4.20 star(s) 15 Votes

M3NT0R98

New Member
Sep 4, 2020
7
2
To expand your base party, you must save and speak with the base girl of the game (Rubina, Emeria, Ammy and Amber) only Sphira may be found in the entrance of the town, just standing there. The make them join to your party speak to her. The ontehr ones may be found after completing the initials dungeons. If want there is plenty of mods with extra units like marcus (Gladiator) and the tame bee (Bea), plant (Violent) and elven girl (Tauriel), besides all the ones that contains pokemons.

You can edit the appearance of the 5 initials girls by speaking to them and choosing the option (CUSTOMISE BODY) the one that says (TEMPORALY), don´t is permanet, this opens the editing menu, so you can change theirs bodies and colours in the way you change yours.

The other ones keeps the weapons and armour you gave them, but their apperance resets every time you open the game.

P.D There is more units like the Aunt Ara and othe rones check it out in the reddit mods page.
Please where can i find the bee, plant, and elven girl. On which map and how? I'd appreciate it if I could get a detailed explanation. Thanks.
 

sandsea_urchin

Active Member
May 7, 2019
867
996
Please where can i find the bee, plant, and elven girl. On which map and how? I'd appreciate it if I could get a detailed explanation. Thanks.
This is the place:
for both the information/FAQs and the mods you need.

Specifically, MikeW will be your MWP. Check his Easter pack; the original maps were in the wooden clearing/elves pack.
 

Evergrey

Member
Aug 7, 2016
467
244
i cant seem to start the game as it stuck at 396/398: Meshes/bodyMeshAnim.json

edit: i figured it out but i can't seem to capture prisoners.....i bring a tied up boss to the portal but she vanishes when i get to town

edit2: is there a way to console create legendary equipment?
 
Last edited:
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enlit3d

Newbie
Jul 9, 2017
89
188
I'm always going to be grumpy that the game kept getting neutered over and over again, then the dev hit a wall and collapsed, switching to working on Generic Sex RPG #5982073487.

I want my porn Mount & Blade... :cry:
What I admire about Mount & Blade is the scale and scope of the battles - hundreds of units going at it, in contrast with many games where a major battle is like 3 waves of 10 dudes. That scope (big battles) was something I was aiming for. But unfortunately, the javascript engine (that HRT is written in) is just not performant enough for the task...

But fear not! I still want to do a Mount & Blade-like game in the future, but this time, it will be on the new engine which is much faster. In addition, it will continue and built off of what Generic Sex RPG have accomplished, such as customization,, group sex, non-humanoid sex pair, modding, etc and start with those features on day one.

Now the next question might be, "but isnt it hard to make a turn-based game into an real time based one?" Well, it certainly wouldn't be easy, but like I mentioned before, Generic Sex RPG is a real time game at its heart, but restricted to be a turn-based one. For example, this is what happens if those restrictions are turned off: (scoffed diablo?)
 

Gattomarello

Newbie
Jul 23, 2017
17
3
What I admire about Mount & Blade is the scale and scope of the battles - hundreds of units going at it, in contrast with many games where a major battle is like 3 waves of 10 dudes. That scope (big battles) was something I was aiming for. But unfortunately, the javascript engine (that HRT is written in) is just not performant enough for the task...

But fear not! I still want to do a Mount & Blade-like game in the future, but this time, it will be on the new engine which is much faster. In addition, it will continue and built off of what Generic Sex RPG have accomplished, such as customization,, group sex, non-humanoid sex pair, modding, etc and start with those features on day one.

Now the next question might be, "but isnt it hard to make a turn-based game into an real time based one?" Well, it certainly wouldn't be easy, but like I mentioned before, Generic Sex RPG is a real time game at its heart, but restricted to be a turn-based one. For example, this is what happens if those restrictions are turned off: (scoffed diablo?)
At this point, you should just continue or remake HRT or make an HRT2.
 

velkensen

Newbie
Oct 28, 2017
18
13
enlit3d Building on what Maphio said, you should probably finish HRT as "what it is now", but use some of the empty space as a test bed for mechanics you might want to use into a hypothetical HRT2 (or even CaTC/Generic Sex RPG). Even though it isn't the full M&B scale you wanted, you can still test out new types of quests, story/main quest progression, etc. etc. until you have enough stuff you want to fully build HRT2 in a different engine, while making HRT1 "finished" in its own right.

As an example, I'm pretty sure Cinderella Escape did that between 1 and 2. Where 1 was a bunch of menu-instanced puzzles and some story beats, while 2 went into interlinked levels and beat-em-up combat with puzzles interspersed.

Also... I just kinda don't want to see this game with an [Abandoned] tag next to it come 2021. That's been happening to a lot of games on this board I've been rooting for... :(
 

Mustang Flex

Member
Oct 24, 2017
457
1,065
I do hope the game gets picked up again at some point in the future. Though a new game in the same vein would also be good. Despite the gameplay being a really weird kind of frustrating, it at least had the distinction of being one of the few 3d h games I've played where it wasn't an awkward clunky as shit experience getting to the sex scenes.
 

enlit3d

Newbie
Jul 9, 2017
89
188
enlit3d Building on what Maphio said, you should probably finish HRT as "what it is now", but use some of the empty space as a test bed for mechanics you might want to use into a hypothetical HRT2 (or even CaTC/Generic Sex RPG). Even though it isn't the full M&B scale you wanted, you can still test out new types of quests, story/main quest progression, etc. etc. until you have enough stuff you want to fully build HRT2 in a different engine, while making HRT1 "finished" in its own right.

As an example, I'm pretty sure Cinderella Escape did that between 1 and 2. Where 1 was a bunch of menu-instanced puzzles and some story beats, while 2 went into interlinked levels and beat-em-up combat with puzzles interspersed.

Also... I just kinda don't want to see this game with an [Abandoned] tag next to it come 2021. That's been happening to a lot of games on this board I've been rooting for... :(
Yes finishing the game first is definitely the better approach, if I had the choice. HRT ran into quite a bit of technical issues which made further development on the game excoriatingly painful and slow. Dev progress on CATC is much faster and it reached feature parity in many areas already, and even surpassing HRT in a few areas as well.

For example, I am currently working on the new and improved character customization UI that you can take a peak here:
 
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schmoerz

New Member
Jan 5, 2020
4
2
Hello, everybody! =)
For those who are new to this game (like me lol) and seem to have troubles to unlock the ??? missions: the hint is, that there are several SOS-missions. If dungeons should unlock, but they dont, its most likely a unsolved mission within one dungeon.
(y)
 

dsp0

Newbie
Jul 29, 2018
63
41
I'm always going to be grumpy that the game kept getting neutered over and over again, then the dev hit a wall and collapsed, switching to working on Generic Sex RPG #5982073487.

I want my porn Mount & Blade... :cry:
One can always dream... The thing is that a mainstream 3D game would have something like 200 - 500 man-years of content creation, so for a single developer you only need to wait some 200 - 500 years and and you'll have ;)

Also Mount & Blade probably cannot be coded in electron, but it was still impressive how much could be done with it.

Honestly, I am not sure the full 3D added that much to my experience. The game / demo suffered the same flaw of the early mainstream 3D games: we have this new cool technology but do not know how to make it fun to play. I mostly enjoyed the character body sliders / customizations that lets you cater to your own tastes without hoping some developer would. I also appreciated an attempt to do sex combat, but in the end it was not as interactive as I would have hoped it to be. The bottom line is that the game play was not really gripping me, which I suspect was the case for some others as well. I actually think the developer is smart to start with a clean slate if the idea hits a wall. It's frustrating for someone who wanted more, but as the man said you cannot always get what you want.
 

KL-001-A

Member
Dec 16, 2019
467
914
One can always dream... The thing is that a mainstream 3D game would have something like 200 - 500 man-years of content creation, so for a single developer you only need to wait some 200 - 500 years and and you'll have ;)

Also Mount & Blade probably cannot be coded in electron, but it was still impressive how much could be done with it.

Honestly, I am not sure the full 3D added that much to my experience. The game / demo suffered the same flaw of the early mainstream 3D games: we have this new cool technology but do not know how to make it fun to play. I mostly enjoyed the character body sliders / customizations that lets you cater to your own tastes without hoping some developer would. I also appreciated an attempt to do sex combat, but in the end it was not as interactive as I would have hoped it to be. The bottom line is that the game play was not really gripping me, which I suspect was the case for some others as well. I actually think the developer is smart to start with a clean slate if the idea hits a wall. It's frustrating for someone who wanted more, but as the man said you cannot always get what you want.
No, I mean the game actually used to copy Mount & Blade's combat exactly, you'd have your little army vs their little army in a big field and it was literally a 1:1 copy, but for some reason the dev scrapped the open field combat and the armies, moved to those dumb little random-gen dungeons, then got stuck on some sticky bug, gave up and started making this new turn based RPG thing.

My issue isn't explicitly the dev getting stuck on that final game-killing bug, my issue is that the dev gutted something unique and turned it into something more generic, then gave up and made something even more generic to replace it.
 

crash.7ds

Active Member
Nov 18, 2018
915
776
New MEGA link :
Mods, feel free to update the OP with this, it'll be there for as long as MEGA will allow it.
 

Estella69

Member
Dec 24, 2017
391
477
Does any one know how to make custom moves?And can you provide any tutorial video?I know that animations are coming from blender but I am an amateur to understand all the buttons and complicated interface.
 

Luin

Newbie
Jul 4, 2018
51
58
Does any one know how to make custom moves?And can you provide any tutorial video?I know that animations are coming from blender but I am an amateur to understand all the buttons and complicated interface.
Scroll down to the "Tutorials" section, and the first link will take you to a video example of how you make a custom move. The tricky part here is exporting it to .json in a correct format for the game to recognise it properly. The last link in that section provides information about all that stuff: exporting, manipulation of IK data, adding weapons and modding dungeons.

The one thing I'm personally feeling sad about, however, is that I can't find any way to import .json files in Blender. In other words, no editing for exported and pre-existing stuff.
 
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Where banana?

Newbie
Aug 31, 2020
33
9
pretty fun game, but meant for use with a mouse anyone know if it can coonect with a controller? I tried plugging one in but didnt work so am wondering if there's something else I need to do.
 
4.20 star(s) 15 Votes