- Feb 27, 2020
- 27
- 12
Ok, so, things that I found:
-the resolution list is still weird after deleting configs. what even is 2133*1333? although it works in 2k when it is borderless window(still shows 1920), but not in native fulscreen.
-Performance wise its heavy on epic settings, around 50 fps in QHD on 3070Ti. But overall feels smooth.
-Controls are a bit wonky sometimes (move axis can randomly change and you start moving characters sideways), overall controls now vs old version feel exactly like in the other similar game, you know, and it is not necessary a good thing.
-dong disappearing partially when one party of the conflict is losing consciousness
-tongue clipping through closed mouth as was in old version when actor is trying to express some weird emotions randomly. Eyelids and upper lip weirdly clip sometimes too.
-random violent head spinning in some cases, but that is expected when moving axis freak out.
-aiming works reeeally slow, it was somewhat better in the old version
but overall it looks good until it doesnt, so I look forward for the later builds
-the resolution list is still weird after deleting configs. what even is 2133*1333? although it works in 2k when it is borderless window(still shows 1920), but not in native fulscreen.
-Performance wise its heavy on epic settings, around 50 fps in QHD on 3070Ti. But overall feels smooth.
-Controls are a bit wonky sometimes (move axis can randomly change and you start moving characters sideways), overall controls now vs old version feel exactly like in the other similar game, you know, and it is not necessary a good thing.
-dong disappearing partially when one party of the conflict is losing consciousness
-tongue clipping through closed mouth as was in old version when actor is trying to express some weird emotions randomly. Eyelids and upper lip weirdly clip sometimes too.
-random violent head spinning in some cases, but that is expected when moving axis freak out.
-aiming works reeeally slow, it was somewhat better in the old version
but overall it looks good until it doesnt, so I look forward for the later builds