Nottravis

Sci-fi Smutress
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Game Developer
Jun 3, 2017
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27,287
There is one thing on my mind about Walker rescue mission now.

When introducing ourselves to Amanda she interrupts us and asks about Harris. Obviously, she would know who was the engineer assigned to the mission, but would she care specifically? Her abruptness makes me think...wasn't her reaction akin to someone whose plan just got a complication? She didn't ask about anything else.

Why was Amanda in such a rush to get back? Why not try and track the ophions that ran off? For a first contact encounter she didn't seem all that thrilled to follow up on it. Could it be that it actually wasn't first encounter? What was she doing in that old station anyway?:unsure:
Took your time..... ;)
 

Oddball2k

Woof, woof, woof!
Donor
Jun 1, 2018
405
1,565
You can react with that one, then immediately change it to the one you want; it's not a very well implemented restriction (of course it could be a plugin that's at fault, but I don't know what's running in the background) :)
A no-go for me, tried this on your post ... but i still have some :unsure: also, can work here on this thread.:whistle:
 
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Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,287
Surprisingly easy to make and code tbh
*has thought about it*
You say set it up as a dinner date. Convo and action options. Bang in some stats. Get her to like you and get her pissed - wallop. Shag Becca. Easy peasy!

Wouldn't even be that hard in respect of rendering. Two locations? Restaurant and bedroom. Say...two hundred renders tops?
 

Oddball2k

Woof, woof, woof!
Donor
Jun 1, 2018
405
1,565
You say set it up as a dinner date. Convo and action options. Bang in some stats. Get her to like you and get her pissed - wallop. Shag Becca. Easy peasy!

Wouldn't even be that hard in respect of rendering. Two locations? Restaurant and bedroom. Say...two hundred renders tops?
(y):love:
 
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