nehemmiah

New Member
Jan 30, 2018
12
2
nice game, dialogue good!
encountered bug but eh, i can still play
wish some art a bit more polished tho
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,547
4,796
Development cycles are becoming longer and longer. At least the content are becoming more complex.
Fate of all porn games.

What a legend started with 2 months between updates, now it's like a year+. The content is quite a few times more of course, but nowhere near enough to justify the time increase.

I've never, ever seen a porn game reduce its dev cycle. I suspect porn devs like the further spread apart cycles to have more time off, because we can't know what is work and what is just sitting on your ass like Sunset (of something unlimited fame) does.

I don't imply that any of this applies to Nitrolith, dude seems solid. Tho', who knows in the future.
 

Alandir

Active Member
Aug 18, 2021
661
944
Fate of all porn games.

What a legend started with 2 months between updates, now it's like a year+. The content is quite a few times more of course, but nowhere near enough to justify the time increase.

I've never, ever seen a porn game reduce its dev cycle. I suspect porn devs like the further spread apart cycles to have more time off, because we can't know what is work and what is just sitting on your ass like Sunset (of something unlimited fame) does.

I don't imply that any of this applies to Nitrolith, dude seems solid. Tho', who knows in the future.
A lot of people have no idea of what software development entails and are very demanding in what they expect from developers.
The bigger a piece of software gets, the longer new features for it will take to develop, that's just natural software development. Bugs become harder to find, new features become more complicated as they not only need to make sure that their implementation doesn't break previous features, they can also be straight up harder to do. Design decisions for your software architecture that you made early on can make implementing a new feature later in development, that you hadn't originally intended, near impossible to implement.
That's not to even speak of technical debt. Cheap, fast or good. If you develop a new feature, you need to pick two. You can't get all three. Most devs on here are amateurs who don't start out with a lot of money, so it has to be cheap. And if they want to get an audience early on, they need to push out early builds faster. So most of the time the two picks will be fast and cheap. And it works, until it doesn't. Every part of the software that's not thought out and build correctly at first can and often will add exponentially more work later on in the projects lifecycle.
And you can double or even triple the expectation of technical debt for avn's because, like I said, most devs here are amateurs, who don't have a solid grasp on software development starting out, so they inevitably will make a lot of decisions and programming mistakes early on which will bite them in the ass when they try to scale the the project later on.
Plus a lot of games here also tend to grow in scope and ambition as the patreon dollars start to roll in.

So in short, shits complicated. Shit gets only more complicated the more features are added that are not default-renpy features. Like minigames or sandbox elements.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,547
4,796
A lot of people have no idea of what software development entails and are very demanding in what they expect from developers.
The bigger a piece of software gets, the longer new features for it will take to develop, that's just natural software development. Bugs become harder to find, new features become more complicated as they not only need to make sure that their implementation doesn't break previous features, they can also be straight up harder to do. Design decisions for your software architecture that you made early on can make implementing a new feature later in development, that you hadn't originally intended, near impossible to implement.
That's not to even speak of technical debt. Cheap, fast or good. If you develop a new feature, you need to pick two. You can't get all three. Most devs on here are amateurs who don't start out with a lot of money, so it has to be cheap. And if they want to get an audience early on, they need to push out early builds faster. So most of the time the two picks will be fast and cheap. And it works, until it doesn't. Every part of the software that's not thought out and build correctly at first can and often will add exponentially more work later on in the projects lifecycle.
And you can double or even triple the expectation of technical debt for avn's because, like I said, most devs here are amateurs, who don't have a solid grasp on software development starting out, so they inevitably will make a lot of decisions and programming mistakes early on which will bite them in the ass when they try to scale the the project later on.
Plus a lot of games here also tend to grow in scope and ambition as the patreon dollars start to roll in.

So in short, shits complicated. Shit gets only more complicated the more features are added that are not default-renpy features. Like minigames or sandbox elements.
But here's the thing, I appreciate your comment that people don't know how difficult technical development is and thus can't understand their hurdles. But at the same time I think consciously or not devs take advantage of the fact that we don't know shit and will accept any excuse they give. Something Unlimited just somehow always (like 15 updates in a row) gets critical bugs found at the very last second of a release and gets delayed for example.

I don't know any development myself, but I'm willing to bet good money that the hardcore defenders of games who rush out with "well dev is hard!" themselves aren't devs or software engineers, just parroting what they've heard somewhere else. I don't imply this to be you, just sayin'.
 
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Alandir

Active Member
Aug 18, 2021
661
944
But here's the thing, I appreciate your comment that people don't know how difficult technical development is and thus can't understand their hurdles. But at the same time I think consciously or not devs take advantage of the fact that we don't know shit and will accept any excuse they give. Something Unlimited just somehow always (like 15 updates in a row) gets critical bugs found at the very last second of a release and gets delayed for example.

I don't know any development myself, but I'm willing to bet good money that the hardcore defenders of games who rush out with "well dev is hard!" themselves aren't devs or software engineers, just parroting what they've heard somewhere else. I don't imply this to be you, just sayin'.
I have never seen a gracefull reaction on here when delays or other problems get announced. The dev is always immediatly labeled a scammer. Milking their audience, whatever. What "advantage" do you see here that can be taken by the devs?
I have been a professional software developer for up to 10 years now. Not in game development, but I have dabbled enough in that as well to have a good idea. And as much as you, as a consumer, might not want to hear this, but it is just hard and takes time.
Straight, linear vn's are one thing, but as soon as you introduce variance it does get significantly harder. This isn't to say that the devs doesn't bear part of the blame. They absolutely do. Like I said a lot of those problems come from mistakes made early on and from the amateur nature of a lot of these devs. Just look at the code from someone like yan-dev.
And yes, some devs may take advantage of the patreon money. Unconsciously or not. Organizing independent work with no oversight and little deadlines apart from your own ambition is hard. I am not independent, but I very much experienced that myself writing my bachelor and master thesis during college. It takes a significant amount of discipline.
I think the safest way for a dev to go about things is to have a set story set out from the very beginning and to set yourself some vague deadlines to when you want to get to where. Just to keep the ambition and scope of the story from overflowing during development.
 
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bengamen

Member
Dec 12, 2018
143
66
I am totally lost, I have Cecille's curse #2 at fully maxed, 2018980/2000000 and yet the story wont progress
I've gone on all the dates with Lavinia

new save

ended up being glitched, didn't get the red demon lady/hellelle prompt, on restart and retry worked
 
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Aenys_Faelin

Newbie
May 13, 2018
70
241
Ngl after playing through this I want to throw Cecille into a meat grinder and either make Erin a girl or free him from the Goddess and set him up with someone who ain't crazy or a gold digger. Like he's stupid but also kind of cute and not deserving of the hell he's in. We gotta get the Demi-Fiend or another SMT protag stat to explode the deity.
 
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d2dacameron

Newbie
Feb 26, 2020
23
12
Ngl after playing through this I want to throw Cecille into a meat grinder and either make Erin a girl or free him from the Goddess and set him up with someone who ain't crazy or a gold digger. Like he's stupid but also kind of cute and not deserving of the hell he's in. We gotta get the Demi-Fiend or another SMT protag stat to explode the deity.
Hard to defend Erin though with the way he behaves towards Sera though lol
 

Mommysbuttslut

Engaged Member
Feb 19, 2021
3,475
8,310
Hard to defend Erin though with the way he behaves towards Sera though lol
Imo Erin is indefensible for that and other reasons, but he's still somewhat easy to sympathize with. He's named the legendary hero, treated like he shits marshmallows and rainbows for as long as he's been alive, and is raised by a doting mother with a childhood friend who's as close as family and absolutely adores him. Just to end up in an arranged marriage with a narcissist psycho, manipulated by the goddess he's sworn to uphold the vision of, had his life force drained because of her ridiculous rules, has a micro penis, looks like a girl, is short af, every orgasm he has is ruined, everyone close to him looks down on him, everyone close to him ends up smitten with his rival who he soon needs to fill his bussy with gallons of jizz or he'll die.
Don't get me wrong, he's pathetic, has no self respect, is less than a man, doesn't appreciate those most important to him, constantly betrays his most loyal friend Sera, never sticks up for himself, is walked all over by any girl who's even somewhat pretty and every time something doesn't go his way he throws an absolute hissy fit. He totally deserves it and I absolutely love giving him his just desserts+1, but he's still a somewhat sympathizable character for how badly he's fucked over.
 

Aenys_Faelin

Newbie
May 13, 2018
70
241
Hard to defend Erin though with the way he behaves towards Sera though lol
Sera acts totally demented towards him. Him being stupid and favoring Cecilla the whore is still negated since he STILL gave Sera life force when the other wanted it all. either way Sera is a non-issue now that Mars has arrived on scene.

Erin is a stupid Naive bastard but he absolutely doesnt deserve divine torture. But I will agree Mars needs to cock slap him a few times so he wakes up to reality.
 

InfantV

Newbie
Jun 10, 2021
22
21
Is there a walkthrough/guide for the game? I keep getting stuck and the game could really use a hint system. I really don't want to use the path system as that will skip story.
 
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4.70 star(s) 287 Votes