Listen young missy, I was replying to that other guy, which said something that quite frankly I found not that smart.
Now if you bothered to actually read the whole conversation, you would have found this following post of mine, and you wouldn't have felt the need to get all defensive. Now if you did read it and still got defensive, then maybe there's something worth being defensive about after all?
In that case I apologise
Obvs was a bit knackered at that point and got confused over the use of the OP thing which in my tired mind meant the thread starter (not that conversation starter) - which was me back in the day.
But nah, not defensive. Shattered at the time perhaps! And disappointed. To be soooooo close to getting the damn thing out - and then for something else to go wrong was incredibly frustrating. And of course trying to solve these things when on your last legs was not ideal! Originally I'd planned to have completed one and two before releasing chapter one to prevent all this last minute coding faff but I'll be honest in that we suddenly got a rash of sci-fi games popping up in December and I panicked a bit. Sci Fi porn is a niche as it is and I feared I'd be lost in the crowd.
In all fairness, this is why I tell devs to never give out dates. Just say it will be ready when it's ready, it's safer all round.
Wise words. No more date deadlines from me at all other than "every month". Too many oddities can go wrong and when you spot, say, a last minute continuity error you end up stuffed and held hostage by your graphics card as you try to correct it. A very painful experience watching the daz3d yellow bar slowly progress in those circumstances.
Would it not have been feasible to release the chapter with the minor continuity error and a note that it will be fixed shortly then release that fix later for the people who care? That's not rhetorical, I have seen other projects have multiple release versions with minor bug fixes, and I'm not familiar with how difficult a project this size would be to release like that.
I get this. I really do. God knows I spent an age trying to convince myself that "It'd be fine! Send it out you daft tart!" and then...I knew I also couldn't. Either of Chadwick's two big end scenes just wouldn't have worked I felt if the player was suddenly brought to a halt by that error. The dramatic one would have lost its drama and the sexy one (if one can be so bold as to call it that) would have lost what sexiness it had. Especially with certain close ups...
I suppose ultimately, I see it that I'm a tiny new dev with an oddball of a game. I can't, say, compete on graphical quality with some of the guys here (well I could but we'd have a dozen renders an update which would make the game a bit slow paced! We'd still be waiting to leave the Intrepid!), so I can only try to compete (if that's an appropriate word) by doing the best I can with what I have. So, I'll make/modify my own assets, try to give you all something different from the usual - and try to avoid and errors in what renders I do produce. Try to make your gaming experience easier etc. hence why I wanted your old saves to work. That sort of thing.
As to criticism, I honestly don't mind it where re the game. If you look back at the first few pages of this thread it was nearly all critique. Not all of it valid of course but some was.
My take on feedback sorta goes through a three stage process.
1) is the comment valid re the quality of the game?:
i.e.
"I don't like short haired lesbians" - not valid. Personal preference.
"The text input box for the players name is hard to see" - valid
"The end results page could do with flagging up what you could get with the paths you took" - valid
2) if the comment is valid, can I do something about it now?
"The text input box for the players name is hard to see" - fixable
""The end results page could do with flagging up what you could get with the paths you took" - fixable but needs more complex coding
3) if the comment is valid and I can do something about it.....fix it now. If the comment is valid and I can't do something about it.....learn how
@somebodynobody is a great example of keeping me on the straight and narrow I feel. He likes the game, is often highly amusing with his banter but also gives some really sound critique.
Anyhoo! Enough of the "Notty is a fuck up" stuff. I've learned and won't make the same mistake next time.
*moves on to read other stuff*