- Nov 26, 2018
- 310
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Hello everyone!
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Placeholders are fine, take your time manHello everyone!
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I couldn't agree more. It has the makings of a great game. The more in deth you get into it, the more contributors are bound to show up. It's in the demo stage right now, and a lot of people are leery of supporting something that's just in the demo stage. They are under the impression that it will end up being abandoned. They want to see proof positive that it is going to continue into a full blown game before making a monetary commitment.Looks very good. I think this game has a big potential.
Hello Everyone!
It's Peter.
It's end of the month, and release is near to ready. As always let me tell about everything step by step:
The city map and fast travel:
Unfortunately artist, that promised me to do the job say, that it will be done soon. My worst fear - she won't do the job in near week, since she didn't asked me about details and else. Maybe she'll just return prepayment(at least I hope so). If she'll do the job - This improvement should be good expansion, that will ease movement in city in future.
Quest Journal:
I'm performing tests of how it works.) My little pride.)
Statistics Window/Character behavior:
The representation of this feature is good addition, but even now I see need for good pixel artist with UI/UX skills. Please don't throw tomatoes on me for my creepy hands.)
There is still a lot of work, that need to be done here, that also related to character behavior features. I've already added some different reactions of Adelina for some event's, but it still developing more of it, and more depth of this core feature.
Waitress mini-game:
I should receive needed scene texts, and illustrations in near time. Most of this illustrations, as announced, will be a lineart. Even now I see how faster and more affordable it is for project, which means that story will move from this spot.
Story progress:
Due to this sudden changes inside team I wasn't able to do much. Sometimes event's not depend from us, no matter what we do. At least I saw this solution how to change it. Now we need a little time (and god's of fortune) on our side.)
Dates:
If everything goes good - In week or two - it will be done.
It will hard to tell You how much things happens on my end, during development, but it is challenges, that need to be accepted. Sometimes some new bad news (and there is a lot of them) is killing my mood and motivation, but - life is pain, and when it hurt's - it's opportunity to harden my spirit. The fact, that You support this project - give me strength to continue. This is part of path to greatness.)
Thank You all!
Peter
I'll try to replace it if I'll find some more suitable portrait. It's one of the first scenes. Thank You for pointed me here.)
We want to add more animations, and working on them slowly. The animations is very time-and-money-consuming. Please be patient.Why i can not see the animations on this game? For example someone touch my character's ass but i can not see the anim?
I can say that technical features ready somewhere near on 50-60%. Rework of combat system, implementation of skill tree/roleplay system... it need some time and money. I do my best here.)Seems like technical side is almost there. New status window looks really interesting (although the most interesting parts are still unavailable). Nothing really to add cuz so far this game is growing steadily in a fine direction even tho we'll have to wait quite a bit for some spicy content. Keep it up