attachment 1613979 View attachment 1613980 View attachment 1613981 View attachment 1613982 View attachment 1613983 View attachment 1613984 View attachment 1613985 View attachment 1613986 View attachment 1613987 View attachment 1613988 View attachment 1613989
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,705
32,079
I assume you posted the wrong link otherwise I'm not sure how that's related
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I mean this one. ;)
Yup, somehow I wound up on the wrong tab, and everything went downhill from there. I almost posted it in the wrong thread too, guess I should have checked the link I copied too then, but I just assumed...

I fixed it now... :rolleyes::ROFLMAO:
 
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Kyle8910

New Member
Jun 3, 2017
11
34
Keep me updated.
As for me as soon as I either do a Rollback or Back or click to finish all the text on the screen then Ren'Py errors out.
Testing out your mod on my new game and I found 1 error and its solution.

In game/scripts/lobby_script.rpy
Line 799 has {/color}{/color} which threw an exception for closing an unopened dialogue.
Remove one of those fixed it. I can now talk to Emma or Felicity in the lobby.

Also, I see the quicksave and quickload options are gone... Not sure why but I miss using those. If it's due to the walkthrough button being added, I don't feel that's needed at all times like the save/load buttons are.
 
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Uthuriel

Conversation Conqueror
Jan 26, 2021
6,891
21,245
Lord Ashram
I finished all the main and side girls story content with the mod loaded from the v0.14.1 saves I had and encountered no bugs.
When you and Runey have updated to v0.15.1 I'll do a complete run to see if there is anything else.

Runey

Great update. You are truly a master of your craft. Thank you.

Bow down GIF on GIFER - by Menris
 
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Uthuriel

Conversation Conqueror
Jan 26, 2021
6,891
21,245
Testing out your mod on my new game and I found 1 error and its solution.

In game/scripts/lobby_script.rpy
Line 799 has {/color}{/color} which threw an exception for closing an unopened dialogue.
Remove one of those fixed it. I can now talk to Emma or Felicity in the lobby.

Also, I see the quicksave and quickload options are gone... Not sure why but I miss using those. If it's due to the walkthrough button being added, I don't feel that's needed at all times like the save/load buttons are.
That should have been bug fixed already... maybe it slipped in again? :unsure:


Edit: I could replicate it. The {/color}{/color} "bug" seems a bit persistent... ;)

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Lord Ashram here as reference.
 
Last edited:

Deleted member 2553135

Well-Known Member
Jul 3, 2020
1,186
2,218
Lord Ashram The only thing I noticed when I tried the mod was that when I loaded my save, the mod stated I already completed all the scenes for this update. Besides, that I did not encounter any bugs. Thanks.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,705
32,079
Lord Ashram The only thing I noticed when I tried the mod was that when I loaded my save, the mod stated I already completed all the scenes for this update. Besides, that I did not encounter any bugs. Thanks.
That is not the mod, it is default behavior. It is because their is a new notice, and they did not have any new scenes.
 
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