Oh, I know.Animations are usually loops that continue with the dialogues. In the most games I play the animation changes after certain dialogues are done. This (sometimes) causes some annoying outcomes such as ending the animation in the middle of it, without even looping once. Some better games figure it out to make you see the whole animation without skipping it before the loop repeats. So when the animation begins, dialogue should flow like any other part of the game.
If your animation loops are longer, dialogue should wait until the animation is shown fully. I can give you an example like this:
Think of a cowgirl h scene. The dialogue reflects the position and shows whatever they talk including the narrating. If the animation is long, the dialogue should wait until at least the animation loops again. Let's say they go to missionary position after that. The conversation they're having tied to the missionary position should only start with the relevant animation starts.
This might be too hard to do in a short notice so this example is only to tell you how it is done best.
Animations are usually loops that continue with the dialogues. In the most games I play the animation changes after certain dialogues are done. This (sometimes) causes some annoying outcomes such as ending the animation in the middle of it, without even looping once. Some better games figure it out to make you see the whole animation without skipping it before the loop repeats. So when the animation begins, dialogue should flow like any other part of the game.
If your animation loops are longer, dialogue should wait until the animation is shown fully. I can give you an example like this:
Think of a cowgirl h scene. The dialogue reflects the position and shows whatever they talk including the narrating. If the animation is long, the dialogue should wait until at least the animation loops again. Let's say they go to missionary position after that. The conversation they're having tied to the missionary position should only start with the relevant animation starts.
This might be too hard to do in a short notice so this example is only to tell you how it is done best.
Thanks for considering my request. It is nice to see you back.Oh, I know.
I was just asking for delays between animations. Seems like not using delays its the best way, just like normal renpy. Thanks
NoWait, was my joke correct, all these years and all that was added was the Halloween event ?
Having the same issue, re downloading the game did not help, anyone know a fix?So, when i'm trying to get last clue in market from Luna im getting an error(and not only there the talk option with her broken i think)... can anyone post their save past this event?
You should be able to skip fast with CTRL. But yeah I've done a fix that will probably be up later.komi, due to the way you structured the game's dialogue its not really possible to skip fast. for example the mc walking from the door to drink coffee is pretty slow and unclickable as a pseudo walking animation takes place. people who read fast, or don't wanna read, or don't wanna watch some walking or blinking kinda get impatient. just saying for your future development.
u are wrong is no a halloween update is a xmas update (e.e)Wait, was my joke correct, all these years and all that was added was the Halloween event ?
This uses an old version of renpy. Brings lots of problems.Just to be sure.
Are there 4K renders in game? Cuz framerate drops are insufferable
Oh, well, okay thenThis uses an old version of renpy. Brings lots of problems.
I already did the port to the new version and some changes, give me some time and I'll update it.
Nono, they are normal renders, it's just poorly optimized. I'm working with old as hell code.Oh, well, okay then
I've just assumed there are 4K renders. And one my friend LOVES 4K renders
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/tutorial.rpy", line 382, in script call
""
File "game/script/tutorial.rpy", line 423, in script call
""
File "game/script/guild_nav.rpy", line 839, in script call
""
File "game/script/lake.rpy", line 341, in script call
""
File "game/script/market.rpy", line 410, in script call
""
File "game/script/guild_nav.rpy", line 451, in script call
""
File "game/script/lucy.rpy", line 381, in script call
call expression talkingto pass (side=side) from _call_expression_61
File "game/script/guild_nav.rpy", line 633, in script call
""
File "game/script/church.rpy", line 18, in script call
""
File "game/script/rebecca.rpy", line 65, in script
menu .talk(talk=side):
File "game/script/rebecca.rpy", line 66, in <module>
"Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"):
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'evie_classes'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script/tutorial.rpy", line 382, in script call
""
File "game/script/tutorial.rpy", line 423, in script call
""
File "game/script/guild_nav.rpy", line 839, in script call
""
File "game/script/lake.rpy", line 341, in script call
""
File "game/script/market.rpy", line 410, in script call
""
File "game/script/guild_nav.rpy", line 451, in script call
""
File "game/script/lucy.rpy", line 381, in script call
call expression talkingto pass (side=side) from _call_expression_61
File "game/script/guild_nav.rpy", line 633, in script call
""
File "game/script/church.rpy", line 18, in script call
""
File "game/script/rebecca.rpy", line 65, in script
menu .talk(talk=side):
File "D:\klp\HHG v0.1.2.1\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\klp\HHG v0.1.2.1\renpy\exports.py", line 956, in menu
condition = renpy.python.py_eval(condition)
File "D:\klp\HHG v0.1.2.1\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\klp\HHG v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script/rebecca.rpy", line 66, in <module>
"Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"):
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'evie_classes'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Wed Apr 26 23:15:52 2023
I'm aware of the bugs and they have already been addressed locally, please, try to evade talking to those girls. A new version will be up soon.hello, i get an error when i try to speak to rebecca when she teaches to Evie :
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script/tutorial.rpy", line 382, in script call "" File "game/script/tutorial.rpy", line 423, in script call "" File "game/script/guild_nav.rpy", line 839, in script call "" File "game/script/lake.rpy", line 341, in script call "" File "game/script/market.rpy", line 410, in script call "" File "game/script/guild_nav.rpy", line 451, in script call "" File "game/script/lucy.rpy", line 381, in script call call expression talkingto pass (side=side) from _call_expression_61 File "game/script/guild_nav.rpy", line 633, in script call "" File "game/script/church.rpy", line 18, in script call "" File "game/script/rebecca.rpy", line 65, in script menu .talk(talk=side): File "game/script/rebecca.rpy", line 66, in <module> "Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"): File "game/script/girls.rpy", line 554, in talkSys return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == [])) KeyError: u'evie_classes' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script/tutorial.rpy", line 382, in script call "" File "game/script/tutorial.rpy", line 423, in script call "" File "game/script/guild_nav.rpy", line 839, in script call "" File "game/script/lake.rpy", line 341, in script call "" File "game/script/market.rpy", line 410, in script call "" File "game/script/guild_nav.rpy", line 451, in script call "" File "game/script/lucy.rpy", line 381, in script call call expression talkingto pass (side=side) from _call_expression_61 File "game/script/guild_nav.rpy", line 633, in script call "" File "game/script/church.rpy", line 18, in script call "" File "game/script/rebecca.rpy", line 65, in script menu .talk(talk=side): File "D:\klp\HHG v0.1.2.1\renpy\ast.py", line 1628, in execute choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments) File "D:\klp\HHG v0.1.2.1\renpy\exports.py", line 956, in menu condition = renpy.python.py_eval(condition) File "D:\klp\HHG v0.1.2.1\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\klp\HHG v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script/rebecca.rpy", line 66, in <module> "Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"): File "game/script/girls.rpy", line 554, in talkSys return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == [])) KeyError: u'evie_classes' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Heros Harem Guild v0.1.2.1 Wed Apr 26 23:15:52 2023