(Surely with 10k a month he can hire a guy so he can 2x the outcome speed lmao)
I've talked about this a lot of times, sometimes, more people is more work.
Besides, I haven't found someone who gets close to the quality of renders I want to achieve. Most people who do really cool renders are hours making them, and they look amazing. But when you have to do 120 renders and all of them in cohesion with a dialogue... it's complicated.
I've tried teaching my style to some friends, but I've been teaching them for almost half a year for them to reach a similar render style. I may have help
eventually, but still, after the rendering style you have to work on expressions based on dialogue and etc. Creativity, effects, character movement, etc.
(Of course, that is if I want to reach the Winter Demo Quality. If we are talking about the prologue, that could be done easily. But the Winter Demo quality is the general quality the game will have from now on.)
So, teaching someone how I do stuff is discarded because it takes way too much time, and you can easily see the differences between my renders and others.
In the case of coding, I want to do it all because I'm a beginner and I would like to keep practicing and learning.
Sadly, the game doesn't need more than making renders and coding. For now, I don't think I could duplicate the outcome speed with more people.
And I commission people for GUI stuff, for the dungeons' art, music, sound effects, and lewd sounds.
If this were a normal Unity/Unreal Engine game, when I use assets, then, the speed could definitely improve with more people! Because there are special areas that need special attention, and only man cannot do it all.
In the case of this game, it's just images, codes, and dialogue.
If someone just told me that they could do events like the ones I do, with a similar style, and work full-time, I would have ZERO hesitation in hiring them.