wanpanman1

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Does this game ever improve the story or add content? It seems like 10 years of engine development with the same content as HHS2 had 10 years ago. Every content changelog is in just minor tweaks on the same 10 year old half-assed story stuff.
 
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a1fox3

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Does this game ever improve the story or add content? It seems like 10 years of engine development with the same content as HHS2 had 10 years ago. Every content changelog is in just minor tweaks on the same 10 year old half-assed story stuff.
All I can say is the quest have progress and the game play has been fixed with minor changes here and there.
I only started in 193 then went to 194 so thats all I can say about it.

There are a lot of hidden quest to find, did you find the only girl you can get pregnant?
 

n1ck

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Well, I kinda understand the slow advancement of content. The system is complex and delicate. The event system I mean. The visual programming of content, while at 1st seemed really neat, do hinder things. Tried my hand on coding a new event but man the resulting "code" is a horrible mess that's hard to check. Imagine checking and debugging the vast event chains already in the game.

I'm a middle of writing an updated walkthrough for all the main characters. So far 7 teachers are done. And I'm writing it by looking directly at the code, so I get the complexity of each quest line and shudder at the thought of anyone debugging it. It may seem to be simple if they run each on their own, but the requirement is to be run simultaneously and compete with other quest / event line. That's when things get messy.

@a1fox3:
Can you give a hint about the pregnant girl? Haven't check about it, but maybe I can find the code and mod it somehow.
 

a1fox3

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Well, I kinda understand the slow advancement of content. The system is complex and delicate. The event system I mean. The visual programming of content, while at 1st seemed really neat, do hinder things. Tried my hand on coding a new event but man the resulting "code" is a horrible mess that's hard to check. Imagine checking and debugging the vast event chains already in the game.

I'm a middle of writing an updated walkthrough for all the main characters. So far 7 teachers are done. And I'm writing it by looking directly at the code, so I get the complexity of each quest line and shudder at the thought of anyone debugging it. It may seem to be simple if they run each on their own, but the requirement is to be run simultaneously and compete with other quest / event line. That's when things get messy.

@a1fox3:
Can you give a hint about the pregnant girl? Haven't check about it, but maybe I can find the code and mod it somehow.
She is the one you rescue from the rapists.
The one that eats lunch out side of the fence of the school grounds.
 

Punkreas

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I've been playing 1.9.4 for days and the event with the thief at the park never happened for me, so i can't do quest like the one with Peter and Susan because i don't known how to lockpick, even if i change my skills in the debug, the event doesn't start

How can i solve this problem ?
 

a1fox3

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I've been playing 1.9.4 for days and the event with the thief at the park never happened for me, so i can't do quest like the one with Peter and Susan because i don't known how to lockpick, even if i change my skills in the debug, the event doesn't start

How can i solve this problem ?
Did you put in both patches for 1.9.3.

Go here and follow all the install instructions
 

a1fox3

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Yep, i did installed all the updates
Did you remove the correct files?

My fully working 1.9.4 is in this thread somewhere if you want to download it and see if it works for you.
 

n1ck

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I've been playing 1.9.4 for days and the event with the thief at the park never happened for me, so i can't do quest like the one with Peter and Susan because i don't known how to lockpick, even if i change my skills in the debug, the event doesn't start

How can i solve this problem ?
When you're at the park, did you caught someone trying to snatch a purse from a lady? If you did, what are your response? If you didn't, well...

The event need Jeremy Hood present at the park. Usually he's there when the sun is up.

You could also try to set the scheduling option to 1 in the settings menu, and open the debug menu, go to the "Debug Events" tab, and check the "Disable Multithreading" option, and close it to have an effect. (Warning: it could have adverse effect on game speed)

If all fails, I could give you my event hacking infrastructure to force the event, but it's messy and involve messing around with the Visual Event Editor (event programming) and potentially break everything else in the game. Your choice.

She is the one you rescue from the rapists.
The one that eats lunch out side of the fence of the school grounds.
Hmm, I have her in my darkroom. Does she get pregnant if you didn't kidnap her yourself?
 

n1ck

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You must rescue her and then refuse the money and she will offer herself to you in your office at school.
Thanks for the pointer.

I checked the code and see that pregnancy is still event based only not supported directly by the engine, much like Sayoko is not a real NPC but exist in the event code only.

Also, to the best of your knowledge, in v1.9.3 - v1.9.4, are the following exist in game
  1. "Teacher Dress Code" and/or "Uniform Flexibility" rules in the school policy
  2. Town Council meetings and proposals/rules such as "Topless Beach", "Nude City", etc
 
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a1fox3

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Thanks for the pointer.

I checked the code and see that pregnancy is still event based only not supported directly by the engine, much like Sayoko is not a real NPC but exist in the event code only.

Also, to the best of your knowledge, in v1.9.3 - v1.9.4, are the following exist in game
  1. "Teacher Dress Code" and/or "Uniform Flexibility" rules in the school policy
  2. Town Council meetings and proposals/rules such as "Topless Beach", "Nude City", etc
1. Same for #2 I stop playing before getting that far in the game and I am waiting on 1.9.5 to be release, it suppose to have a lot more content and more quest will go on from what 1.9.4 has.
2. I stop playing before any of that was listed but I do know the Town Council Meetings are in there but if you miss one you miss them all or so it seems to me, I forgot to go 1 Friday and it never showed up anymore.

I don't think that the nude town or beach is in yet because after electing the new mayor that tells you that quest is at an end of content and will be added to later.
 

n1ck

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1. Same for #2 I stop playing before getting that far in the game and I am waiting on 1.9.5 to be release, it suppose to have a lot more content and more quest will go on from what 1.9.4 has.
2. I stop playing before any of that was listed but I do know the Town Council Meetings are in there but if you miss one you miss them all or so it seems to me, I forgot to go 1 Friday and it never showed up anymore.

I don't think that the nude town or beach is in yet because after electing the new mayor that tells you that quest is at an end of content and will be added to later.
Can you point me to the changelog, if any, for 1.9.5?

Tested running the codes for the town council, it seemed unfinished yet. The code for town council meeting and proposals are there, but in the mean time you cannot propose anything / proposing automatically fail.

The Town Council event chain do give warning for end of chain, but in the background it still run past the warning and schedule the next event in the chain, namely Council Dinner in the following friday.

The Teacher Dress Code and Uniform Flexibility, I suspect is from legacy code. Several events use it in the TRY block, and the VEE still support it somewhat. I tried to search for an event chain that unlocks those rules but so far no luck. Tried even to inject it to the game, while I can select them in the Manage School screen, I don't think I see any effect.
 

a1fox3

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Can you point me to the changelog, if any, for 1.9.5?

Tested running the codes for the town council, it seemed unfinished yet. The code for town council meeting and proposals are there, but in the mean time you cannot propose anything / proposing automatically fail.

The Town Council event chain do give warning for end of chain, but in the background it still run past the warning and schedule the next event in the chain, namely Council Dinner in the following friday.

The Teacher Dress Code and Uniform Flexibility, I suspect is from legacy code. Several events use it in the TRY block, and the VEE still support it somewhat. I tried to search for an event chain that unlocks those rules but so far no luck. Tried even to inject it to the game, while I can select them in the Manage School screen, I don't think I see any effect.
 

W65

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Yeah, this game has an interesting history. Sorta. It's one of those ones where the original dev ended up handing development off slowly and incompletely over to a new team, and the new team is just now deciding to really take it in their own direction. So there are a lot of "old" goals and design choices that the new devs have been dealing with. For instance, there's the ability to support more than one "school," where a school is a collection of parameters and events. It's sort of a plugin system. Nobody has ever developed a school plugin, really, because it would be a ton of work to do correctly even if it weren't going to have to be updated for each beta release. However, the original dev thought supporting this plugin-like system was important and designed the engine around being able to do that. So the new folks not only have to be sure everything they do works for their design choices, but that it'll also work for this plugin-like system. Naturally, since nobody makes the plugin schools, they've sorta stopped testing that part from what I can tell, but someday it's going to be a problem again and I'm sure it's influencing how they do things. Again, that's just one artifact left over from the original development.

Anyhow, last time I used the wiki it was out of date. The dev team is small and busy, so they don't update it, and the game's following is small, so the community doesn't update it. Really, with the newer versions stuff is changing more quickly and more radically than previously, and the changes to content aren't very well documented at all.

Really, they haven't made a lot of progress in content. This is because they've been putting all their time into back-end changes, like supporting their development tools and the whole "mind" thing for NPCs. The team themselves aren't bad (the one guy's kind of a jackass but the furry seems cool) and I will say that they are really strongly committed to their modding/content development tools. The "visual scripting" thing they put together is actually kinda impressive considering that it's for a hobby porn game that nobody plays.

There do seem to be some more unofficial content developers contributing lately, and the devs seem amenable to including their stuff in the main game--mostly out of necessity--so maybe things will be changing.

Honestly, what I miss is the old dynamic person height thing, where 18 year olds would be shorter than 19 year olds would be shorter than parents. It was a pretty minor thing to miss, I admit, and is totally incompatible with their new paperdoll system, so I don't expect it'll be coming back.
 
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n1ck

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Thanks. Now I know why in my last playthrough I have to hack Ameli to progress in the maid club chain.

BTW, regarding Jenny Copper corruption chain, does anything happen after a video slipped under the door of your home?
 

a1fox3

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Thanks. Now I know why in my last playthrough I have to hack Ameli to progress in the maid club chain.

BTW, regarding Jenny Copper corruption chain, does anything happen after a video slipped under the door of your home?
I stop playing about that time in the game waiting of v1.9.5 to come.
 

n1ck

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Yeah, this game has an interesting history. Sorta. It's one of those ones where the original dev ended up handing development off slowly and incompletely over to a new team, and the new team is just now deciding to really take it in their own direction. So there are a lot of "old" goals and design choices that the new devs have been dealing with. For instance, there's the ability to support more than one "school," where a school is a collection of parameters and events. It's sort of a plugin system. Nobody has ever developed a school plugin, really, because it would be a ton of work to do correctly even if it weren't going to have to be updated for each beta release. However, the original dev thought supporting this plugin-like system was important and designed the engine around being able to do that. So the new folks not only have to be sure everything they do works for their design choices, but that it'll also work for this plugin-like system. Naturally, since nobody makes the plugin schools, they've sorta stopped testing that part from what I can tell, but someday it's going to be a problem again and I'm sure it's influencing how they do things. Again, that's just one artifact left over from the original development.

Anyhow, last time I used the wiki it was out of date. The dev team is small and busy, so they don't update it, and the game's following is small, so the community doesn't update it. Really, with the newer versions stuff is changing more quickly and more radically than previously, and the changes to content aren't very well documented at all.

Really, they haven't made a lot of progress in content. This is because they've been putting all their time into back-end changes, like supporting their development tools and the whole "mind" thing for NPCs. The team themselves aren't bad (the one guy's kind of a jackass but the furry seems cool) and I will say that they are really strongly committed to their modding/content development tools. The "visual scripting" thing they put together is actually kinda impressive considering that it's for a hobby porn game that nobody plays.

There do seem to be some more unofficial content developers contributing lately, and the devs seem amenable to including their stuff in the main game--mostly out of necessity--so maybe things will be changing.

Honestly, what I miss is the old dynamic person height thing, where 18 year olds would be shorter than 19 year olds would be shorter than parents. It was a pretty minor thing to miss, I admit, and is totally incompatible with their new paperdoll system, so I don't expect it'll be coming back.
At the very least development is still alive, unlike one game I really like, so much that I reverse engineer the engine and make a personal wiki about how things works, hoping someday I have the time to rewrite the entire engine form scratch using more optimized algorithms.

The visual scripting, though looks impressive at the 1st glance, I find it limiting and at times counter intuitive. Heck I must go through hoops just to implement a "for loop". I do wonder the amount of work the devs pour into supporting the VEE can be instead put to better use for polishing the engine and use more traditional scripting language instead. I can understand if the VEE is in the original engine/handed over by the previous dev, but by anything holy, give the editor some option to turn off the sticky behavior and some control over the counter intuitive mouse control. They made me want to rip someone gut apart.
 
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W65

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At the very least development is still alive, unlike one game I really like, so much that I reverse engineer the engine and make a personal wiki about how things works, hoping someday I have the time to rewrite the entire engine form scratch using more optimized algorithms.

The visual scripting, though looks impressive at the 1st glance, I find it limiting and at times counter intuitive. Heck I must go through hoops just to implement a "for loop". I do wonder the amount of work the devs pour into supporting the VEE can be instead put to better use for polishing the engine and use more traditional scripting language instead. I can understand if the VEE is in the original engine/handed over by the previous dev, but by anything holy, give the editor some option to turn off the sticky behavior and some control over the counter intuitive mouse control. They made me want to rip someone gut apart.
I think the visual editor was a way of extending the ability to edit to people who aren't any good at traditional programming or scripting. Doing this makes sense if you think you're going to have a community with lots of people willing to contribute, have the free time to contribute, and who aren't skilled with traditional programming--all us no-talent, porn obsessed losers, I guess. It is an awful lot of work to maintain, I imagine, and adds a lot of baggage to the XML files for events. I think the real problem, though, is that they're ending up developing what is basically an internal development tool and expecting external users to be able to use it; there's little in the way of documentation, look and feel options, control options, and the kind of stuff you'd expect from what is trying to be a development environment for literally one game. I mean, what is an "event struct template" and what would I use it to do? Why is there a section for "dev tools" that requires a secret code to use, when all these other development tools are exposed?

I'm a very old-school amateur programmer, and even I know that documentation is something everyone needs and nobody wants to do. It's a little schizophrenic to go out of the way to make an accessible way to change the game, and then expect people to learn it entirely by trial and error, copying examples, and asking specific questions. Then again, I imagine nobody wants to spend hours of their life fully documenting a hobby project. Ultimately, that is what it ends up feeling like: someone's hobby project.
 
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Regardie

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Spinner has done a fine job documenting the game. The in game help system is much better than it was and you should find a Docs folder in the game download filled with long pdfs about how various bits of the game work.
 
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