Thanks a lot!
Do you have a change log?
Changelog:
- fixed a crash when coloring some specific items
- increased the number of rows in dye UI from 16 to 24 (more Hues to pick from)
- fixed bug in quickbar where it sometimes incorrectly swaps unique items
- increased the duration of grabs across the board
- added buttons to open mod folder and saves folder under Options-Other
- falling to the abyss (most likely via disabling collision) will now only reset Y coords
- implemented experimental in-game-console. Open with ` key once enabled in the options. Doesn't do much, yet.
- implemented SSAO, Bloom and FXAA graphic effects (can't be turned off atm)
- added Gamma settings to Options-Graphics
- AI without "Carry" will now grab restrained units instead of doing nothing
- AI will now engage in grab/carry etc more aggressively - hope this doesn't cause other problems
- reduced the HP and stagger values of the big Futa claw unit
- it is now possible to find potential allies in all zones instead of only "Dungeon"
- Barbarian girl unit is no longer unique
- finishing off enemies with lewd gas no longer gives bonus EXP
- new games: instead of having most dungeon zones available at start, now only "Dungeon", "Village" and "Tent" are available at start of game
- "Goblin Lair" is unlocked in "Dungeon"
- "Futa Floor" is unlocked in "Goblin Lair"
- "Ludas Lair" is unlocked in "Futa Floor"
- this is to give some time to the player to build up their gear/EXP before tackling the harder zones
- fixed some bugs with the floor progress not tracked properly
- significantly increased the drop rate of dyes and potions in dungeons
KNOWN ISSUES:
- possible to get stuck when released from a device that is placed near walls
- possible for devices to block doorway in dungeons and prevents progress