- Nov 27, 2017
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Release time! With the
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, it's also time for the public release of Build 6. For those who've realized there was a longer gap between releases this time...there have been some changes to the development cycle for this game, as well as my other game(Chastity Quest). I'm now focusing on larger releases for each game, but only releasing one or the other each month. They alternate release months, so December was Chastity Quest, January Haven's Port, February will be Chastity Quest again, and so on. Build 6 of Haven's Port was the last of the builds on the monthly development cycle, though a larger one by that standard, containing 12 scenes. The Build 7 January release, on the other hand, contains 22. For details on what is/was in Build 6, see the release notes below .Online Version:
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Downloadable Version
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Haven's Port Build 6 Release Notes
This build introduces the ability to purchase temporary transformations and go out exploring the island with them activated! Eleven of its twelve scenes are focus on that, 7 for a Futa Transformation, 4 for a Fairy Transformation, and 1 General Scene.
Magic Shop Transformations: After reaching the Resident Reputation Tier, you'll be able to purchase the Futa and Fairy transformations at the Magic Shop. Each of them only lasts for a set period but allows you to explore the island to find scenes involving those transformations. Any location that appears after leaving the Magic Shop with an active transformation has relevant content!
Menu+ Barmaid: A new feature in the Jolly Rodger pub! You can unlock access to the Menu+ barmaid's services if you're enough of a Nymp! Though, right now, there are only 3 scenes, 2 of them being Futa iterations. More will be added in time.
Other Stuff:
- Cottage Rent Cost Lowered. The rent costs were originally high due to there being very little to spend easily-earned gold on. Now that there are more things to spend it on scattered around the game, I've halved the rent costs for the Cottage down to where I originally planned it to be.
- Backward save compatibility. I actually intended to build for this from the start this time...and didn't realize I hadn't tested to see if it was working. It wasn't. Technically, it still isn't, but I think I fixed the issue so that it will start working from this Build forward. Hopefully.
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