- Oct 8, 2017
- 104
- 136
I can kind of understand, where you are coming from in regards to the slime stage. Although I personally don't share that sentiment. I thought it was quite clever. You lure the woman on top of the pools of slime with the other slimes. Instead of attacking her. Placing them in the upper right corner was maybe a bit of exploitation, but it was still fun to me.Good game, only really disliked the last (hidden?) stage and the slime stage. For the rest it all was a fun puzzle to find out. Much more interesting of a game then just a shitty sidescroller/RPGmaker game
Maybe also [group sex] with the fairy scene?Recommendation: add "anal sex" tag.
I suppose it just felt like a exploit to me. But I think that is just the nature of this game, once you figure it out it's easy game. The last stage however is just a boring stat-checkI can kind of understand, where you are coming from in regards to the slime stage. Although I personally don't share that sentiment. I thought it was quite clever. You lure the woman on top of the pools of slime with the other slimes. Instead of attacking her. Placing them in the upper right corner was maybe a bit of exploitation, but it was still fun to me.
The slimes don't have hitpoints, they have seconds until they die. so sec/life means how many seconds they have until they die.Having to guess what the fuck your units do everytime is not fun. What does sec/life even mean??
Okay so why do the slimes with 3 sec/life die instantly and the ones with 1 stay alive longer?The slimes don't have hitpoints, they have seconds until they die. so sec/life means how many seconds they have until they die.
I think for randomly placing units it's just for you to figure out when a round starts. After 1-2 tries you can maybe get it fully if you watch carefully.
You mean the slimes that turn into puddles? Those you can use as damage zones. It's the way how you deal damage in that area.Okay so why do the slimes with 3 sec/life die instantly and the ones with 1 stay alive longer?
It is, he has rebranded 3timesNice graphics, reminds me of Darkred
I partly agree. There is an intent with the boss. The dev probably also felt like showing her off as powerful. You use the different corners and go around in circles spamming minos with clubs. The shields were probably meant to take the brunt of the initial damage making ways for the others by going in fast (they scale much faster with their move speed) and help gain XP faster. Meaning she doesn't target the slower units closing in, but focuses on the shields that are up in her face.It weird how all the main stages have clear intents when it comes to how to deal with the waifus but not the secret bosss. Bait the first one with shields and flank with the knifes, surround the mage until you can make your second class of tentacles tanky enough, stunlock the punchgirl with the plant mobs so the fairies can damage/trap her, bait the priestess into the slime pools with the chasing slimes and create a strong enough wall of shield orcs so the attacking orcs can safely snipe the queen.
The secret boss however is a complete mess, spamming OP AOE shit and your two minotaurs seem to be the exact same but the first one just hits harder. You'd think the shield ones would protect anything behind them but nope, just wipes out anything touching the bombs' AOEs regardless.
It's like the dev clearly had a decent enough thought pattern but gave up with the final boss because who gives a shit, there's no 6-star reward, anyways, right?
Man, I always suspected that was the case. However, I found it too strange for him to rebrand and just dump all of his past works.It is, he has rebranded 3times