I feel like with this one it started out pretty promising, but then after he opened the story up he had no idea what to do next. Many authors, screenwriters, and game devs can open a story really well, but completely lose it in the middle.
The story started out OK, but near the end of what currently exists, the story gets progressively shittier. The cut scenes get confusing and feel sort of disjointed. Idk it definitely felt like the author of the story got stuck mentally and was floundering. It could be they had not actually planned out the long term storyline before starting.
The mechanics and little side activities are pretty shitty. People saw potential for the overall game, but there was always this assumption that the dev is going to fine tune those things and like add and remove some stuff as he learns and gets feedback and starts making some money. Many decent games start out as kind of rough prototypes, and as the game gets popular and the dev gains confidence, they go back and improve the starting content and refine what works and what doesn't. If you look at Corrupted Kingdoms, The Headmaster, etc., they started out much more primitive compared to how they are now.
But with this game it just never happened. Pretty much all the activities that exist outside of dialogue suck. The fishing, gathering random shit, repeatable missions, it's all just like someone took a VN and slapped a bunch of boring chore bullshit onto it to call it a 'sandbox' game.