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TheCragger

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Aug 14, 2021
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Ok... by definition a kinetic novel doesn't have any choices. So it is not a kinetic novel. If you think the game should have more choices that is fine. But calling it a kinetic novel is just kind of dumb.
A kinetic novel is a type of visual novel with a fixed, linear storyline and no player choices, focusing purely on narrative immersion through text, art, music, and sound, functioning like an interactive movie or book with multimedia elements, rather than a game with branching paths. Coined by Japanese publisher Visual Arts, it emphasizes storytelling, allowing for a single, unfolding plot with one outcome, differing from traditional visual novels that feature multiple routes and player decisions.
Key Characteristics:
  • Linear Narrative: The story progresses in one direction, similar to a movie or book.
  • No Choices: Players don't make decisions that alter the plot, only advancing the text.

Just because you have the illusion of choice doesn't mean you actually have choice. Since 2.0 it's been the illusion of choice making it a kinetic story where you cannot alter the plot. Even this 'honor' system has been on rails since 3.0. That trollop whatever giving her a second chance in the guild.. no matter what you chose you get Honor+ result. I will however call it what is is which is a kinetic novel currently.
 

Just Jericho

Engaged Member
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Apr 25, 2022
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Wow... there are a lot of negative reactions to the queen. I was expecting some pushback, but not quite at this scale.

I'm very flexible when it comes to changing story elements (as someone put it, 'bending the knee'), and I've already done so multiple times in the past, so I wouldn't mind adjusting things here as well.

One idea I've considered is changing the outcome of the carriage scene based on the player's previous interactions with Alex, whether they were positive or negative. There aren't many of those unfortunately but for example, it could factor in whether the MC tried to help Alex when Gaius was choking her.

If the reaction continues to be this negative, I'll definitely revisit the scene. I am, after all, a filthy crowd pleaser. :)

Also, for those saying the game has multiple protagonists, it doesn't. I specifically stated that in the post.
If you start bending to every vocal minority, you'll never please any of them. You're the writer, not them. There were some angry book fans that burned their copies of A Storm Of Swords after reading The Red Wedding scene only to go buy the book again just to see what happened next. So just write the story the way you want to. If people complain about a scene, then fine... let them complain. They'll be back for the next chapter anyway.

And for what it's worth, I thought the chapter was pretty good. Definitely the most engaging chapter so far and it raised the stakes quite a bit. The queen's death and MC losing his hand are both fine because it's obvious that neither of those things happened pointlessly. The writing is still rough around the edges at parts (like the awkward sword catch scene :ROFLMAO:) but that's fine because there's plenty of tiddy and there's at least a plot that's getting fleshed out, which is a better effort than most other VNs. So keep it up! Now we have to bang that stable girl and pick up Roach so we can rescue the princess and then bang her too.
 

odbpm

Active Member
Apr 18, 2020
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Also, for those saying the game has multiple protagonists, it doesn't. I specifically stated that in the post.
while your mabye right that its not multiple protagonist as of now, but adding many scenes from her pov past/present or just adding choises to a few of her pov's, will make her a protagonist.

specifically stated where?, both your statemens makes her a protagonist.
having her as another playable character = multiple protagonist + female protagonaist.
giving her a short scenes where we watch her pov is already on the border of making her a protagonist, then add choises or scenes about her past, will 100% make her a protagonist.
and in a game called "Him" that makes zero sense.
so if you do intent to add this you should change the game name to "Them" "Him/Her" otherwise its just misleading.

As for Alex, she will be a "playable character" at some point, the dev made a poll some time ago and patrons voted for her to be one.
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sunaboz

Active Member
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Jun 25, 2018
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(...)
I've heard the feedback and I'm already adding an alternate outcome. (...)
Worst decision you could make. Asking people (and non-patrons at that) what they want is utterly stupid. If you were so afraid what people might think about you killing Queen you should have made a poll earlier where we could vote who is our favourite LI but that ship has sailed.

Reintroducing her to the story will either give you tons of work and the plot won't go forward (at least not at the pace previously set) because you will be wasting time on her OR she will be insignificant as if she was dead. Both options will be bad.

Also, just because MC saves Alex it doesn't mean she would spare the Queen. Why would this even make a difference if her brother's life was at stake and she was willing to kill her Queen (beloved by people) regardless of what she said?

Anyway, since you're so easily influenced then get rid of trap option for Alex. Giving her a cock is just a waste of time since 99% of players want her to have a pussy anyway.
 

Quetzzz

Well-Known Member
Sep 29, 2023
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Also, just because MC saves Alex it doesn't mean she would spare the Queen. Why would this even make a difference if her brother's life was at stake and she was willing to kill her Queen (beloved by people) regardless of what she said?
Yeah, that's why I think the queen's behavior should be the deciding factor. Let's say the queen isn't happy with the MC when they return from the mansion; then she could take this out on Alex, who is then poisoned against her.
But stuff like this requires setup and payoff, and a story that's largely outlined so that interactions like these become planned.
 

sunaboz

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Jun 25, 2018
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Yeah, that's why I think the queen's behavior should be the deciding factor. Let's say the queen isn't happy with the MC when they return from the mansion; then she could take this out on Alex, who is then poisoned against her.
But stuff like this requires setup and payoff, and a story that's largely outlined so that interactions like these become planned.
Yeah, dev is just creating a huge plot-hole that he will try to sew up instead of going with his story. This won't end well but whatever.
 

Jedvin

Newbie
Jan 30, 2019
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Wow... there are a lot of negative reactions to the queen. I was expecting some pushback, but not quite at this scale.

I'm very flexible when it comes to changing story elements (as someone put it, 'bending the knee'), and I've already done so multiple times in the past, so I wouldn't mind adjusting things here as well.

One idea I've considered is changing the outcome of the carriage scene based on the player's previous interactions with Alex, whether they were positive or negative. There aren't many of those unfortunately but for example, it could factor in whether the MC tried to help Alex when Gaius was choking her.

If the reaction continues to be this negative, I'll definitely revisit the scene. I am, after all, a filthy crowd pleaser. :)

Also, for those saying the game has multiple protagonists, it doesn't. I specifically stated that in the post.
Hey man. I've been following the game from the start, lured by the great foot content :D.

I really enjoyed the latest update, the stakes being raised made things a lot more interesting. Too many games on this website are just rehashing the same ideas over and over again, with updates only adding new characters/sex scenes while keeping the status quo. It just start getting really boring after a while.

Here's my two cents about the major event
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Ramble over. Anyway, keep on cookin (y)
 
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