- Dec 17, 2017
- 7,425
- 9,680
Filling your SSD up with useless redundant saves? I've got 91 saves for DMD chapter 1. It's using 31 megs. What are you putting in the saves, and how many are you manually saving, to generate enough to fill up an SSD? The "hidden" folder is in a known place (appdata on Windows, ~/Library/RenPy on Mac, ~/.renpy on Linux), based on your game info.I have to disagree, just because it doesn't 'stress the engine', doesn't make it bad. The simple fact that it is not filling my SSD C:\ up with useless redundant saves makes it far superior to me, even if you can't save in or roll back conversations.
You can get the other versions of a game in unity in the other OSs as well, also with the click of the right things.
As a dyslexic person trying to make games, even if Ren'Py didn't upset me with its shitty saving to hidden files on C no matter where you put the game itself, working in it was a nightmare. I worked for days, and could not even manage to get my buttons moved, but in unity, it was easy.
Both engines have their good and bad points, but most of the problems with unity can be fixed if you know how to code, where is with Ren'py, they are either hard baked into the system and are not changeable, or they take ten times the work to get the same result, especially if you want to have minigames.
I want everyone to use what they want, but personally, I will stick to the one that is easier for me to use, and prepares me for the future games I want to make, as opposed to one that is only good for one thing. But to be honest, I hate Ren'Py, and all the extra work it makes for me, cleaning up its mess, between it and Daz filling my C:\ without permission, I ended up having to buy a new drive because you can't fill an SSD, or it ruins it.
I don't understand how Ren'Py fills up your C drive without permission. You can turn autosave off, and tell it how many autosaves max to keep. All other saves are manual, and you can choose to make new ones. or overwrite old ones.
As for working for days and not being able to move move buttons...dude, you're doing it wrong. I ran UnRen on DMD chapter 3, opened screens.rpy, and changed
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.99 action ShowMenu("preferences")
to
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.50 action ShowMenu("preferences")
I launched it, and the Config button was moved to the center of the screen. Took me less than a minute.
Minigames - you'd rather write custom stuff in C# than Python? Ok...but don't act like you can't do them in Ren'Py. Sakura Dungeon is a traditional dungeon crawl, with multiple levels, minimap, quests, items and keyboard navigation, written in Ren'Py. You can do minigames.
I get that Unity is easier for you to use, because of your circumstances. But Ren'Py is generally easier for the user to use, and is MUCH better for a VN or sandbox game. The best Unity VN engine, VNGINE (used in Timestamps) isn't as good as Ren'Py. IMO, of course.