indio68

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Sep 26, 2020
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I played this game 2-3 years ago, decided to play it again, and found that there was even less content in the game than there was before:ROFLMAO:
The game is interesting, no doubt, but why isn't it developing at all?
Are there any personal problems with the developer?
seen any outstanding improvment respect the old version?
 

Hullahopp

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Dec 26, 2018
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View attachment 3405194

Damn, another one already!
Moreover, he thinks that he is a victim.. Did he really laugh to Notty's health problems, as his reaction to the latest post of Idontplay shows on top of the page?! :censored:
"When the lion is sick, the hyenas laugh."

Excuse this immature remark, but without flint, steel does not sparkle. I mean, other threads have such ingenious and funny trolls, it's almost a pleasure to bicker with them. And we have to settle for hysterical goofballs... I'll make a complaint! Where is the intellectual challenge here?! :FacePalm:
 
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indio68

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Sep 26, 2020
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To be honest, I can't think of anything that stands out as an outstanding improvement. But that's just my opinion.
exactly...all this time wasted for? but i see all the knight popping out..so better if i leave it ..nothing good coming from here anyways
 

Oddball2k

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Jun 1, 2018
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I think he was talking about the progression of the story.
Not sure about that.. When previous saves from the chapters R are still compatible with the chapters RS, no one expects a progression on the story in chapters 1RS-4RS.

There's an outstanding improvement meant for people like him in the RS versions.. And something he was asking for:
i'm really wainting for a better UI and a good How to do UI ...cuz u are lost sometimes...
And guess what? He was too blind to see that:

screenshot0009.jpg

And for his "How to do UI" request, it's an Adult Game with all what it implies: role-play your MC as you wish, and you're left alone to do so.
 

evileeyore

Newbie
Aug 15, 2023
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Damn, another one already!
Moreover, he thinks that he is a victim.. Did he really laugh to Notty's health problems, as his reaction to the latest post of Idontplay shows on top of the page?! :censored:
Might be one of those cornspiracy types who believe Notty is "just stringing everyone along" for no financial gain and thus firmly suspect/believe that the car accident and pnuemonia events were "just excuses".


i know theres been a couple patreon posts recently, anything to do with dates at all?
No firm dates becuase 2 of the setback issues (of the four setbacks) aren't the type you can throw dates at. The issues are (IIRC) the bug Notty used to use to do good lighting in Daz has been patched so all the prior scenes had to be rerendered to make the lighting look correct with the old and new scenes (which is now done - the 4090 is that fast), two scenes heavily relied on random number generation and Ren'Py is garbage at random numbers (one of these is resolved by simply returning the scene to dialogue choices by the Player), and I can't remember the fourth... I wanna say it was another rendering bottleneck which is close to resolved.
 

brody990

Member
Jun 11, 2017
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Might be one of those cornspiracy types who believe Notty is "just stringing everyone along" for no financial gain and thus firmly suspect/believe that the car accident and pnuemonia events were "just excuses".



No firm dates becuase 2 of the setback issues (of the four setbacks) aren't the type you can throw dates at. The issues are (IIRC) the bug Notty used to use to do good lighting in Daz has been patched so all the prior scenes had to be rerendered to make the lighting look correct with the old and new scenes (which is now done - the 4090 is that fast), two scenes heavily relied on random number generation and Ren'Py is garbage at random numbers (one of these is resolved by simply returning the scene to dialogue choices by the Player), and I can't remember the fourth... I wanna say it was another rendering bottleneck which is close to resolved.

cool, gonna jump on the patreon again once chapter 5 is out so i didnt see the patreon only updates on the issues.
 
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evileeyore

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Aug 15, 2023
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No firm dates becuase 2 of the setback issues (of the four setbacks) aren't the type you can throw dates at.
I took a minute and went and grabbed quotes:

The two rendering issues:
"Out of the "big four" problems I mentioned earlier this week, two have already been dealt with. Trisha, for both chapters, has now been fully re-rendered. More than that, both scenes ended up slightly extended and are now a whopping 5,733 and 3,745 renders respectively giving you a full five minutes of animated Trisha goodness. Not only are the scenes now longer but having been forced to change the lighting, they also look so much better as well. The incredible thing, and the thing that is making me slightly giddy, is that by throwing the powah of the 4090 and the 3090 at the problem, I managed to make close to 10,000 renders in just ten days. That's just staggering from my perspective.

The only thing left for me to do for Trisha is to re-run the stills. But that's a nothing job. If it takes me a day, I'll have been slacking off (all I have to do is load the files into the 4090, swap out the lighting set and hit render. Which with the 4090's heft I'm talking just over a minute per render...). So with the refreshed animations built, a quick quality check, and I can get those to the VA, add some SFX and it's job done."

One of the two other issues:
"The second problem resolved was Amanda's coding. I've unwound the overly complex code that was in there and defaulted to something more traditional via menu picks.

It took a bit of time, and I need to throw it at the testers still (I'm happy enough with it now and she's behaving - or at least as well as Amanda would), but in essence it's done. It took me most of the week as it is a surprisingly big scene under the hood coming in close to 80 per cent of the size of Chapter One. That doesn't mean you or your MC will be stuck with her for ages, however. You can go in, have dinner, do your social obligations and get out again. The reason it's so large is for those of you who wish to linger and you can end up talking to her for some time (and also get horribly drunk to if you wish...)."

Problem four is a strip poker minigame with (I think) Chris, It's a knottier problem because it has to use a random number generator and, as mentioned, Ren'Py is shite for this. The previous update Notty said she'd be trying different weighted algorithms until she finds one that works and makes the game "feel organic enough" to be good to go (or I mean something like that, any discussion of math makes my tiny gorgeous hunky manflesh brain glaze over). No further update on this issue at thsi time.
 

JD59

Member
Jun 20, 2018
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i said this years ago when the curse of remake hit...and all knight defending dev said bad things to me...after 2 years i see i was right...
You're aware she had a car crash and pneumonia, right ? There are things she can't control.
 

reiterhaniwa

Member
Apr 16, 2019
114
256
The issues are (IIRC) the bug Notty used to use to do good lighting in Daz has been patched so all the prior scenes had to be rerendered to make the lighting look correct with the old and new scenes (which is now done - the 4090 is that fast), two scenes heavily relied on random number generation and Ren'Py is garbage at random numbers (one of these is resolved by simply returning the scene to dialogue choices by the Player)
Ah, two eternal foes of the developer/programmer - legacy bugs features being patched and the RNG. As someone wise once said to me "RNGs - they aren't."
 
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Oddball2k

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Ah, two eternal foes of the developer/programmer - legacy bugs features being patched and the RNG. As someone wise once said to me "RNGs - they aren't."
Cryptographic RNG or Scientific RNG simulation(with independent uniform random numbers), are the only options that I can think of with python.
But knowing Notty, a quantum random generator could be on the agenda.. :D
 

Kagarus

Member
Sep 28, 2017
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Well, you should be able to call on the secrets module of python within renpy for crypto-suitable PRNG, though depending on the usecase you might need to adapt the wrapper renpy provides for random to provide rollback-persistence.

Although honestly, even the MT renpy provides should suffice, unless you've got really bad luck with the seed.
 
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Oddball2k

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Although honestly, even the MT renpy provides should suffice, unless you've got really bad luck with the seed.
Well yes, it seems to be sufficient when the mini-games are as stand-alone modules.

As the designer of Renpy himself states: "Each time Ren'Py starts, an infinite list of random numbers is created, and a pointer starts off at the start of this list. Everytime you take a random number, this pointer gets advanced one spot down the list".

It's like a lottery machine with numbered balls: each time a ball is drawn, it is not replaced into the lottery machine.

It seems that there are enough balls(the list is not so "infinite") for only one module which heavily uses them, at a time.
But, put those modules into the main game and this "infinite" list of random numbers will be rapidly shorten to the point that the initial distribution curve of random numbers will be affect too drastically..

But don't worry, Notty must have already solved the problem. If the module works fine as a stand alone, she will make it work the same way in the main game. Just part of her final tuning process. :)
 
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NeimadFR

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Jul 1, 2017
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Well yes, it seems to be sufficient when the mini-games are as stand-alone modules.

As the designer of Renpy himself states: "Each time Ren'Py starts, an infinite list of random numbers is created, and a pointer starts off at the start of this list. Everytime you take a random number, this pointer gets advanced one spot down the list".

It's like a lottery machine with numbered balls: each time a ball is drawn, it is not replaced into the lottery machine.

It seems that there are enough balls(the list is not so "infinite") for only one module which heavily uses them, at a time.
But, put those modules into the main game and this "infinite" list of random numbers will be rapidly shorten to the point that the initial distribution curve of random numbers will be affect too drastically..

But don't worry, Notty must have already solved the problem. If the module works fine as a stand alone, she will make it work the same way in the main game. Just part of her final tuning process. :)
The easiest solution would seem to be to force a save and load to generate a new list. I don't know if that can be done seamlessly and that certainly isn't an elegant solution.
 
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