News every week on my Patreon for 1$ a month + you get access to the already released 1st version (not quite a demo yet, but hours of content already)! Yes, shameless plug-in, I know, but if you're really interested in following the development of the game, it's the best way to do it.
Anyway, I've been mainly focused on the story as of late. I'm working on the game every single day, weekend included, but everything takes a lot more time, mainly because I need to keep up the same quality as I showed so far for HC3 (maps, attention to details, new features, etc...).
I'm nearing the end of the story part, maybe 1-2 weeks and I should be entirely done with it. The good thing is that I test everything as I go, so I won't be left with a huge mess of buggy, untested and full-of-typos content afterwards. After that, I'll have a ton of small things to do, mainly to do with polishing the game. they range from adding different glasses on top of tables depending on who's sitting there, to implementing the new magic ball system that will let the player know if there are any freeroam events going on when interacted with. This demo being one of the most crucial ones for HC3, I'm not rushing it.
Sneak peek of the last pic posted on the Patreon: