Anmity

Newbie
Jul 13, 2020
57
106
Started a fresh save since I didn't play since 0.3.6. The "breakfast" event seems to be available from the very start and has character developments I know shouldn't be available at this point in the story (the hero's mother is present, for example). Probably not intended that it's available as an option this early.
 

Khaitoh

Well-Known Member
Feb 28, 2018
1,300
842
Woohoo! A netori game! Great art, Nice story I guess, Even though H-scenes are just repeats they are still something entertaining. Would like to see how this one would continue growing hehe... Having a fantastic start so far if you ask me, some flaws here and there but not to a point that makes the game unplayable and that's understandable since this is still in development.
 

D9sinc

Newbie
Jan 20, 2019
31
18
Is there any walkthrough for this game? I got to the second part of the curse with Cecile and I just keep getting the same event after the nightly training. The last event I got was her and Mars writing stuff on each other and I'm seeing that there is content with the Hero's Mom and wondering how that is triggered?
 

LordFrz

Well-Known Member
Oct 21, 2022
1,887
2,671
Is there any walkthrough for this game? I got to the second part of the curse with Cecile and I just keep getting the same event after the nightly training. The last event I got was her and Mars writing stuff on each other and I'm seeing that there is content with the Hero's Mom and wondering how that is triggered?
I was stuck there a long time too, not sure what I did exactly that triggered it to continue. I know at one point talking to the girl under the pavilion finally did something other than (dont bother them).

And also check with VI, and see if you can go to breakfast in the morning, that did somthing too when I finally found it.
 

D9sinc

Newbie
Jan 20, 2019
31
18
I was stuck there a long time too, not sure what I did exactly that triggered it to continue. I know at one point talking to the girl under the pavilion finally did something other than (dont bother them).

And also check with VI, and see if you can go to breakfast in the morning, that did somthing too when I finally found it.
Yes, I always did that too. I don't know what happened either, but it seems I have progressed and now am training both Sera and Cecile.
 

rizzlyrapscallion

New Member
Sep 12, 2021
7
13
Can anybody help me with this, nothing was progressing in the story and I had no leads whatsoever so I rolled back to the last major event where I reached 17 affection with Cecille just after the (final?) date with Lavinia and now nothing is progressing.

I talked to all the NPCs and still no events are firing while getting the same repeat response after night training.
I think I could skip with path timelines (v0.2.6) but I don't want to miss any content and I'm not sure it keeps the same +1 choices I made earlier.

Could anybody share what they did or at least give me something to use on the console, thanks.
24-1.png 24-2.png

Edit: nvm I dug through some previous posts, I think I just do "sum_event_bag_prio.append("p_sum_1_sp_2") " and everything seems to work again now.
 
Last edited:
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nitrolith

Member
Game Developer
Nov 18, 2021
274
2,370
Can anybody help me with this, nothing was progressing in the story and I had no leads whatsoever so I rolled back to the last major event where I reached 17 affection with Cecille just after the (final?) date with Lavinia and now nothing is progressing.

I talked to all the NPCs and still no events are firing while getting the same repeat response after night training.
I think I could skip with path timelines (v0.2.6) but I don't want to miss any content and I'm not sure it keeps the same +1 choices I made earlier.

Could anybody share what they did or at least give me something to use on the console, thanks.
View attachment 2471166 View attachment 2471167
Press shift+o to open the console and put this command in:

sum_event_bag_prio.append("p_sum_1_sp_2")

Train at night, afterwards it will trigger the next set of events

I personally can't wait for the Elena update! When do you intend to do that one? or the scenes that tell us whatever happened to Iris? :)
also, hope you saw my message!
https://f95zone.to/threads/hero-party-must-fall-v0-4-3-nitrolith.100153/post-10276424

PS: It is also worth noting that the shop currently doesn't show at all when using old saves, so it isn't just the crash.
Iris is next update. Elena also gets an event next update.
Because I want to finish all of the second arc this year, I can't do a lot of solo updates. So after Ceci's solo update, I might do a shared update for Elena and Erin.

I've read your other post also. When time comes for Elena again, I'll make more slow scenes where Mars can act nice towards her. That was plan from the start anyways.

Started a fresh save since I didn't play since 0.3.6. The "breakfast" event seems to be available from the very start and has character developments I know shouldn't be available at this point in the story (the hero's mother is present, for example). Probably not intended that it's available as an option this early.
Yeah, I'm aware of this bug. It will be fixed in the public version.
 

Wizard_Shiryuu

Engaged Member
Sep 6, 2019
2,742
5,959
I'm finally up to date with the game and the writing is amazing as always. Elena's character development is great and Sera's been growing on me quite a lot. But I'm also very surprised with Yvet. It's just a cliché "young naïve village girl meets dangerous and mysterious traveller" trope, but it was well done and it still managed to peak my interest about the character and her development.

Having the tall warrior woman be called Gwendolyn made me chuckle, though. And Sera's beaten animation looks a bit like Super Metroid Samus's death animation. If that's an intended reference, well done.

And am I the only one who wants to see more of Mary in the future? :KEK:
 
Last edited:
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Khaitoh

Well-Known Member
Feb 28, 2018
1,300
842
Update: The more I play this game, the more I love it.
Never had a good 'romantic' netorare game for who knows how long
(suck it vanilla and netorare haters, they can both be combined kekeke)
with a comedic side (mostly Hero and his perverseness lel, he kinda sus though).
Dialogues and Event are nice, great even, (iirc them are some grammar error but they are pretty minor and scarce anyways)
Gotta love the Cecille and Lavinia interaction.
(Now that I think about, I now suddenly remembered why her name, Lavinia feels familiar, kek [Fate Grand Order, liked her character lel])

But yeah, still needs more polishing specially in the training part,
Heroine (or is it us) that goes on overdrive and then the Heroine won't cum (which should reset her pleasure bar)
and just continuously consume her stamina.
Most of the time I observe this to happen after getting Cecille Dazed and making her cum with a 'hard' option where the next one she should cum she won't, the other time is when she gets high enough multiplier (which I suppose trigger the bug when her pleasure bar gets filled in one go or just clicked an option alot.) I don't think Sera has this probably iirc, probably because she never went pass the 'Normal' state (haven't trained her again though). Also some positions are available only if Sera is dazed but it is not explained. (Dazed = Get Cecille aroused then make her Cum).

Specks, not explained how you literally get it but I guess it's a fixed amount depending on their curse limit.

Also Potion effects are switched in the 'shop' where X says it should restore heroine's but it actually restore's Mars and vice versa.

Would be also nice to see how much items he still have though, but since Specks seems limited that is not much of concern for now.

Still have a few things to see since I think I'm still a bit far off from latest update but dem, this one is certainly a good NETORI game. Can't remember which else I played before but so far I can say it's the Best so far since it has more depth in them than just meet, seduce, fuck and more ways to fuck scenarios lel. But then again most of them also did only at the start though, so we will see...
 
Last edited:

mambojambo

Newbie
Oct 5, 2017
35
71
Cecille:
"I'll shelter that already sheltered young boy from any hardships, other women (no competition allowed :sneaky:) and control his life so he won't gain any kind of world experience."

Also Cecille:
"Why is this lousy brat a pervert and more childish than this totally shady guy that I'm sucking his cock every night?! :mad::mad:"

Me (change Marge for cecille):
 

Gguga12

Member
Aug 12, 2016
208
157
Came for the porn and stayed for the deep characters and interesting as fuck plot, i can't wait for Girl Erin so we can get some more insight into his mind and stuff like with the other 3(5 if we also count Vi and Lavinia) girls, and i will also pray for a good harem end for everyone.
 

kanon84

New Member
May 5, 2022
11
3
"This game is centered around Netori. The protagonist will be romantically involved with a heroine already in a relationship."
this sounds promising :D
more netori please , lots more :D
So i wanted to know how do i fuck the extra girls like the inn girl, the milf outside the villiage etc and how do i unlock other actions that i get when i talk with Vi
 

fanzloh

Newbie
Jul 3, 2020
53
25
After the second fight with sera
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 2065, in script call
    $ renpy.call(ev)
  File "game/npcs/avg.rpy", line 55, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 877, in script
    $ renpy.pause(.01)
  File "game/script.rpy", line 877, in <module>
    $ renpy.pause(.01)
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 537, in execute
    fixed:
  File "game/scripts/ui.rpy", line 538, in execute
    hbox:
  File "game/scripts/ui.rpy", line 541, in execute
    for pos in positions:
  File "game/scripts/ui.rpy", line 544, in execute
    if pos.h and heroine.id == 0:
AttributeError: 'EroPosition' object has no attribute 'h'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 2065, in script call
    $ renpy.call(ev)
  File "game/npcs/avg.rpy", line 55, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 877, in script
    $ renpy.pause(.01)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 877, in <module>
    $ renpy.pause(.01)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\exports.py", line 1480, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\screen.py", line 430, in visit_all
    callback(self)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 3094, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\screen.py", line 440, in per_interact
    self.update()
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\screen.py", line 625, in update
    self.screen.function(**self.scope)
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 537, in execute
    fixed:
  File "game/scripts/ui.rpy", line 538, in execute
    hbox:
  File "game/scripts/ui.rpy", line 541, in execute
    for pos in positions:
  File "game/scripts/ui.rpy", line 544, in execute
    if pos.h and heroine.id == 0:
  File "<screen language>", line 544, in <module>
AttributeError: 'EroPosition' object has no attribute 'h'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Hero Party Must Fall 0.4.3
Fri Mar 17 16:11:04 2023
 

Wizard_Shiryuu

Engaged Member
Sep 6, 2019
2,742
5,959
After the second fight with sera
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 2065, in script call
    $ renpy.call(ev)
  File "game/npcs/avg.rpy", line 55, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 877, in script
    $ renpy.pause(.01)
  File "game/script.rpy", line 877, in <module>
    $ renpy.pause(.01)
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 537, in execute
    fixed:
  File "game/scripts/ui.rpy", line 538, in execute
    hbox:
  File "game/scripts/ui.rpy", line 541, in execute
    for pos in positions:
  File "game/scripts/ui.rpy", line 544, in execute
    if pos.h and heroine.id == 0:
AttributeError: 'EroPosition' object has no attribute 'h'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 471, in script call
    call screen p_command_menu
  File "game/script.rpy", line 439, in script call
    call screen w_command_menu
  File "game/script.rpy", line 559, in script call
    call screen k_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 2065, in script call
    $ renpy.call(ev)
  File "game/npcs/avg.rpy", line 55, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/npcs/avg.rpy", line 22, in script call
    call screen npc_command_menu()
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 632, in script call
    call screen a_command_menu
  File "game/script.rpy", line 877, in script
    $ renpy.pause(.01)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 877, in <module>
    $ renpy.pause(.01)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\exports.py", line 1480, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\screen.py", line 430, in visit_all
    callback(self)
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\core.py", line 3094, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\screen.py", line 440, in per_interact
    self.update()
  File "C:\Users\User\Downloads\HeroPartyMustFall-0.4.3-pc\HeroPartyMustFall-0.4.3-pc\renpy\display\screen.py", line 625, in update
    self.screen.function(**self.scope)
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 536, in execute
    screen sprite_positions(positions = 0):
  File "game/scripts/ui.rpy", line 537, in execute
    fixed:
  File "game/scripts/ui.rpy", line 538, in execute
    hbox:
  File "game/scripts/ui.rpy", line 541, in execute
    for pos in positions:
  File "game/scripts/ui.rpy", line 544, in execute
    if pos.h and heroine.id == 0:
  File "<screen language>", line 544, in <module>
AttributeError: 'EroPosition' object has no attribute 'h'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Hero Party Must Fall 0.4.3
Fri Mar 17 16:11:04 2023
That's for using old saves. Use the Paths option and make a new game for the last patch.
 

moirai145

Member
Oct 27, 2022
117
22
My old file crash and last saved was during cecile first bj so should I click 0.2.3 on patch or 0.2?

Edit: it's this scene
1679113122782.png
 
Last edited:
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Khaitoh

Well-Known Member
Feb 28, 2018
1,300
842
My old file crash and last saved was during cecile first bj so should I click 0.2.3 on patch or 0.2?

Edit: it's this scene
View attachment 2476226
Not sure which one but I believe it's neither of the two, Iirc I think this is close to last part of her 2nd time training before she becomes a Fallen Priestess and Elena comes which is weird since this scene seems like her first time touching Mar's D but the action for handjob and blowjob is already unlocked even before this scene lel.

Edit: Should be a few v0.3 (needs to progress a bit first with both Cecille and Sera) since v0.3.3 is talking with Goddess + Elena comes.
 
Last edited:
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