This is what I've been saying all along. I guess there's a group of people that absolutely
must have every option spelled out in detail, but using a mod has always introduced a certain amount of risk because you are, whether it's obvious or not, adding a person (or persons) to the development team, someone that typically isn't intimately involved in the development of the core game. Mod developers don't have an easy job because they're trying to modify someone else's code and that's very difficult, and they typically can't test them the way that game supporters 'beta test' the games themselves.
And, with respect to the
cooperdk mod, I have to give him props for trying to give people what they want but he's cautioned everyone several times now that the existing Franken-mod was very complex, the game is complex and there is a learning curve that he's going through. I would recommend that people give him some time to get more comfortable with this project, give him some space and wait a little while before trying to use it.