I am looking for ways to make the video making gameplay different and I want to spice it up. I'll be brainstorming ideas for that once I've worked out some other issues with the game.First off, thanks for the game! Looks and plays great so far.
Now for a few thoughts, if you are interested:
Personally, I think the pacing of the game is roughly OK. It may also be a bit slow in the beginning, but I would say that is normal, since you need to find your way through the mechanics and not always do everything optimally. So, imho the overall rate of new content comes at a good pace so far. Also you provide help with what to do next.
I mean, there are impatient people who rather have all the content instantly, but if the gameplay keeps me entertained I find it a lot more rewarding if the unlocking of new content is paced well, rather than too fast. It gives a better feel of achievement. I wouldn't balance the progress in a game on those, they can have a gallery unlock, if they don't need a game just a quick wank ;p
That said, the fine tuning of this should be done closer to finishing the game anyways, since new game play additions may disrupt this, needing you to rebalance the pacing or certain parts of it again anyways.
Generally, I didn't perceive the game as too grindy. The Claire games are grindy, Eastern MMOs are grindy, but compared to those your game seems fine to me in that regard. The perks and generally the various stats and unlocks that influnce a scene give it a better variety than most porn games while your game blances free (sandbox) gameplay and pre-scripted route also quite well. Similar to what Tuition Academia managed to do – not too much freedom so it distracts, but enough to not make you not feel railroaded and with plenty of choices.
Overally, the perk system and mechanics in the scenes make this more of a strategy game than an story based novel-like game. That is a nice variation of the usual fare, and imo that is where you should concentrate. By making the scenes and interactions a bit more "strategic". The current system is a bit random, but the directions is good.
The content in regards of sexual variety so far good and I like to option to turn off certain aspects of it. Thanks for that.
The option to change the outfits in the scenes is great (good options so far) and .... maybe a bit more variety in the future?
Also the current are often quite similar.
So a few suggestions based on my thoughts above and a few comments:
1.) Expand the perks – more options are always good. Also maybe you need to specialize, as to what direction you want to go with a character – which is admittedly kind of already in (character preferences), but more in regards to the individual perks.
2.) As already mentioned, the movement is a bit inconsistent and the map pretty much gets useless in the latter current version of the game. My suggestion is to use the map as a "main screen". You have the house with its rooms (in list form?), let's say on the left of the screen and the other locations are on a map taking up the rest of the screen. So you would replace the view of your room and use the map to make the choices that are currently offered by the list menu. You could have seedier sections of the city (making security maybe important, but maybe offering more xp?) and more secure ones with better paying clients, and the option pops up and disappears just like in the list. Your own room could be used to make the videos and the managment part. Giving you a visual enhancement of the "doing the company from home". Also the morning/day/evening/night-cycle can be also done on the city view.
3.) As mentioned above, I think the meat of the game is still the scenes and how you manage to get the best out of them. So making the game-play less grindy and less repetitive (you are on the right track there imo) would be quite important. More variation for renders of the clients and maybe make the challenge system a kind of "customer preference", so you have to adapt your skills to the situation (basically like now, just integrate it into the scene in a more immersive manner). The basics are there actually, you just need to expand upon them.
Alright, that's it for now. Thanks again for the great game and my best wishes for the further development process.
My first issue is with the map as well, but I've pretty much decided how I want to go about that. Instead of traveling to places through the map, there will be a drop down menu that allows you to interact with a character, and you'll travel to their location and open the interaction menu. There will also be a drop down menu to perform various actions, like working out, drinking at the bar, etc. Those actions will be expanded in the future. So you'll still be moving throughout the various locations, but you won't have to travel there manually.
As for the grind, I've created 3 different difficulty levels, with the current state of the game considered the hard difficulty. Medium will have girls stats, perk points, and subscriber gains increase as you max other girls. Easy will see a significant boost to all of those and make the grind almost non-existent. For those who just want to enjoy the story, easy mode would be for them. For those who enjoy gameplay, hard mode and the challenge mode are designed for them.
I have lots of content I'd love to add to the game, but my focus for the next update has been overhauling the animation system to remedy the performance issues. Thanks for the suggestions and I hope you continue enjoying the game!