We need a dev to let us know once and for all if any pregnancy system is going to come our way.
Shilo is one of the dev's and hangs around here some so if Shilo would give us some light on pregnancy it would help.
To me it seems one of the dev's on the HHS forum kinda hates pregnancy in the way he post about the subject.
It's not on the roadmap for 1.10, as far as I am aware. A more flexible paperdoll system would surely be one of the steps. I wasn't even aware of the image for the pregnant student bellies you mentioned. It is not used anywhere, as far as I know, and it has been around for more than five years.
But aside from the paperdoll, there are also a lot of other things that need to be considered:
- How are we actually going to handle the implementation?
- What data are we going to track about the pregnancy and offspring?
- Will it require new VEE operations?
- How are the society and other NPCs going to react to it? Do highly pregnant students continue coming to class? Do pregnant adult workers get time off from their jobs?
- Will we distinguish between automatically knowing who the father is or could there be uncertainty in cases of multiple potential candiates?
- Will it have any unforeseen side-effects on existing events, since students could technically then be considered to be "parents" as well?
There are a whole bunch of other incomplete mechanics in the game - adding yet another one does not make things easier. I am trying to limit the feature creep a bit until we actually have a stable release version.
As for what's left to do for 1.10, at least on my plate:
- The new notifications still need to be made configurable in some specific contexts. And Spinner also requested control over showing only the most relevant changes when relationship-related stuff is affected, which could be pretty tricky to do.
- There is something very strange going on with club membership, where the game reports much less students to be in a specific club than there actually are.
- Every now and then I get reports (and also experience myself) that the game slows down for a really long time when advancing the scene in an event. I can't reliably reproduce it, though, which makes it really difficult to fix. I am not sure if it's related to the new notifications in some way.