- Jan 19, 2018
- 36
- 70
I love the concept and the character but a few things bugged me:
1) If the combat will in general be like the one we have in the demo, I think it's too luck-based. Especially since (if I haven't missed anything) I could literally do nothing to increase my combat prowess. 'Cover' gives little benefit for its AP cost but was made necessary so I just felt like I was playing not with 8 but just 4 AP, effectively. 'Search for weakness' debuff on enemy lasting just one turn is also too weak for 2 AP; it's only useful if you have 6+ AP and as I said, the obligation to use 'Cover' negates that. 'Don't stand in one place!' is, surprise surprise, too weak imo especially considering that you get one-shot if you use it and do not evade. I generally don't mind starting weak in games but this isn't some Action RPG I can just skill my way through. Overall, the combat was, I'll be blunt, abysmal in terms of balancing but I do like the general idea of it.
2) I could only manually wear the shirt and the skirt back, the rest were just gone after I took them off. Exiting the pub after work auto-dressed some of the clothes but that was my only way to get them back. The hat was gone for eternity I guess.
3) For the puzzle section, locking the player behind a long cutscene right after he makes just one mistake is bad design imo. I am not familiar with barometer puzzles or anything of the sort, so I reloaded the save 5 times or so just to understand the mechanics of the puzzle. The issue can be resolved easily with a simple retry option after the "Failed!" text.
4) I understand if you cannot resolve this easily, but for a game with lots of choices, I would really appreciate better translation. It's alright, it's actually one of the better ones I think, but for more than once I felt unsure about what an option meant. So, some improvement is not really necessary, but would be great.
Considering this just a demo though, I quite like it. I am aware I only wrote the bad things about it, but really, I actually quite enjoyed it up until the combat section. (I'll be honest I cheated to beat it.) Good luck on the development!
1) If the combat will in general be like the one we have in the demo, I think it's too luck-based. Especially since (if I haven't missed anything) I could literally do nothing to increase my combat prowess. 'Cover' gives little benefit for its AP cost but was made necessary so I just felt like I was playing not with 8 but just 4 AP, effectively. 'Search for weakness' debuff on enemy lasting just one turn is also too weak for 2 AP; it's only useful if you have 6+ AP and as I said, the obligation to use 'Cover' negates that. 'Don't stand in one place!' is, surprise surprise, too weak imo especially considering that you get one-shot if you use it and do not evade. I generally don't mind starting weak in games but this isn't some Action RPG I can just skill my way through. Overall, the combat was, I'll be blunt, abysmal in terms of balancing but I do like the general idea of it.
2) I could only manually wear the shirt and the skirt back, the rest were just gone after I took them off. Exiting the pub after work auto-dressed some of the clothes but that was my only way to get them back. The hat was gone for eternity I guess.
3) For the puzzle section, locking the player behind a long cutscene right after he makes just one mistake is bad design imo. I am not familiar with barometer puzzles or anything of the sort, so I reloaded the save 5 times or so just to understand the mechanics of the puzzle. The issue can be resolved easily with a simple retry option after the "Failed!" text.
4) I understand if you cannot resolve this easily, but for a game with lots of choices, I would really appreciate better translation. It's alright, it's actually one of the better ones I think, but for more than once I felt unsure about what an option meant. So, some improvement is not really necessary, but would be great.
Considering this just a demo though, I quite like it. I am aware I only wrote the bad things about it, but really, I actually quite enjoyed it up until the combat section. (I'll be honest I cheated to beat it.) Good luck on the development!