on 1060 3gb default settings game was playable. Looks great so far. I have made own female and everything. Still could improve in many ways like guy actually holding her head and also auto mode with random movements would be great.
If you use the classic kneeling pose you can use the small buttons next to the pose button to change the guys habd position. One has him grabbing her headon 1060 3gb default settings game was playable. Looks great so far. I have made own female and everything. Still could improve in many ways like guy actually holding her head and also auto mode with random movements would be great.
I noticed that this only happens when framerate is unconsistent. Enabling a frame limit fixes this for the most part. It only happens when using particle hair during render target captures. I haven’t found a way to fix this yet Also thank you very much for your detailed tests. I am working on improving performance. I think it’s the anim blueprint which is eating up most of the frametime. As soon as I kill the ABP instance my framerate doubles.Cumming still causes hair to flicker and disappear, even with mesh hair, though FPS is overall better with it.
Ay hold up slow down you modding already or is that just with the ingame sliders?First attempt at canine penis.
Lol very creative use of the sliders I‘ll be adding a real futa base soon. Good job. Feel free to share the.sav fileFirst attempt at canine penis.
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No modding, just IG sliders.
I guess this is the most you can do right now.
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Auto mode is planned. At the moment I‘ll need to focus on resolving the performance issues, so mor people can actually play the game You can check out my trello board to see what new features are planned / in the making:So much potential, great job so far. But can we please get a auto mode option like in one of your previous versions?
That's what i like to hear.I‘ll be adding a real futa base soon
My sincere gratitudeWhats currently the difference between public and patreon version?
I have the FPS set to 60, not set to unlimited, and it does this when I'm hovering around 30 FPS. So unless I have to fix it at 30 FPS... I am also using the default mesh hair, and not the particle hair.I noticed that this only happens when framerate is unconsistent. Enabling a frame limit fixes this for the most part. It only happens when using particle hair during render target captures. I haven’t found a way to fix this yet Also thank you very much for your detailed tests. I am working on improving performance. I think it’s the anim blueprint which is eating up most of the frametime. As soon as I kill the ABP instance my framerate doubles.
60 fps not ok? 6600xt. My CPU bottlenecking. R5 3600x. Res 1920*1080.performance is sadly quite low even on a 3070. The upscaling is also quite shit, hoping for DLSS support going forward.
Do like how this is shaping up though, using daz characters like this is neat in the end.