Shilo

HHS+ Developer
Game Developer
Nov 2, 2017
263
716
Incoming RANT:

To any lurking devs still alive; why the insistence on using censored images from old early 2000's H games? Just steal some pics from a Booru like pretty much every other H game developer. It's not like you guys are planning to sell this on Steam and need it to be copyright free. It's been in dev for YEARS.
There is no insistence on that. If anything, the only thing I've asked of contributors is to keep the art style in events somewhat consistent (i.e. not going full western comic on it), that censored images should actually be avoided when suitable alternatives can be found and that the characters should preferably be generic characters for generic events instead of using recognizable characters from popular anime and cartoons (simply for immersive reasons). And most images are actually taken from various sources around the web. We don't have any restrictions in terms of copyright usage, so that's a moot point as well. (Only for sounds and music do I try to use content that is under a free license.)
 

Regardie

Well-Known Member
Jul 27, 2017
1,478
1,172
I like the aesthetics of the high school students' images of the game. This type of aesthetic even has a name that I don't remember, but I remember that putting it on google images showed several others of the same style.
They are Kisekae paper dolls. There is another game that uses them to great effect:
 

Ame

Newbie
Mar 24, 2020
62
82
the characters should preferably be generic characters for generic events instead of using recognizable characters from popular anime and cartoons (simply for immersive reasons).
>Kyo and Ryo from Clannad

i have to say was funny see her on the school

by the way, did some of u guys know the keybords to use the phone right?, some times i open some options and don't be available to cloose it.. or another example, i try to use the megaphone to call some girl to my office but i only manage to bug it
 

docsteel

Member
Aug 20, 2017
233
194
It's been a long time since I last played this, and after downloading the latest version I'm a bit lost. I don't seem to be able to see the "stats" of anyone I'm interacting with to see how corrupted/inhibited/etc. they are but I could swear I was able to see those stats before. Also, after lowing inhibition through hypnosis a few times I seem unable to do so any further with some NPCs and there's no indication as to why. I really don't remember this game being SO obtuse the last time I played...

Oh, I promised to get something for someone but forgot what it was and there doesn't seem to be any sort of quest log...is there a walkthrough for known fetch quests? :p

EDIT: And I don't seem to be able to call students to the office anymore? Was that hidden behind some menu somewhere?
 
Last edited:

Amon99

Newbie
Jul 4, 2018
17
1
so ive been trying to find the loli mod that was talked about a while ago, and cant seem to find it. is it still floating somewhere on the web? if so can someone please dm me and point me to it?
 

RJP

Member
Aug 12, 2017
250
129
They are Kisekae paper dolls. There is another game that uses them to great effect:
Thanks for the recommendation, but I was referring to the images, of the school, of the city, of women. The dolls of the characters themselves I think are cool because of the transition to less clothes, cool to see the progress of corruption.
 

Shilo

HHS+ Developer
Game Developer
Nov 2, 2017
263
716
It's been a long time since I last played this, and after downloading the latest version I'm a bit lost. I don't seem to be able to see the "stats" of anyone I'm interacting with to see how corrupted/inhibited/etc. they are but I could swear I was able to see those stats before. Also, after lowing inhibition through hypnosis a few times I seem unable to do so any further with some NPCs and there's no indication as to why. I really don't remember this game being SO obtuse the last time I played...

Oh, I promised to get something for someone but forgot what it was and there doesn't seem to be any sort of quest log...is there a walkthrough for known fetch quests? :p

EDIT: And I don't seem to be able to call students to the office anymore? Was that hidden behind some menu somewhere?
NPC stats are not visible by default. You can tell Inhibition from how little they are wearing. And I think either Lust or Corruption determines what kind of clothing they want to wear on their own (if allowed free choice). It was planned to make other things also show on the paperdoll, for example by making them blush more or have an erection based on arousal.
There might be a mod somewhere that adds an "interaction" which simply shows the current stats in a text box when used.

There is a journal that shows the progress and gives hints for certain quest lines, but they need to be designed with the journal in mind, though, so only a few are supported. There is also a calendar that may hold some notes if something is scheduled to take place on a certain day.

Calling students to the office requires you to purchase the Public Address System upgrade first.
 

Grahim

Newbie
Jan 8, 2018
51
25
It seems nobody else has encountered the problem I am facing so I guess everyone fixed it easily? So afther saving the girl that was missing from the school and kidnapping her, the game just keeps giving the same bug everytime I go to a different place and pass the time.
Bug Catcher
MissingGirlTimeTrackers: Scheduled on without purpose.
Does anyone know how to fix it and could you tell me if you know?
 

die4honor47

Newbie
Mar 9, 2018
29
3


Bug fix are called as SP(patch bundles) in their forum, you need to install sp7 on 4. Page and then latest sp on first page , and you have to to patch manually ( draf and drop) , there is a unofficial updater but never used it ( i dont use unofficial things(fix and mods) they can corrupt your games if they coded poorly)
 
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a1fox3

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Respected User
Aug 8, 2017
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Shilo.

« on: Yesterday at 05:50:39 pm »

Hi all!

Some of you have voiced their concern about the lack of progress updates. After all, the last version 1.9.5 was released more than 1.5 years ago. And while the next release is still some time off, I want to use this thread to provide you with some insight into the changes we’ve been making in the internal development build.

I’ll keep the thread locked to prevent cluttering with other comments, so future updates can be found more easily. And I’ll also not write up everything at once. Mostly because it takes me forever to write stuff. But also for teasing. ;)

But without further ado, let’s start this blog with the first new thing:

UI Notifications

Probably the new engine feature that is most noticeable for players in the next update. Up until now, the game would only inform you via colored floating numbers about changes to the global average stats of your students. However, this system has several limitations:
  • Since it only shows changes to the global average, it fails to properly communicate the effects of the event that is currently playing out on the affected NPCs. The more students you have in your school, the less impact the individual changes of an event will have on the average value.
  • The average value may also misrepresent the effects an event may have on an individual if there is another group that is affected in the opposite direction. Example: You could have an event where you are making fun of a single student in class. While the other students may laugh about that and raise the overall happiness, the one student you are making fun of may actually have his happiness lowered significantly. But that effect would not be visible if you just looked at the resulting average.
  • Because the changes were only shown when time passed, you may not even see the results of events that take place without time progression until you encounter a different, unrelated event. This also causes the results to be mixed up with stat changes that occur naturally, like school subject influence and the population’s mind adjustment.
To solve this problem, we added support for several event operations to report changes right when they occur.
However, displaying each change to each stat for every NPC and every operation individually would lead to a copious amount of notifications (which would keep going as floating numbers for several minutes even after the event ended). So the system also includes several mechanics to reduce the noise:
  • Instead of immediately showing the notifications when an operation is performed, the change is first recorded into an internal list. It is then only shown if either the event finishes or by triggering a new operation inside the event that explicitly starts displaying the gathered notifications. This makes it possible to accumulate changes to the same stat of the same NPC throughout the event, even if it happens via multiple operations. But if the event author wants to display them in a timely manner, they are still free to do so.
  • There is also a new operation to assign NPCs to a named “Notification Group”. When displaying the gathered notifications, all individual stat changes for all NPCs in a group are averaged and only the average is shown as notification, with the name of the Group being used as label. So in the example from before, you could have individual notifications for the student you made fun of (which show up with his name) and then put the entire rest of the class into a Notification Group named “Laughing Students”, which would then show the average change for all of them along with the number of NPCs currently in that group. The Notification Groups can also be useful if you want to hide an NPC’s true name for story reasons and avoid giving the name away via notification label. Just put that NPC into a group with the fake name you want him to have. The group assignment only persist for the duration of the event's execution, but are passed down to Remote Event executions.
    For convenience and as safeguard, NPCs who have their stats changed via the "Person Stats by List" operation are automatically considered part of a group (which will be displayed with a name like "Persons"), unless they are already part of an existing group. It is generally preferable to name your groups explicitly at the start of an event execution.
  • It is also possible to define which stats are recorded for notifications under which circumstances. We don’t need to keep track of Energy notifications because the player already has a big UI element that shows that value at all times, and the stat is not relevant for NPCs. And we don’t need to keep track of Loyalty and Lust for the player character because these stats have no use for him. Likewise the Grunge stat is only used by the player, so we don’t need to track it for NPCs.
This new feature has only just recently been added to the engine and we are still in the process of updating events to make proper use of it, since adding the Notification Groups to avoid flooding with messages is a manual task. Which makes this one of the reasons why the game is currently not in a releasable state.
The global stat notifications still exist, of course. This new system is just a more fine-grained variant.

Notifications are currently supported for stats, skills, and body sizes. I am also considering to track changes to the Relationship value in the database, if it does not affect performance too much. Displaying entirely custom notifications via VEE operation may be planned in the future but is currently out of scope. Spinner has also requested some more operations and adjustments, which I'll provide in due time.

While it may not seem like a spectacular feature at first, we think it really adds a feeling of agency and meaning to events and your decisions: Whether you praised a student, scolded them or sent them to detention barely seemed to make any difference. But now the consequences of your choice on that student are immediately made known by showing you the changes in their loyalty, happiness and corruption.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Anybody have a 1.9.5 save with the missing girl quest completed using the option to bring her to your room? I don't care what girl gets chosen in the save, since it does choose at random, unless it is a girl with her own content or Ameli Coppers. Other than those, any girl is fine. I'd do it myself for the fifteenth time, but I'm getting real tired of the quest bugging out when it goes to transfer the girl from the back alley room to mine and then proceeding to tell me it can't set up for another girl, something about MissingGirlTime or something like that, every time time passes without an event.
 
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meh65

Member
Aug 8, 2016
402
438
Just an update for whoever cares, that modder I was working with to make uncencored ages ago actually came back, but he isn't interested in doing HHS modding anymore. Can't blame him. Guess all we can do is wait for these new modding tools.
 
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a1fox3

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Respected User
Aug 8, 2017
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isnt there a way to get the whole town nude?
Yes but it will take a lot of time and work.
You can corrupt the whole town but it could take years in game time to get there.
Everything you do in the school will slowly trickle down to the town and the more you talk to the towns people the more you can try and corrupt them.
 
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die4honor47

Newbie
Mar 9, 2018
29
3
isnt there a way to get the whole town nude?
There is a potion you craft with chemistry skill which increase corruption of people who drink it. Cook it then leave it on the ground of crowded places. People are starting to drink them regularly , i cleanse whole town from futas by this ways it took 6 months but it worked .checked all npc on debug menu only 2 special npc left , but chemistry way is very expensive you need a good money income for it
 

a1fox3

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New update for the Dev Blog talking about modding the game.




Global Variables


Global Variables are a new type of variable in the VEE and are a step towards readying the game for modding support. They are available for all primitive variable types: Integer, Double, Boolean, String and Date and can be quickly created by converting their non-global counterparts.

In order to explain why I consider them necessary for proper modding support, I need go a bit into how I plan the modding system to work:

Click on the link above to see the rest of the blog.
 
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