What I admire about Mount & Blade is the scale and scope of the battles - hundreds of units going at it, in contrast with many games where a major battle is like 3 waves of 10 dudes. That scope (big battles) was something I was aiming for. But unfortunately, the javascript engine (that HRT is written in) is just not performant enough for the task...
But fear not! I still want to do a Mount & Blade-like game in the future, but this time, it will be on the new engine which is much faster. In addition, it will continue and built off of what Generic Sex RPG have accomplished, such as customization,, group sex, non-humanoid sex pair, modding, etc and start with those features on day one.
Now the next question might be, "but isnt it hard to make a turn-based game into an real time based one?" Well, it certainly wouldn't be easy, but like I mentioned before, Generic Sex RPG is a real time game at its heart, but restricted to be a turn-based one. For example, this is what happens if those restrictions are turned off: (scoffed diablo?)
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