- Nov 26, 2018
- 303
- 511
Probably You confused me with professional game developer with professional team and good starting budget, few years of development before release, great marketing campaign, and some purchase price that You must pay before play... You know all this stuff that all devs should have probably... Well to be clear - I'm not one of them.)Imagine being a writer who hasn't read the classics. You wouldn't be a very good writer.
I'm saying all devs need to play the best games that came before or they're not able to make a good game by modern standards. The work is already done and its sitting there for you to copy and learn from it, not copying it wastes a lot of time and effort.
Not doing it, and then having 2 commitments prior to beginning to do it puts you at an inherently poor position.
As for illusion of choice its more about what can you do rather than what you want to do.
I never heard of any "modern standards" - could You, please, enlighten me? I saw great character creation systems(sometimes even whole math models) in popular modern RPG's... well You know that looks almost identical to what I saw in tabletop games of 80's (DnD, GURPS, Cyberpunk, etc.). I may sound like some oldfag, but those systems work perfect in modern popular games to me(I'm no critique, and know nothing about "modern standards", so don't judge my comparison).
Copy someone's work without adapting it to needs of own project - not good idea to me. It sounds like some Frankenstein's monster.
I do what I can with resource, that I have. Sorry to disappoint You.