While I was saying to you explicitely that the thing was OUTSIDE the cheats... And you give your experience using the only irrelevant thing within the mod.
How many times did you use the cheat to get money? Twice ? How many times did you max your stats? Even more funny, how many times did you change the Sanctuary route,
knowing that it resets EACH time the route to the very beginning, i.e. getting the elfs at the door?
Cheats are useful to speed up things a bit - but you may use them 4 or 5 times at most, excepted the "change route" at each update's end.
Irrelevant. Because if a GPS is buggy, it's mostly because of weather - so you won't be able to use a sextant or anything sky-related to find your position, and a compass give only orientation, not position - you'll need a theodolite, a sextant, a precise watch, etc. to get your position. And in no way it could be a reason to throw your GPS,
and even less to try to convince other people to throw their own GPS.
And here, what you did is that you used the GPS like a caveman, just to prevent the map from flying away, as a rock, and decrete that it's useless because it didn't really helped you... But, ironically, that the GPS bag was very practical to carry your snacks.
Again: Where in the standard UI is the completion for each event/location, for each girl? You'll have points, sometimes, but they aren't in anything related to the fact you seen ALL these events. Oh, and you have the useless pat count, yes, totally essential thing - you miss dozens of informations, but you have an useless one... Great.
Maim Lain's UI wasn't so bad, since Runey added something similar (but far less complete) from now. What is sad is that it's lost in the day change screen - therefore, you MUST waste a day to see it! - instead of being in the main UI, and that it isn't presented in a single-glance fashion, despite that there is enough screen space to do so and requires a mouse hover to get all informations.
And it's only for main girls, side girls are forgotten, and it doesn't show the missing locations/events progression/completion - again, in a single-glance interface.
So I really can't see what is your argument, unless it is "I wanna fuck myself for free while I play"...
Want an example? "Hero Harem Guild". Take a better look to the UI, count the number of clicks to reach all places - there is even a joke about the "Bed" perk on this subject - and how you can find/progress with a girl - in particular, take a close look to the girl's panel, you'll see ALL of them on ONE screen, with their level, progression status, etc.
The fact that the game allow an even simpler UI through quests is a fun thing, and you'll quickly understand that you'll handle better and WAY faster 10+ girls with the full UI rather than the two first girls WITHOUT these enhancements.
"The DeLuca Family" UI is also faster on several points, like "Corruption" or "The Awakening". Some games are quite the same than "Harem Hotel", like "Deviant Anomalies", but show it in a more readable/pleasant way than a white on black text panel.
And yes, this is true, such UI are quite frequent in sandbox games... It doesn't mean that it's neither a good thing, nor a good solution - day time handling is usually a big flaw, for example, like the lack of proper screens to navigate within the sandbox.
I won't compare with RPGM games, where you'll have near everything just by pressing "X" and reading the 3-4 tabs, because it's another game engine - but the RPGM-like UI, easier because built-in, can be done in Ren'Py too, it has been done already but it obviously require more work than with RPGM.