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Evil13

Engaged Member
Jun 4, 2019
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Except that by then, Sylvia won't be able to live without the manager's dick, so will have to rule from the harem. XD
You know, I can't help but imagine the Manager taking Sylvia down to the dungeon and having her do a squirtathon. Just breaking her with orgasm after orgasm and he makes her lick his hand clean of all her juices.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,406
33,764
You know, I can't help but imagine the Manager taking Sylvia down to the dungeon and having her do a squirtathon. Just breaking her with orgasm after orgasm and he makes her lick his hand clean of all her juices.
That would be fun. :KEK:
 

DigDug69

Engaged Member
Jun 29, 2019
2,401
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We make our guesses, and Runey likely reads them and giggles, or screams WHAT THE FUBLEEEEEEEEEEEEEP are they thinking!?!?!?!?!?!?!
But, we all know exactly what is going to happen in the game.

Whatever Runey decides is going to happen.
 
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ILoveWorkout

New Member
Jun 9, 2021
14
28
I read some reviews here and honestly all of them wanted to point at one thing...

They needed more fap no story. Its sad because the story is interesting. I mean theres a lot of porn in the net go there lols instead of downloading the game.
 

shadowtempered

Active Member
Aug 22, 2020
773
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I read some reviews here and honestly all of them wanted to point at one thing...

They needed more fap no story. Its sad because the story is interesting. I mean theres a lot of porn in the net go there lols instead of downloading the game.
I understand the story isn't going to be everyone's jam and while I do wish there were more sandbox sexy times, there is still a lot of repeatable content and gallery unlocks (and more being added) that if you just waned to rub one out and move on you can. It's not like it's a 10 hour game with 2 scenes or that you have to play for the same time to get your first scene. Depending on how fast you read, you're getting tits in your face within 20-30mins which is far better than some VN/games on this site.

They can use the skip button if they can't be bothered to enjoy the ride.
 

NeonSelf

Member
Dec 3, 2019
289
463
I read some reviews here and honestly all of them wanted to point at one thing...

They needed more fap no story. Its sad because the story is interesting. I mean theres a lot of porn in the net go there lols instead of downloading the game.
Its a game, not a book or movie. The idea is it should be interactive with interresting decisions and consequences. And reading a story is 5-10 minutes without any interation is boring. I can tolerate story in a game as long as it motivates me to play towards some goal or explains gameplay mechanics.

But in Harem Hotel the story serves only one purpose - tell a story. It is disconnected from the game itself. Let me explain:

1 - every time you try to progress the story - you just click on "Talk" option. Its not an informed decision. You never know what your character will do or what consequences will be. As for me, progressing Maria to lvl 31 was like stepping on a land mine: unexpectedly one of my residents is removed and I dont know what to do next, except progressing the story and hope that she will return somehow.

2 - everything told in a story is useless in game. - What use do I have, knowing that Emma wants to become a vet? At first I thought that sanctuary will be some kind of animal shelter for fairies. What was the purpose of building a garden? Lin mentioned that she wants a garden, but after building it I have no special interactions there. Well, repeatable interactions. Instead, I have repetable sex scene in a bar, which is unexpected.

3 - game mechanics are not explained in a story. - As you know every girl has special "achievements", like becoming a nympho or submissive. But there is no explanation what benefits you will get of these. I keep guessing what are the requirements for making one of them my morning alarm, it seem to happen randomly. Same goes for lust - I dont know, if its possible to trigger lust events by doing something, it happens randomly. Having a guide in a story will be more helpful, compared to reading about local gods.

4 - game stats are ignored in a story. - Story events are not locked by some stats like affection\money, they are like chapters in a book, you just need to read the previous ones.

5 - story UI is lacking. - When I had to pay for something - I dont know how much money I have. Money panel is shown only when game is in sandbox mode.
 
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shadowtempered

Active Member
Aug 22, 2020
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Going through your post NeonSelf , please don't take it as an attack. Just offering my perspective, some info and curious on some of your own thoughts if you could indulge me.

Its a game, not a book or movie. The idea is it should be interactive with interresting decisions and consequences. And reading a story is 5-10 minutes without any interation is boring. I can tolerate story in a game as long as it motivates me to play towards some goal or explains gameplay mechanics.

But in Harem Hotel the story serves only one purpose - tell a story. It is disconnected from the game itself. Let me explain:
Runey describes this more as visual novel than as an interactive game. It has sandbox elements, but it's closer to a book than it is a full on game. Perhaps a small adjustment to the front page description would let folks better determine what they're getting into.

1 - every time you try to progress the story - you just click on "Talk" option. Its not an informed decision. You never know what your character will do or what consequences will be. As for me, progressing Maria to lvl 31 was like stepping on a land mine: unexpectedly one of my residents is removed and I dont know what to do next, except progressing the story and hope that she will return somehow.

2 - everything told in a story is useless in game. - What use do I have, knowing that Emma wants to become a vet? At first I thought that sanctuary will be some kind of animal shelter for fairies. What was the purpose of building a garden? Lin mentioned that she wants a garden, but after building it I have no special interactions there. Well, repeatable interactions. Instead, I have repetable sex scene in a bar, which is unexpected.
Goes back to the first. Using your specific example: knowing Emma wants to be a vet is character development. It serves the purpose of making Emma more a person and less of a thing. Perhaps you garner more empathy for her knowing her aspirations and trials. Maybe you don't. That's the purpose, to engage/evolve and present. It'll fall flat for some, it won't for others.

3 - game mechanics are not explained in a story. - As you know every girl has special "achievements", like becoming a nympho or submissive. But there is no explanation what benefits you will get of these. I keep guessing what are the requirements for making one of them my morning alarm, it seem to happen randomly. Same goes for lust - I dont know, if its possible to trigger lust events by doing something, it happens randomly. Having a guide in a story will be more helpful, compared to reading about local gods.
Agreed. A lot of it is trial and error but it isn't exactly complicated. If you don't mind explaining your perspective a little more, I'd appreciate it. To me, the ingame menu descriptions seemed adequate that not letting the girl orgasm would increase lust. While it doesn't say there will be an event when this maxes out, it at least does build so you know it's doing "something". Just that the something is vague until it happens, but since it's a goal to basically "fill the bars", why wouldn't you? How did this read to you?

4 - game stats are ignored in a story. - Story events are not locked by some stats like affection\money, they are like chapters in a book, you just need to read the previous ones.
Yes and no. Certain events use certain stats - mostly exhibition and supposedly 1-2 events that use submission (hasn't worked for me). Some events do require you have X amount of money before you can initiate the event. I can only think of one specific event where you need a ton of money to complete it but they hand wave you a bill instead so if you don't have it you can at least complete the event. What were your expectations for this?

Specific "achievements" are required for specific actions. This is told to you when you try to engage in that particular activity, so if you happen to max out a stat early you might never get feedback on what that stat does. Maxing it out is only really required for one specific character's event and you're also told specifically to build up said stats. If you try to get sexy time in the lounge room, it tells you to raise slut levels. If you want to get a blow job at the beach, it tells you to raise exhibition. Not everything is used to grand detail, but it is there. How expanded on this you want it to be you'd have to explain.

5 - story UI is lacking. - When I had to pay for something - I dont know how much money I have. Money panel is shown only when game is in sandbox mode.
Agreed - while it's not a major hindrance, it should be clear info for the player to know what they're working with. Maybe display your total next to whatever the cost in question is.


There are a few points I chose not to cover, because it's stuff Runey is building on and I don't expect everyone to know every little post that is posted here to know about. There are expected events/benefits of the garden for example planned. Others if you want a more concise response you'd have to specifically ask about, but I don't want this to look like I'm picking on your post. You offered a pretty solid point of view and I just wanted to converse.
 

polycentric

Member
Donor
Mar 26, 2019
468
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Its a game, not a book or movie. The idea is it should be interactive with interresting decisions and consequences. And reading a story is 5-10 minutes without any interation is boring. I can tolerate story in a game as long as it motivates me to play towards some goal or explains gameplay mechanics.

But in Harem Hotel the story serves only one purpose - tell a story. It is disconnected from the game itself. Let me explain:

1 - every time you try to progress the story - you just click on "Talk" option. Its not an informed decision. You never know what your character will do or what consequences will be. As for me, progressing Maria to lvl 31 was like stepping on a land mine: unexpectedly one of my residents is removed and I dont know what to do next, except progressing the story and hope that she will return somehow.

2 - everything told in a story is useless in game. - What use do I have, knowing that Emma wants to become a vet? At first I thought that sanctuary will be some kind of animal shelter for fairies. What was the purpose of building a garden? Lin mentioned that she wants a garden, but after building it I have no special interactions there. Well, repeatable interactions. Instead, I have repetable sex scene in a bar, which is unexpected.

3 - game mechanics are not explained in a story. - As you know every girl has special "achievements", like becoming a nympho or submissive. But there is no explanation what benefits you will get of these. I keep guessing what are the requirements for making one of them my morning alarm, it seem to happen randomly. Same goes for lust - I dont know, if its possible to trigger lust events by doing something, it happens randomly. Having a guide in a story will be more helpful, compared to reading about local gods.

4 - game stats are ignored in a story. - Story events are not locked by some stats like affection\money, they are like chapters in a book, you just need to read the previous ones.

5 - story UI is lacking. - When I had to pay for something - I dont know how much money I have. Money panel is shown only when game is in sandbox mode.
Harem Hotel is an adult visual novel, not a game. We know this because Runey, the developer, describes it as a visual novel

What differentiates a game from a visual novel are exactly the features that you mention, with VNs not having many of those by design. Harem Hotel, and most other VNs, are only mildly gamificated because of the effort involved and most people think it's better to have a 'good' VN (with the understanding it won't have many game features) than a poorly-made game with bad animations, rudimentary graphics, no graphics acceleration and all of the other issues that come with using free (or low-cost) tools to make games. F95zone and Steam are full of poorly made and down-right ugly games and we're all very fortunate that Harem Hotel isn't a poorly made game but rather is a great visual novel.
 
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NeonSelf

Member
Dec 3, 2019
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A lot of it is trial and error but it isn't exactly complicated. If you don't mind explaining your perspective a little more, I'd appreciate it. To me, the ingame menu descriptions seemed adequate that not letting the girl orgasm would increase lust.
1 - Delivery job is mentioned by Ellen on the first day. But its not located on the map. I had to explore all the city for a few days, until I randomly had an event in a bowling club. I already thought its some kind of bug or unimplemented feature, when I foud it. So my first delivery was to bring a box of drugs to some criminal in the slum, instead of legal daily job.

2 - I expected my income to drop, since most of my residents are living for free. Ashley, Emma, Felicity, Maria - lost their income for different reasons. But hotel stays profitable somehow.

3 - Game menu has a counter for lust. Like 4/9. But it doesnt explain anything. In my experience girl may increase lust after we had sex in the dungeon, even if she had orgasm. And some girls dont have lust. Maybe its not implemented yet. But its strange when an android has it but two cheerleaders dont.

4 - Progress bars hide their description after I had 1 point of progress. I cant tell the difference between cumslut and cumdump without guessing.

5 - Some hotel upgrades are badly described. Did I have to purchase all music for the bar or it has no effect on income? There was also no description for sanctuary, before I had enough money to buy it.
 
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torresm

Active Member
Apr 5, 2020
854
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What was the purpose of building a garden? Lin mentioned that she wants a garden, but after building it I have no special interactions there. Well, repeatable interactions.
I have to agree on this one. For something that's there since early on, the garden sees so little use

what happened to mod?
Creator is currently away taking care of his health, probably won't be back soon.
 

DigDug69

Engaged Member
Jun 29, 2019
2,401
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Harem Hotel is more of a visual novel, and not a game, so it cannot be treated as a game, but more of as a story, with game elements included.
Game mechanics do not apply here.
This is a work in progress, so not all elements/features are available yet.
Click below to see more responses.

2 - I expected my income to drop, since most of my residents are living for free. Ashley, Emma, Felicity, Maria - lost their income for different reasons. But hotel stays profitable somehow.

The bar makes money, which allows you to stay in business without apparently losing money

3 - Game menu has a counter for lust. Like 4/9. But it doesnt explain anything. In my experience girl may increase lust after we had sex in the dungeon, even if she had orgasm. And some girls dont have lust. Maybe its not implemented yet. But its strange when an android has it but two cheerleaders dont.

It is implemented, but not universally available to all girls yet.
Might be planned for the future, after planned future events.

Effect of a maxed out lust and denying orgasms?? Let it build up as high as it can go, and eventually you will get a nice surprise.
It would not be a nice surprise, if you were warned about it.
This falls under it being a visual novel.
You are not intentionally warned of upcoming surprise events in a book.



4 - Progress bars hide their description after I had 1 point of progress. I cant tell the difference between cumslut and cumdump without guessing.

That may be an issue with your system and the game.
I can see which is which on mine.
I have to agree on this one. For something that's there since early on, the garden sees so little use

Harem Hotel is still a work in progress, so not all features/events are available yet, like they would be in the finished product.
It's construction was needed for earlier events, but more are planned for the future, and will be added when the dev is ready to install those future events.

Things like this will happen when you interact with games/visual novels that are not yet completed.


Creator is currently away taking care of his health, probably won't be back soon.

He was diagnosed with cancer and is getting chemo, so it will be a while before he can get back to working on mods.
And since he made mods for multiple games, it could be a long while...
 
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shadowtempered

Active Member
Aug 22, 2020
773
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1 - Delivery job is mentioned by Ellen on the first day. But its not located on the map. I had to explore all the city for a few days, until I randomly had an event in a bowling club. I already thought its some kind of bug or unimplemented feature, when I foud it. So my first delivery was to bring a box of drugs to some criminal in the slum, instead of legal daily job.
Not saying your take is incorrect - it is however a new feature added in v16 and that specific job you're referring to isn't even the actual daily job. So it sounds like a little more guidance is necessary to make that more of an obvious difference. There is a daily delivery job and I think it is still at the bowling alley given by the bartender - but I don't recall it ever being specifically a drug running job. Again, new feature but this can give Runey some feedback to help improve it.

2 - I expected my income to drop, since most of my residents are living for free. Ashley, Emma, Felicity, Maria - lost their income for different reasons. But hotel stays profitable somehow.
Story related but as you get going, each girl finds their own little side gigs to do work. Emma/Felicity do some weird instagram with their cat that makes a little income. Maria bartends. Ashley was getting money from her mom early game but after their last falling out I'm not sure how that goes -- either way, there are little things going on mentioned in the story for them. From a story flowing perspective you don't really gain that knowledge until you're a chunk into said storyline.

3 - Game menu has a counter for lust. Like 4/9. But it doesnt explain anything. In my experience girl may increase lust after we had sex in the dungeon, even if she had orgasm. And some girls dont have lust. Maybe its not implemented yet. But its strange when an android has it but two cheerleaders dont.
I honestly forgot gaining lust through basic sex options. You're right - it increases through sex related activities and when it reaches certain mile stone markers it triggers a mini-event where you can make the girl orgasm or deny it, which either increases the bar or resets it depending on your choice. Events increase as the bar increases.

I'm not even sure how you could organically explain that feature without it being a specific tutorial. Personal preference, I like it when the characters explain certain things vs having a big popup that tells you.

4 - Progress bars hide their description after I had 1 point of progress. I cant tell the difference between cumslut and cumdump without guessing.
Yup, not a fan of this either. Having played for a long time, the only thing I watch for is if the bar is maxed out or not - any titles along the way I just ignore.

5 - Some hotel upgrades are badly described. Did I have to purchase all music for the bar or it has no effect on income? There was also no description for sanctuary, before I had enough money to buy it.
Sanctuary is explained in the story - you're given specific money to buy it for the express purpose of saving elves by Kali's parents. I agree on the bar upgrades - I don't know which influence $$ and which don't - I'm just in the habit of buying everything, but I always buy the music last.

I have to agree on this one. For something that's there since early on, the garden sees so little use
Just a nit-pick, but the garden isn't all that old in relation to the game. Runey has expressed that he wants to add the option of growing things that will act as another source of income and/or lust plants(if I remember correctly). Not sure if those things are still in the table, but the garden has been used in more recent story updates.

NeonSelf Appreciate the feedback. I do get the feeling you've missed on some details due to the story, but if that isn't your jam, then I get it.


Harem Hotel is an adult visual novel, not a game. We know this because Runey, the developer, describes it as a visual novel
Does the Itch.IO description match the front page description? If it doesn't perhaps we could request an edit so more folks know what they're getting into.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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5 - story UI is lacking. - When I had to pay for something - I dont know how much money I have. Money panel is shown only when game is in sandbox mode.
The rest has been addressed in one way or another, but to be fair, the UI has undergone a couple of revamps, and he is working on another new one, that should help, including a phone and calendar.
what happened to mod?
 
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NeonSelf

Member
Dec 3, 2019
289
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Not saying your take is incorrect - it is however a new feature added in v16 and that specific job you're referring to isn't even the actual daily job. So it sounds like a little more guidance is necessary to make that more of an obvious difference. There is a daily delivery job and I think it is still at the bowling alley given by the bartender - but I don't recall it ever being specifically a drug running job. Again, new feature but this can give Runey some feedback to help improve it.
The drug delivery is a unique quest in slums. You have to find a hidden box behind the blue trash container and then deliver it to the drugdealer or to the police.


Sanctuary is explained in the story - you're given specific money to buy it for the express purpose of saving elves by Kali's parents. I agree on the bar upgrades - I don't know which influence $$ and which don't - I'm just in the habit of buying everything, but I always buy the music last.
I've got $10.000 from Kali's father after buying the sanctuary and all the rebeling elves. If I knew that I will have a ton of money just around the corner it would be not so bad. But I had to grind money by selling pictures every day for a few months. It was insanely boring. And BTW, starting a new *Talk* doesnt feel safe, after you loose one of your girls spontaneously. So I didnt progress the story until I have done everyting I could to prepare for unexpected problems.

I've done Kali's quest last since I'm not into girls wearing glasses. Just a personal preference.
 
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torresm

Active Member
Apr 5, 2020
854
1,885
Just a nit-pick, but the garden isn't all that old in relation to the game. Runey has expressed that he wants to add the option of growing things that will act as another source of income and/or lust plants(if I remember correctly). Not sure if those things are still in the table, but the garden has been used in more recent story updates.
Oh, I meant early in the playthrough, not the development cycle. I'm quite new around here, only started playing around 0.14 iirc, I wouldn't know when it was added. lol
But yeah, if the garden growing is intended to be an early source of income then it makes sense to have it available as a Day 1 upgrade.
 
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