I like the idea of pillow talks with the elf priestess, which adds depth to relationship development. However, the way it is implemented in the game makes it feel like those talks are endlessly and needlessly holding the player back from progressing with the story. Honestly, in the end, I got so restless that I simply skimmed through the talks. Maybe give a definite number to how many training sessions are needed in the first stage, so the player knows what to expect, instead of being forced to postpone the curse-breaking scene for god knows how many pillow talks left. It would also be a good idea to add more variations to the visual presentation of the talks to make the corruption process clearer and less monotonous .
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